Race/Class: Male Halfling Fighter
18 18 21 18 18 10
Lev: 23
Exp: 31,990,013
HP: 228
This character can still be /reset.
Race/Class: Male Dwarf Berserker
21 8 18 21 18 14
Lev: 20
Exp: 11,226,062
HP: 340
Race/Class: Male Halfling Thief
18 12 21 18 18 15
Lev: 15
Exp: 1,270,017
HP: 146
This character can still be /reset.
I'm looking mostly for gold, but if you'd like to offer items or crits, go ahead.
- Nightmist Online Forum
- → Viewing Profile: Topics: Kharybdis
Community Stats
- Group Members
- Active Posts 35
- Profile Views 2117
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
Neutral
User Tools
Topics I've Started
Fighter, Berserker, Thief
04 June 2004 - 01:38 AM
Penumbra
16 May 2004 - 05:38 AM
This is an area idea that I've been messing around. I haven't written much yet, but I'm curious to see what the overall reaction to the concept is before I continue working on it.
The story:
Exiled from every city throughout the realm for various crimes ranging from murder to thievery to prostitution, a small group of fugitives found the sewers to be their last haven. For years they preyed upon incautious travelers in the rank depths, and they gradually accumulated the gold with which they would finance the construction of their dream: a city of shadows, outside the reach of all laws.
Initially their "city" was little more than a few shacks located at the far edge of the sewer. However, as they gained both funds and connections to the outside world, they gradually began expanding deeper into the sewers with the aid of some of the realm's more, shall we say, unscrupulous builders. The city later expanded into the subterranean metropolis that it is today after a party of builders stumbled upon a tremendous underground cavern while surveying sites for potential excavation.
The founders of the city now run the city with a gentle touch from within depths of their granite citadel in the rear of the cavern. They ignore most minor crimes, such as murder and petty thievery, for they favor the most ancient of laws: eye for an eye, tooth for a tooth. The burden of dispensing justice is left to the citizens of their city. If one is found to be too disruptive to the social order of their town, however, the nuisance is swiftly, but inconspicuously eliminated.
------------------------------------------------------------------------------------------------
Sewer Gateway:
Enter: As you approach the gateway to the infamous city of shadows you step out of the sewage and onto a roughly hewn stone path.
Look: Illuminated by the dim orange glow of two guttering torches set in rusted scones on both sides of the damp sewer corridor, you see a thick iron gate that obstructs the entire passageway. The miasma of the sewer's decay seems to weaken as you approach the imposing portcullis, and the stench of rotting filth is gradually overpowered by the scent of exotic spices, roasting meat, and other, more unusual aromas.
NPCs: Two Orcish Bouncers
Orcish Bouncer: The bouncer is the progeny of an unwilling human female and an amorous orc, and due to his disreputable heritage he has been shunned from normal society. He has found his place in the underworld, serving as hired muscle for various criminals.
Description: As he sees you approach, the bouncer beats his chest with a leather blackjack and grunts loudly. The hulking half-orc stands before the gateway to Penumbra, blinking slowly in the dim torchlight. He is well over two meters tall and is wearing a decrepit patchwork of rags and scavenged armor.
Stats: 1 stamina, attacks with a blackjack for 20-30 damage, 400 hp, has around a 1 in 10 chance of dropping a blackjack.
The bouncers won't attack unless you attack them first.
------------------------------------------------------------------------------------------------
Squalid Shantytown:
Enter: You are standing ankle-deep in sewage amidst a cluster of crude wooden shacks.
Look: The rough wooden shacks are constructed from rotting wood scavenged from elsewhere in the sewer. Through skin covered windows you can see candles burning dimly in a few of the shacks, but those are in the minority. Most of the illumination is provided by odd, glowing fungi that have somehow managed to strive amongst the rank sewage.
/examine: You reach down and pull off a dripping chunk of the eerily glowing fungus.
Sewage Fungus: Amidst the putrescent sewage this entirely unwholesome fungus has flourished. Though it is readily available in the depths of the sewers, few have ever been desperate enough to try a piece.
NPCs: Beggars, Pickpockets, Vagrants.
