Thieves-
Metis:
Race/Class: Male Dwarf Archmaster Thief. Str: 21, Int: 11, Dex: 18, Con: 21, Wis: 18, Chr: 12, Lev: 30, Exp: 287,425,877, HP: 316, MP: 0, Stm: 5.
Method:
Race/Class: Male Halfling Archmaster Thief. Str: 18, Int: 15, Dex: 21, Con: 18, Wis: 18, Chr: 14, Lev: 30, Exp: 286,416,464, HP: 284, MP: 0, Stm: 5.
Eris:
Race/Class: Male Halfling Archmaster Thief. Str: 18, Int: 13, Dex: 21, Con: 18, Wis: 18, Chr: 19, Lev: 30, Exp: 422,055,487, HP: 289, MP: 0, Stm: 5.
Tangent:
Race/Class: Male Human Archmaster Thief. Str: 19, Int: 8, Dex: 19, Con: 19, Wis: 19, Chr: 18, Lev: 30, Exp: 258,541,655, HP: 301, MP: 0, Stm: 5.
Rangers-
Amaretto:
Race/Class: Male Human Archmaster Hunter. Str: 19, Int: 15, Dex: 19, Con: 19, Wis: 19, Chr: 18, Lev: 30, Exp: 563,330,447, HP: 302, MP: 0, Stm: 5.
Bacardi:
Race/Class: Male Halfling Archmaster Ranger. Str: 18, Int: 17, Dex: 21, Con: 18, Wis: 18, Chr: 19, Lev: 30, Exp: 291,025,229, HP: 296, MP: 0, Stm: 5.
Violate:
Race/Class: Male Halfling Archmaster Ranger. Str: 18, Int: 15, Dex: 21, Con: 18, Wis: 18, Chr: 19, Lev: 30, Exp: 381,473,941, HP: 296, MP: 0, Stm: 5.
Wraith:
Race/Class: Male Human Archmaster Hunter. Str: 19, Int: 12, Dex: 19, Con: 18, Wis: 19, Chr: 18, Lev: 30, Exp: 593,267,509, HP: 296, MP: 0, Stm: 5.
Newcastle:
Race/Class: Male Halfling Archmaster Ranger. Str: 18, Int: 10, Dex: 21, Con: 18, Wis: 17, Chr: 19, Lev: 30, Exp: 273,755,004, HP: 288, MP: 0, Stm: 5.
Kazul:
Race/Class: Male Human Grandmaster Hunter. Str: 19, Int: 19, Dex: 19, Con: 19, Wis: 19, Chr: 19, Lev: 30, Exp: 1,284,389,027, HP: 302, MP: 0, Stm: 5.
Silver_Restored:
Race/Class: Male Halfling Archmaster Ranger. Str: 18, Int: 16, Dex: 21, Con: 18, Wis: 17, Chr: 19, Lev: 30, Exp: 327,989,017, HP: 294, MP: 0, Stm: 5.
Clerics:
Lemon:
Race/Class: Male Human Archmaster Cleric. Str: 19, Int: 16, Dex: 19, Con: 19, Wis: 19, Chr: 18, Lev: 30, Exp: 259,588,168, HP: 299, MP: 321, Stm: 5.
Maximus:
Race/Class: Male Dwarf Archmaster Cleric. Str: 21, Int: 12, Dex: 18, Con: 21, Wis: 18, Chr: 17, Lev: 30, Exp: 265,872,635, HP: 324, MP: 319, Stm: 5.
Firewater:
Race/Class: Male Elf Archmaster Cleric. Str: 18, Int: 18, Dex: 19, Con: 18, Wis: 20, Chr: 21, Lev: 30, Exp: 261,299,592, HP: 295, MP: 351, Stm: 5.
Patron:
Race/Class: Male Half-Elf Archmaster Cleric. Str: 18, Int: 20, Dex: 19, Con: 19, Wis: 19, Chr: 20, Lev: 30, Exp: 279,995,084, HP: 294, MP: 321, Stm: 5.
Screwdriver:
Race/Class: Male Halfling Archmaster Cleric. Str: 16, Int: 10, Dex: 21, Con: 18, Wis: 18, Chr: 19, Lev: 30, Exp: 251,236,385, HP: 293, MP: 319, Stm: 5.
Druids:
Hangover:
Race/Class: Male Human Archmaster Druid. Str: 19, Int: 9, Dex: 19, Con: 19, Wis: 19, Chr: 18, Lev: 30, Exp: 271,306,555, HP: 304, MP: 319, Stm: 5.
Tequila:
Race/Class: Male Elf Archmaster Druid. Str: 18, Int: 20, Dex: 19, Con: 18, Wis: 20, Chr: 18, Lev: 30, Exp: 262,331,820, HP: 288, MP: 321, Stm: 5.
