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Pandora Pacifist

Member Since 17 Jul 2004
Offline Last Active Apr 28 2005 01:07 AM
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Topics I've Started

Attention All Visual Basic Programmers (part: 2)

25 April 2005 - 11:15 PM

Hey guys! It's just me again. In light of my previous topic, I think I finally have a decent enough knowledge of the VB6 enviroment to begin a large project.

I am looking for anyone who is intrested in helping me program a nongraphicical (Unless someone wants to help in the graphics department) adventure game (similar to Shadowgate, Deja Vu, and Uninvited). The game will consist of several rooms and puzzles. There will be NO BATTLES as of the current time. The only requirements are as follows:

Must have VB6
Must have intermeddiate knowledge of the VB enviroment.

Please note that I am using a fixed version of Visual Basic. As of now, I'm going to need one person with a version that can compile VB projects (or a compatible program tha makes installation wizads.

Thanks to anyone who apply!

Attention All Visual Basic Programmers

26 March 2005 - 03:01 AM

Hey everybody. I just completed a course in Visual Basic (Not actually a course, it was the Visual Basic for Dummies book. ^_^ ) and I do have a few questions. Note that all of these questions hopefully are answered as if using a client such as Nightmist, with the exception of it being offline:

A ) This is really basic, but how do you use code to display another form? This is irking me so much!

B ) What would be the best way to make a save file. Back when I was using Liberty Basic, I would just use a Random-Access File. I believe a Microsoft Access Database would do good, but I'm having some trouble figuring that one out.

Basically, that is all. If I run into any other problems, I'll be sure to post them. Thanks to everyone who responds.

(Note: JLH, if you will, I would like to know how the save system in Nightmist goes. I don't mean to pry, but I want to give the user the ability to just exit like you can in Nightmist while still saving all data.)

Append: How do you make a screen where text continuously flows, just like in nightmist? Also, how do you make a command box, like the one in Nightmist, accept inout and stor it in a variable?