If I'm not mistaken, HP gains are pre-determined when the crit is first created, correct? So if this suggestion was implemented, simply create a different set of gains for each class. If a crit has crap HP as a ranger, it will always have crap HP as a ranger, even if it is reset to a different class then reset back. But if reset to a different class, it might not be crap anymore.But then again.. The people will just reset to a different class, then reset back again to their original class to get better gains again. Or am I wrong.. lol
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In Topic: Randomise The Hp Gains For Each Class
10 June 2005 - 02:38 AM
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