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The Shadow

Member Since 16 Jun 2006
Offline Last Active Oct 26 2007 09:07 PM
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Posts I've Made

In Topic: Proposed Changes To The Multi-alt Server

26 October 2007 - 09:05 PM

I am for this proposed change... I very nearly quit playin NM long ago for being pk'd constantly and then not havinng anyone to help or willing to tell you where things are or how to get there..

I think to a new player base this proposal would be more beneficial..

Just so we understand I play only on Multi. I don't have a single 1a crit.

In Topic: Clan House Quests

22 August 2007 - 09:21 PM

putting monsters and traps in a clan house makes no sense to me. it's supposed to be a safe place to begin with. shouldn't have to load a party just to get through your clan house. if you wanna do initiations or anything of that sort, use existing areas and monsters as a test. for example, have them do chronos using adepts, or experts if you wanna make it easier. i just don't see the point in adding monsters in a clan house, a place where you're supposed to be free from all of that



I am not talking about putting them everywhere in the house just in designated areas that would only be accessible by completeing the quests. example the monster behind a locked door that a key would need to be obtained for. as far as having them complete an existing quest would test them it would not inform me of their reasoning and deduction abilities. I don't want to give say a founder position to just anybody therefore would want to test them in a way that I devised to tell me the things I need to know about them.