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The_Shadow

Member Since 09 Aug 2006
Offline Last Active Aug 30 2006 03:07 AM
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Posts I've Made

In Topic: 1 Off 6 Human

30 August 2006 - 02:20 AM

OMG 1 off 6 stat... very awesome.. congrats on the roll... If I had the gold I Would bid a cool mil.. But I am one of NM's poor so no bid today... Just wanted to say awesome crit..

In Topic: Anti-pk Measures

17 August 2006 - 05:11 PM


IMHO the pk system does work as was intended... which is to meet new people. However the PK system is flawed.. As a new player with the incredibly dull learning curve I recieved multiple deaths at the hands of the same people repeatedly. This fueled my desire for revenge.. but it also nearly caused me to quit playing NM I agree with the notion of limiting the number of times in a day that one crit can kill another. Because without such limits the new people coming into NM are more apt to quit then to try and learn anything more about the game because they feel as though they are being "stalked" or pursued.. I was and did feel that way. It was my sheer stubbornness that kept me playing though I did seek revenge on those that stalked me for their PK pleasure. It is one thing to pk someone and move on about your business. but it is another to wait for them to try and continue training only to be killed into negative exp by the same person or persons.


Xx_The_Shadow_Xx in game.


a lot of really big games are really bad because people who should've quit when the learning curve was too sharp for them, in turn, complained en masse until developers thought, "well, that's money talking". part of building a good gaming community does involve discouraging some players to keep on.

for example, the calculation quizes on the roller keep the profoundly retarded from doing much in NM, and complex trading commands require an understanding of syntax. there is a learning curve here that discourages players who don't like to do more than click things repeatedly, and pking is part of this too. you're proof of it, you learned, it took awhile, but you're better player now, and really, is it so much to learn? if you die when you do something, then quit doing it.



Agreed you don't want lamers in the game that can't handle it.. but Putting a limit of ten deaths on a single crit by another would not limit that... the dummies would still get taught that they are messin up.. but it won't get to the point of aggrivating the good players who are simply training a new crit...

In Topic: Raffle? Lottery?

17 August 2006 - 04:31 AM

Have seen the RR run.. it is not regular though.. and I don't know anything about it.. Every time I've seen it run I have been in the midst of training.. Was just a thought trying to figure a way to enhance the game without it being and "Event" The raffle NPC could be launched on a timer or something.. then it would be regular, But would not take up valuable staff time.

Dunno maybe Im way off base..


Xx_The_Shadow_Xx in game.

In Topic: Nm Transportation

15 August 2006 - 09:43 PM

I would support some method of quick transportation for lower level crits.. say 1 to 15 as I had difficulty surviving just the monsters between NM and BT when I was after new equips at those levels. Cadillac no.. perhaps a vortex or something of that nature to teleport to different taverns only for low levels.. no mage no vortex gate Tough. Over 15 fight your way through or learn how to travel quickly.. or for grins Get a mage to invis ya.


Short supported for low level crits.

Xx_The_Shadow_Xx in game.

In Topic: Anti-pk Measures

15 August 2006 - 09:31 PM

IMHO the pk system does work as was intended... which is to meet new people. However the PK system is flawed.. As a new player with the incredibly dull learning curve I recieved multiple deaths at the hands of the same people repeatedly. This fueled my desire for revenge.. but it also nearly caused me to quit playing NM I agree with the notion of limiting the number of times in a day that one crit can kill another. Because without such limits the new people coming into NM are more apt to quit then to try and learn anything more about the game because they feel as though they are being "stalked" or pursued.. I was and did feel that way. It was my sheer stubbornness that kept me playing though I did seek revenge on those that stalked me for their PK pleasure. It is one thing to pk someone and move on about your business. but it is another to wait for them to try and continue training only to be killed into negative exp by the same person or persons.


Xx_The_Shadow_Xx in game.