Difference between revisions of "Berserker"
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Revision as of 16:08, 8 March 2009
Contents
General info
Possible races
Statistics
Strength
- Determines the amount for which you hit with a weapon.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge as well as hit.
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
Constitution | Level 1-40 |
---|---|
19 | 13-17 |
20 | |
21 | |
22 | 14-18 |
Wisdom
- Determines your magic resistance.
Charisma
- Determines the way you look (in look over).
- Slightly influences the amount you get healed for.
Stamina
Stamina gains occur on the following levels:
1, 4, 9, 14, 21, 27, 31, 35, 40 (1-alt)
1, 4, 9, 14, 21, 27, 36, 40 (multi-alt)
Abilities
Berserk
The Berserker enters a psychedelic state and attacks wildly towards the selected target, swinging until exhaustion sets in, with complete disregard to the user's own well-being.
The number of attacks that comes from Berserk depends on the user's current stamina. Besides high-damage attacks, Berserk drains the user's stamina and removes 25 HP (you can still use Berserk as long as your current HP is greater than 1).
Rage
A rage-inducing pheromone tenses your muscles, reddens your eyes and pumps adrenaline through your arteries, granting you ungodly strength at the cost of increased clumsiness.
Rage will grant +4 Strength and -4 Dexterity; casting it again will reverse the effects.
Smite
A single, brutal, well-aimed strike towards an opponent's vitals will bring down most weak adversaries, but such a powerful stroke leaves muscle fibres torn and the user without any breath in his body.
Smite will drain the user's stamina for a single, strong attack, but at a penalty of 10 HP (as with Berserk, this ability cannot be used if your current health is 1 HP).
Guilds
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Multi-alt
Level | Location |
---|---|
1-10 | Nightmist |
11-20 | Blackthorn |
21-25 | Arilin |
26-29 | Jahanna Desert |
30 | Jahanna Desert |
31-40 | Silversail |
For level 31: Requires Blade of Time, Sword of Existence or Mithril Claws. Give the required item to the guild master present and use the given key to access the level 31 guild.
For level 36 onwards: Requires Grandmaster's Insignia.
1-alt
Level | Location |
---|---|
1-10 | Nightmist |
11-15 | Resthaven |
16-20 | Arilin |
21-25 | Blackthorn |
26-28 | Harabec |
29-30 | Jahanna Desert |
31-40 | Tirantek |
Equipment Guide
Weapons
Level | Weapon |
---|---|
1 | Oak Staff |
5 | Mace |
10 | Warhammer |
15 | Blade of Honor |
18 | Pike |
20 | Halberd |
30 | Adamant Warhammer |
** | Cobalt Staff of the Winds |
Armor
- Berserkers can't wear anything with an armor count. They can however wear armor without an armor count, like for instance a Sprig of Ivy, these are brought into the game purely for cosmetic and/or role playing reasons.
Jewelry
- Same applies as with armor. They can however wear rings and bracelets without an armor count, like for instance a Wedding Ring or a Friendship Bracelet.