Beggar: In the major cities throughout the realm, ever-vigilant guards strive to drive the downtrodden beggars from the city streets where they attempt to make a living off to earnings of others. Some responded to their exile by taking to nature and learning the way of the druid or ranger. Others decided to continue moving from city to city, regardless of what the guards have to say. Still others heard whisperings of a lawless city beneath the ground. Upon finding the city, however, they found that beggars were as unwelcome among outlaws as they were among merchants.
Description: The beggar is clad in filthy leather garb that is a dark grayish-green from years of exposure to sewage and other filth. His eyes light up as you approach him and he extends a shaky hand, hoping for a few spare gold pieces.
Stats: 180 hp, -1000 hit xp, -10000 kill xp, 1 gp.
Says: “P-p-please good sir... d'ye 'ave a spare gold piece?”
Pickpocket: In any city you can expect to find pickpockets, but only in Penumbra do you see (if you're fortunate enough to catch one before he makes off with your gold...) pickpockets in such great numbers. They live in the shadows, preying on the pockets of the unwary.
Description: The pickpocket glances around shiftily in search of potential marks. He wraps his black cloak around him as he disappears into the shadows with practiced ease.
Stats: 250 hp, 15 hit xp, 500 kill xp, 25 gp, attacks with a stiletto for around 25 damage when attacked, steals around 50 gp, invisible until he attacks (covert, basically).
Says: “Gimme yer gold 'n ye just might live.”
Vagrant: I haven't written anything for them yet, unfortunately.
------------------------------------------------------------------------------------------------
That's about it so far. Once school ends I'll have more free time, so hopefully I'll be able to update this fairly regularly until something that resembles a completed area emerges on this thread.
Comments, suggestions, criticism, and outright flaming are all welcomed...
The story:
Exiled from every city throughout the realm for various crimes ranging from murder to thievery to prostitution, a small group of fugitives found the sewers to be their last haven. For years they preyed upon incautious travelers in the rank depths, and they gradually accumulated the gold with which they would finance the construction of their dream: a city of shadows, outside the reach of all laws.
Initially their "city" was little more than a few shacks located at the far edge of the sewer. However, as they gained both funds and connections to the outside world, they gradually began expanding deeper into the sewers with the aid of some of the realm's more, shall we say, unscrupulous builders. The city later expanded into the subterranean metropolis that it is today after a party of builders stumbled upon a tremendous underground cavern while surveying sites for potential excavation.
The founders of the city now run the city with a gentle touch from within depths of their granite citadel in the rear of the cavern. They ignore most minor crimes, such as murder and petty thievery, for they favor the most ancient of laws: eye for an eye, tooth for a tooth. The burden of dispensing justice is left to the citizens of their city. If one is found to be too disruptive to the social order of their town, however, the nuisance is swiftly, but inconspicuously eliminated.
------------------------------------------------------------------------------------------------
Sewer Gateway:
Enter: As you approach the gateway to the infamous city of shadows you step out of the sewage and onto a roughly hewn stone path.
Look: Illuminated by the dim orange glow of two guttering torches set in rusted scones on both sides of the damp sewer corridor, you see a thick iron gate that obstructs the entire passageway. The miasma of the sewer's decay seems to weaken as you approach the imposing portcullis, and the stench of rotting filth is gradually overpowered by the scent of exotic spices, roasting meat, and other, more unusual aromas.
NPCs: Two Orcish Bouncers
Orcish Bouncer: The bouncer is the progeny of an unwilling human female and an amorous orc, and due to his disreputable heritage he has been shunned from normal society. He has found his place in the underworld, serving as hired muscle for various criminals.
Description: As he sees you approach, the bouncer beats his chest with a leather blackjack and grunts loudly. The hulking half-orc stands before the gateway to Penumbra, blinking slowly in the dim torchlight. He is well over two meters tall and is wearing a decrepit patchwork of rags and scavenged armor.
Stats: 1 stamina, attacks with a blackjack for 20-30 damage, 400 hp, has around a 1 in 10 chance of dropping a blackjack.
The bouncers won't attack unless you attack them first.
------------------------------------------------------------------------------------------------
Squalid Shantytown:
Enter: You are standing ankle-deep in sewage amidst a cluster of crude wooden shacks.
