Difference between revisions of "Human"

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m (Changed Half-Elf to Half-Elven, reflecting the sentence structure.)
(I said "Constitution" because of the HP gains later on at level 30+, and the comment about Half-Elven Mages won't make sense if "Strength" is used.)
 
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==Most Suitable Roles==
 
==Most Suitable Roles==
Humans are considered to be the jack-of-all-trades of races, and are very adaptable and balanced, as reflected in their stats.  Humans are suited to most roles they take on, and are one of two races that can be Paladins, the other being [[Halfling]]s.
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Humans are considered to be the jack-of-all-trades of races, and are very adaptable and balanced, as reflected in their stats.  Humans are suited to most roles they take on, and are one of two races that can be [[Paladin]]s, the other being [[Halfling]]s.
  
Human Berserkers are considerably weaker than their [[Dwarf|Dwarven]] and [[Half-Orc]] cousins, but have higher Dexterity than both races.
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Human [[Berserker]]s are considerably weaker than their [[Dwarf|Dwarven]] and [[Half-Orc]] cousins, but have higher [[Dexterity]] than both races.
  
Human Mages are reasonably good, trading spell strength for higher Constitution, but they are generally outclassed by [[Half-Elf|Half-Elven]] Mages, which have higher Intelligence for the same vital statistics elsewhere.
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Human [[Mage]]s are reasonably good, trading spell damage for higher [[Constitution]], although the effects will not become readily apparent until level 30.  However, they are generally outclassed by [[Half-Elf|Half-Elven]] Mages, which have higher [[Intelligence]] for the same vital statistics elsewhere.
 
[[Category:Race]]
 
[[Category:Race]]

Latest revision as of 06:16, 20 December 2009

Maximum Stats

Strength: 19
Intelligence: 19
Dexterity: 19
Constitution: 19
Wisdom: 19
Charisma: 19

Available Classes

Advantages

Humans accrue Experience faster than any other race, gaining an extra 5% of any experience awarded.

Most Suitable Roles

Humans are considered to be the jack-of-all-trades of races, and are very adaptable and balanced, as reflected in their stats. Humans are suited to most roles they take on, and are one of two races that can be Paladins, the other being Halflings.

Human Berserkers are considerably weaker than their Dwarven and Half-Orc cousins, but have higher Dexterity than both races.

Human Mages are reasonably good, trading spell damage for higher Constitution, although the effects will not become readily apparent until level 30. However, they are generally outclassed by Half-Elven Mages, which have higher Intelligence for the same vital statistics elsewhere.