The way i see it is paladins heal for less than clerics so they have to have some other bonus to make up for this...
A few suggestions is maybe a better version of Circle of Healing (remove it from clerics too maybe) this would make them more party friendly because they can then heal the whole party at once.
An armor buff casted on single characters, replaces enhance from clerics so they're defensive rather than attacking like clerics (not many people use the armor spells by clerics because they just dont last long enough).
A spell that heals for something small every x seconds like a reverse poison with a duration of 1-3 minutes maybe not have this if they get the improved circle of healing spell?
A protection spell lasts 3 seconds takes all stamina (requires full stam too) for 3 seconds the monsters cant attack your party, costs lots of mana too so it cant be re-cast and abused possibly 200-250mp regardless of the number in the party.
I'm sure there'd be problems with some of these and i dont expect them all to be added because that might overpower them but just say what ya think?
Venture
Member Since 21 Feb 2004Offline Last Active Oct 10 2006 09:32 PM