Look: The rough wooden shacks are constructed from rotting wood scavenged from elsewhere in the sewer. Through skin covered windows you can see candles burning dimly in a few of the shacks, but those are in the minority. Most of the illumination is provided by odd, glowing fungi that have somehow managed to strive amongst the rank sewage.
/examine: You reach down and pull off a dripping chunk of the eerily glowing fungus.
Sewage Fungus: Amidst the putrescent sewage this entirely unwholesome fungus has flourished. Though it is readily available in the depths of the sewers, few have ever been desperate enough to try a piece.
NPCs: Beggars, Pickpockets, Vagrants.
Beggar: In the major cities throughout the realm, ever-vigilant guards strive to drive the downtrodden beggars from the city streets where they attempt to make a living off to earnings of others. Some responded to their exile by taking to nature and learning the way of the druid or ranger. Others decided to continue moving from city to city, regardless of what the guards have to say. Still others heard whisperings of a lawless city beneath the ground. Upon finding the city, however, they found that beggars were as unwelcome among outlaws as they were among merchants.
Description: The beggar is clad in filthy leather garb that is a dark grayish-green from years of exposure to sewage and other filth. His eyes light up as you approach him and he extends a shaky hand, hoping for a few spare gold pieces.
Stats: 180 hp, -1000 hit xp, -10000 kill xp, 1 gp.
Says: “P-p-please good sir... d'ye 'ave a spare gold piece?”
Pickpocket: In any city you can expect to find pickpockets, but only in Penumbra do you see (if you're fortunate enough to catch one before he makes off with your gold...) pickpockets in such great numbers. They live in the shadows, preying on the pockets of the unwary.
Description: The pickpocket glances around shiftily in search of potential marks. He wraps his black cloak around him as he disappears into the shadows with practiced ease.
Stats: 250 hp, 15 hit xp, 500 kill xp, 25 gp, attacks with a stiletto for around 25 damage when attacked, steals around 50 gp, invisible until he attacks (covert, basically).
Says: “Gimme yer gold 'n ye just might live.”
Vagrant: I haven't written anything for them yet, unfortunately.
------------------------------------------------------------------------------------------------
That's about it so far. Once school ends I'll have more free time, so hopefully I'll be able to update this fairly regularly until something that resembles a completed area emerges on this thread.
Comments, suggestions, criticism, and outright flaming are all welcomed...
Level One Elf
09 May 2004 - 11:04 PM
I'm looking for an 18 x 19 18 20 x level one elf. If you have one you'd be willing to sell, either post how much you're looking for here or contact me ingame on Kharybdis or Baron_Samedi.
Looking For A Level One Elf...
28 April 2004 - 02:28 AM
As the topic says, I'm looking for an 18 x 19 18 20 x level one elf. Post how much you're looking for here or contact me ingame.
Politicians For Sale
16 March 2004 - 04:56 AM
Think it costs millions of dollars or (insert currency here) to buy a politician? Think again. I'm offering prominent politicians from across the globe.
Ariel_Sharon
Vladmir_Putin
Saddam_Hussein
Jacques_Chirac
Gerhardt_Schroeder
Kofi_Annan
Kim_Jong_Il
Yasser_Arafat
George_Dubya_Bush
Donald_Rumsfeld
Dick_Cheney
Colin_Powell
Condoleeza_Rice
Now's your chance to finally learn if Bush could take Hussein one-on-one... post your bids here or memo me.
Note: I'm just selling the names. All are level one, and all have terrible stats.
Ariel_Sharon
Vladmir_Putin
Saddam_Hussein
Jacques_Chirac
Gerhardt_Schroeder
Kofi_Annan
Kim_Jong_Il
Yasser_Arafat
George_Dubya_Bush
Donald_Rumsfeld
Dick_Cheney
Colin_Powell
Condoleeza_Rice
Now's your chance to finally learn if Bush could take Hussein one-on-one... post your bids here or memo me.
Note: I'm just selling the names. All are level one, and all have terrible stats.
- Nightmist Online Forum
- → Viewing Profile: Topics: Kharybdis
- Privacy Policy
- Please read the terms of use before posting here ·