Mage:
Limit:
Race/Class: Male Gnome Archmaster Mage. Str: 6, Int: 21, Dex: 20, Con: 18, Wis: 19, Chr: 16, Lev: 30, Exp: 251,010,240, HP: 254, MP: 393, Stm: 5.
Paladin:
Whiskey:
Race/Class: Male Halfling Archmaster Paladin. Str: 18, Int: 9, Dex: 20, Con: 18, Wis: 18, Chr: 17, Lev: 30, Exp: 252,027,269, HP: 290, MP: 348, Stm: 5.
Stonesour:
Race/Class: Male Halfling Archmaster Paladin. Str: 18, Int: 13, Dex: 21, Con: 18, Wis: 18, Chr: 19, Lev: 30, Exp: 267,092,097, HP: 298, MP: 348, Stm: 5.
Berserkers:
Zima:
Race/Class: Male Human Archmaster Berserker. Str: 19, Int: 17, Dex: 19, Con: 19, Wis: 19, Chr: 13, Lev: 30, Exp: 289,848,586, HP: 477, MP: 0, Stm: 6.
Malibu:
Race/Class: Male Dwarf Archmaster Berserker. Str: 21, Int: 14, Dex: 18, Con: 21, Wis: 18, Chr: 13, Lev: 30, Exp: 266,994,613, HP: 508, MP: 0, Stm: 6.
Ale:
Race/Class: Male Dwarf Archmaster Berserker. Str: 21, Int: 12, Dex: 18, Con: 21, Wis: 18, Chr: 14, Lev: 30, Exp: 457,983,444, HP: 507, MP: 0, Stm: 6.
Smirnoff:
Race/Class: Male Dwarf Archmaster Berserker. Str: 21, Int: 17, Dex: 18, Con: 21, Wis: 18, Chr: 8, Lev: 30, Exp: 371,154,780, HP: 510, MP: 0, Stm: 6.
Radiation:
Race/Class: Male Dwarf Archmaster Berserker. Str: 21, Int: 13, Dex: 18, Con: 21, Wis: 18, Chr: 14, Lev: 30, Exp: 426,803,280, HP: 511, MP: 0, Stm: 6.
Please keep bids here, i'm hardly ever in game, but if you must Memo me, send them to Stonesour, although i must warn you that you will get a much faster response from me if you post here.
Only taking gold, no items or crits. Serious offers only please.
I make no guarantee's of sale on some of the characters so keep that in mind.
Happy Bidding.
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- Active Posts 179
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- Age 40 years old
- Birthday August 8, 1984
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Quitting Sale
04 August 2006 - 09:08 PM
Defenders Of The Faith
11 July 2006 - 08:28 PM
Back Story:
Looming over the world we all inhabit, a force of immesurable evil and power watches us, marveling at the petty conflicts brough about by our existance, and by how frail even the most powerful warriors are. In ages past this dark being known only as Archmilos the Defiler had blanketed this land with his malice and comtempt for life, only with the combined powers of the Defenders of the Faith had this evil onslaught been stopped in it's tracks. The Paladins, holy warriors of considerable might and the Clerics, the most powerful healers in the lands had combined their orders in a last ditch effort to prevent this enemy of all the free races from snuffing out life in it's entirety. Calling upon the power or their deity, and focusing the healing light of both the Paladin and Cleric, Archimilos was stuck down and nearly destroyed. With the last of the Dark Titan's strength he created a rip in time itself and escaped before he could be finished.
Now, after over a thousand years, Archmilos has returned once more, to exact his revenge upon the Orders of the Paladin and Cleric, and the world that harbors his wouldbe destroyers. Upon his return he has come to find that these factions are no longer united, and that infighting and petty bickering has led to members of all different disciplines have joined forces in oposition of eachother. While some of these socalled "Clans" have considerable strength, their unwillingness to work together and and insistance upon fighting incessantly left the Dark God with no doubts that his bolstered force of Minions would wash over this world destroying everything from the distant land of Tirantek to the mighty gates of Nightmist.
It was Archmilos's decision to make the floating city of Windia his base of operations, so unbeknownst to anyone other than his most trusted servants, Archmilos sent spies into the city of Windia infiltrating all it's defenses, and withing two hours of the original incursion, all the guards of windia had been slaughtered and the town set ablaze. All the citizens of the town were slaughtered as the Dark God unleashed his worst and most powerful weapon, his Demonic General and leader of his Armies, Illirion the Doombringer, wielding his giant sword, The Blooddrinker, with a single swing of his blade, all the citizens were rend asunder.
A single survivor, a wise and very old Mage known only as Limit escaped from the carnage of the ruined city of Windia and made haste to Nightmist where he warned all within earshot of the impending doom that has befallen their wartorn world.
