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- Group Members
- Active Posts 15
- Profile Views 1135
- Age 35 years old
- Birthday August 4, 1989
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Gender
Male
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Location
Texas
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Interests
Hanging out with my family, Working out, Swimming, Running, and my EMS classes at Odessa College
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In Topic: Lvl 40 Vs Lvl 30?
20 June 2011 - 03:24 AM
I fully support the idea of lowering it to 5 level difference. It's not fair when a level 35 berserker/thief comes and clicks you on anything you are on at lvl 25. It's stupid how a lvl 33 druid can come and kill a lvl 23 berserker(i don't have a lvl 23 berserker just throwing this in). I think that, like Dangerous said, it would be a lot more interesting if the level difference was lowered to 5 instead of 10. As it stands, once you hit expert you start dying from lvl 30-34. How is that fun? There is literally nothing you can do other than stop training at that point. If new people were to start playing and they got to level 24 and basically couldn't train anymore why would they keep playing? I think that a majority of the playerbase will keep new players from joining and staying in the Nightmist community. This idea would improve the game drastically.
In Topic: 1a 33 Ling Thief
31 May 2011 - 07:51 AM
Sold!
In Topic: New Weapon
30 May 2011 - 06:16 PM
Yes but what you need to understand is that druids need something cheaper than cobalt that is vamp like zerks. Yes when they morph they regain hp but that is after they fight for what? 2 minutes? Thieves, zerks, fighters, paladins they all have a cheaper vamp weapon than the balt. I think it is only fair that druids get one also. Yes my main character is a Druid but it hasn't always been and i could work up the gold for a Cobalt Staff of the Winds but i just figure the game could use another item so why not give the druids something to use?
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