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In Topic: Penumbra
19 November 2004 - 02:11 AM
Thirteen days later... no, I haven't been around lately. I've quit Nightmist, actually. If any of you want to continue development, though, go right ahead.
In Topic: Tags
09 June 2004 - 04:08 AM
/clan position Name1 Name2 Name3 NameEtc tag (tag)
In Topic: Penumbra
07 June 2004 - 03:25 AM
Heh. Two weeks after my own deadline, here's a little progress.
Bazaar Outskirts:
Enter: You are standing on a worn stone path leading to the bazaar.
Look: At the end of the path you see a riot of brilliant colors and tightly-packed stalls that could only be the city's bazaar. Even at this distance you can hear the avaricious merchants hawking their exotic wares to every passersby, and the aroma of roasting meat and foreign spices grows more enticing as you draw closer to the marketplace.
NPC(s): Possibly merchant caravans entering and leaving the city.
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Bazaar:
Enter: You are standing in the middle of a bustling marketplace.
Look: The narrow aisle is hemmed in on both sides by dyed canvas stalls, from within which eager merchants attempt to unload their goods upon anyone who exhibits even slight interest. The hectic scene is bathed in a yellowish glow from orbs of magical fire floating high above the crowd.
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With any luck, I'll write descriptions for a few other sections of the city within a week from now. Here's a quick preview:
Drunkard's Walk: The "Drunkard's Walk" is a disreputable lane that runs alongside the western wall of the cavern. While it's called the Drunkard's Walk, drunks are more often found stumbling than walking in and out of the Walk's numerous pubs and liquor stores.
Merchant Row: Merchant Row is the most affluent district of the city, situated in the imposing shadow of the Citadel. While the gilded shops are often targeted by ambitious thieves, the merchants' guards are more than capable of dealing with petty shoplifters.
Gold Street: Gold Street is the street on which the town's most influential merchants live. The area is characterized by ostentatious displays of wealth, accompanied by conspicuous displays of force by the ubiquitous guards. All the houses are protected by measures ranging from slow-witted guards to dire traps, depending upon the extent merchant's wealth. Should a thief manage to penetrate the formidable defenses, he could obtain enough riches to last years...
Bazaar Outskirts:
Enter: You are standing on a worn stone path leading to the bazaar.
Look: At the end of the path you see a riot of brilliant colors and tightly-packed stalls that could only be the city's bazaar. Even at this distance you can hear the avaricious merchants hawking their exotic wares to every passersby, and the aroma of roasting meat and foreign spices grows more enticing as you draw closer to the marketplace.
NPC(s): Possibly merchant caravans entering and leaving the city.
------------------------------------------------------------------------------------------------
Bazaar:
Enter: You are standing in the middle of a bustling marketplace.
Look: The narrow aisle is hemmed in on both sides by dyed canvas stalls, from within which eager merchants attempt to unload their goods upon anyone who exhibits even slight interest. The hectic scene is bathed in a yellowish glow from orbs of magical fire floating high above the crowd.
-----------------------------------------------------------------------------------------------
With any luck, I'll write descriptions for a few other sections of the city within a week from now. Here's a quick preview:
Drunkard's Walk: The "Drunkard's Walk" is a disreputable lane that runs alongside the western wall of the cavern. While it's called the Drunkard's Walk, drunks are more often found stumbling than walking in and out of the Walk's numerous pubs and liquor stores.
Merchant Row: Merchant Row is the most affluent district of the city, situated in the imposing shadow of the Citadel. While the gilded shops are often targeted by ambitious thieves, the merchants' guards are more than capable of dealing with petty shoplifters.
Gold Street: Gold Street is the street on which the town's most influential merchants live. The area is characterized by ostentatious displays of wealth, accompanied by conspicuous displays of force by the ubiquitous guards. All the houses are protected by measures ranging from slow-witted guards to dire traps, depending upon the extent merchant's wealth. Should a thief manage to penetrate the formidable defenses, he could obtain enough riches to last years...
In Topic: Fighter, Berserker, Thief
05 June 2004 - 12:05 AM
And the thief has been sold... that's it.
In Topic: Fighter, Berserker, Thief
04 June 2004 - 11:25 PM
The berserker has been sold.
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