Who shall arise to lead the forces of light against this threat to all the mortal races of our world? Are we to be doomed by our own selfish persuits of power? Is it possible for the old hatreds to be put aside for the good of all? That is what we shall soon find out!
OOC: All people are welcome to participate. Please try to limit the OOC posts, and please no flaming/insults, this is meant to be fun =D.
Looming over the world we all inhabit, a force of immesurable evil and power watches us, marveling at the petty conflicts brough about by our existance, and by how frail even the most powerful warriors are. In ages past this dark being known only as Archmilos the Defiler had blanketed this land with his malice and comtempt for life, only with the combined powers of the Defenders of the Faith had this evil onslaught been stopped in it's tracks. The Paladins, holy warriors of considerable might and the Clerics, the most powerful healers in the lands had combined their orders in a last ditch effort to prevent this enemy of all the free races from snuffing out life in it's entirety. Calling upon the power or their deity, and focusing the healing light of both the Paladin and Cleric, Archimilos was stuck down and nearly destroyed. With the last of the Dark Titan's strength he created a rip in time itself and escaped before he could be finished.
Now, after over a thousand years, Archmilos has returned once more, to exact his revenge upon the Orders of the Paladin and Cleric, and the world that harbors his wouldbe destroyers. Upon his return he has come to find that these factions are no longer united, and that infighting and petty bickering has led to members of all different disciplines have joined forces in oposition of eachother. While some of these socalled "Clans" have considerable strength, their unwillingness to work together and and insistance upon fighting incessantly left the Dark God with no doubts that his bolstered force of Minions would wash over this world destroying everything from the distant land of Tirantek to the mighty gates of Nightmist.
It was Archmilos's decision to make the floating city of Windia his base of operations, so unbeknownst to anyone other than his most trusted servants, Archmilos sent spies into the city of Windia infiltrating all it's defenses, and withing two hours of the original incursion, all the guards of windia had been slaughtered and the town set ablaze. All the citizens of the town were slaughtered as the Dark God unleashed his worst and most powerful weapon, his Demonic General and leader of his Armies, Illirion the Doombringer, wielding his giant sword, The Blooddrinker, with a single swing of his blade, all the citizens were rend asunder.
A single survivor, a wise and very old Mage known only as Limit escaped from the carnage of the ruined city of Windia and made haste to Nightmist where he warned all within earshot of the impending doom that has befallen their wartorn world.
Who shall arise to lead the forces of light against this threat to all the mortal races of our world? Are we to be doomed by our own selfish persuits of power? Is it possible for the old hatreds to be put aside for the good of all? That is what we shall soon find out!
OOC: All people are welcome to participate. Please try to limit the OOC posts, and please no flaming/insults, this is meant to be fun =D.
Sovereign Sword
09 July 2006 - 09:09 PM
I'm lookin for someone willing to sell a Sovereign Sword as the title says, please post here or memo me in game on Kazul/Stonesour if you are interested in sellin.
Sovereign Sword
02 July 2006 - 07:06 AM
as the title says, i'm lookin for someone sellin a sovereign sword.
Low Level Clerics - Good Stats
29 June 2006 - 08:57 PM
N/C's Required for all.
Race/Class: Male Human Adept Cleric. Str: 8, Int: 19, Dex: 19, Con: 19, Wis: 19, Chr: 18, Lev: 20, Exp: 8,265,363, HP: 196, MP: 210, Stm: 3.
Race/Class: Male Dwarf Adept Cleric. Str: 12, Int: 18, Dex: 18, Con: 21, Wis: 18, Chr: 17, Lev: 20, Exp: 8,517,694, HP: 205, MP: 209, Stm: 3.
Race/Class: Male Dwarf Adept Cleric. Str: 17, Int: 10, Dex: 18, Con: 21, Wis: 18, Chr: 17, Lev: 20, Exp: 8,921,734, HP: 211, MP: 209, Stm: 3.
Race/Class: Male Human Adept Cleric. Str: 8, Int: 19, Dex: 19, Con: 19, Wis: 19, Chr: 18, Lev: 20, Exp: 8,265,363, HP: 196, MP: 210, Stm: 3.
Race/Class: Male Dwarf Adept Cleric. Str: 12, Int: 18, Dex: 18, Con: 21, Wis: 18, Chr: 17, Lev: 20, Exp: 8,517,694, HP: 205, MP: 209, Stm: 3.
Race/Class: Male Dwarf Adept Cleric. Str: 17, Int: 10, Dex: 18, Con: 21, Wis: 18, Chr: 17, Lev: 20, Exp: 8,921,734, HP: 211, MP: 209, Stm: 3.
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