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hellomoto

Member Since 09 Jan 2005
Offline Last Active Jun 21 2005 12:49 PM
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Topics I've Started

Email Address

30 April 2005 - 08:30 AM

Question, is the email address you put in the 'password recovery' box safe from spambots? Because I didn't start getting spam in my email account until I started an account with that email address as the recovery email account.

New Stuff

25 February 2005 - 01:27 PM

I didn't really know where this went so I figured I'm 'suggesting' something so I should go here. If it doesn't go here, just know that I'm not trying to be a rebel.


JLH/Panilex, you've said that you keep logs of the game and that it's hard to look through the logs for specific stuff simply because of the sheer size of the files and the amount of time it would take to look through them. I was thinking that maybe adding a small search engine would help maybe?

Like, you could type "constantine"(random word, movie was nice BTW)and what it would do is take you to the first mention of constantine and highlight the word. Everytime you hit, say, CTRL+N or something, it would go to the next mention of it and so on and so forth.

You could even take it a step further and add a date search to help narrow it down so you arent' searching for a word and having to start from day one when it could be something recent you're searching for.

Bounty Hunting

27 January 2005 - 11:55 AM

A few Ideas for a new class.

Bounty Hunters

Non magic class. Races include Half elf, Halfling, Human, Dwarf.

Uses Crossbows as his pimary weapon, can also equip smaller type weapons such as:
Short sword
Dagger
Bow
Staff
Quarterstaff
Hydra Thorn

Class is one alt, but able to join parties and clans.

ABILITIES:

-availible from start-
Sneak: Similar to a theif's covert, but each square costs 1 stam point, no exceptions.
You hide away from everyone's veiw.

-from start- Forage

-from start- Track

-level 20 ability-
Lasso: relies on Dex(hand-eye coordination)+intel(how to lasso someone)+Str(how long they he/she can hold them):
You Lasso -player-, inhibiting their movement for awhile.
Effect: movement is inhibited for the amount of seconds equal to their strenth or until Bounty Hunter is killed, whichever comes first.

Chance to successfuly Lasso someone is determined by Dex+Intel/1.5 (halfling: 26.7%, Half-elf: 26% human: 25.3%, dwarf: 24%)

-level 25- Peer: /peer n/s/e/w/u/d.
You peer up. Same as /Spy.

Headshot: uses all stamina, has a level+weapon base damage/3 chance to kill instantly if hidden(sneak), level+weapon/4 if in the open. Accuracy is not effected by RF/enhance or any other spells.
When attacking monsters or bosses, headshot has the same effect as assassinate, but hit rate stays the same (lvl25, 25 base damage wep, 12.5% to land all stam of hits). Only works with bows/crossbows.

You missed -player-
-Player- tried to kill you, but missed.

You shot -player- in the head, killing them!
-Player- shot you in the head, killing you!

Armor
Uses theif armor.


Items unique to Bounty Hunter:
Traps
Can be set by Bounty Hunter, is set off on player when player comes onto the square. Does not effect Pacifists. Once Bounty Hunter leaves the square, the trap goes off (disapears). Can only set one trap at a time, one trap per square, can effect invis/camo/covert crits.

level 10: Wire Trap, max damage 30, bought in NightMist City.

Level 15: magic trap, max damage 15% of victim's max HP and MP(if magic user), bought in Resthaven.

Level 20: Poison Trap, max damage 40 +25% chance to poison for 25 points of damage per stam use of victim, bought in Arilin.

Level 25: Explosive Trap, Max damage 60, bought in Blackthorn.

Level 30: Stamina Trap, max damage 50, depletes the stamina of the victim, bought in Silversail.

Weapons for Bounty Hunter
Level 1:
Oak Staff, Short bow

Level 5: Crossbow
Library info for Crossbow:
Base damage: 8, Can be used by: Bounty Hunters, Rangers, Description: Simple in design and not very threatening, the Crossbow is better suited for novice bounty rangers and bounty hunters alike.
Level needed to equip it: 5, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:

Level 10: Maple Crossbow
Library info for Maple Crossbow:
Base damage: 12, Can be used by: Bounty Hunters, Rangers, Description: Larger than it's predecessor, the Maple Crossbow excels in all areas where the regular Crossbow faltered. Its extra weight makes it more of a hassle to carry, but it's extra damage helps one quickly overlook its flaws.
Level needed to equip it: 10, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:

level 16: Recurve crossbow
Library info for Recurve Crossbow:
Base damage: 16, Can be used by: Bounty Hunters, Description: A dangerous weapon crafted by skilled Bounty Hunters, the Recruve Crossbow is made with the intention of delivering devestating blows over long distances with ease and efficency.
Level needed to equip it: 16, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Level 21: Compound Crossbow
Library info for Compound Crossbow:
Base damage: 20, Can be used by: Bounty Hunters Description: Few weapons in a Bounty Hunter's arsenal are as intimidating as the Compound Crossbow. With it's dual bows and reinforced strings, it's actually two crossbows combined into one, a fact that unsuspecting prey learn too late.
Level needed to equip it: 21, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:

Level 27: Iron Crossbow
Library info for Iron Crossbow:
Base damage: 26, Can be used by: Bounty Hunters, Description: The Iron Crossbow has long been the weapon of choice for all renowned bounty hunters. Accurate beyond measure, it's said that the weapon is not bought with gold alone, but with the lives of those unfortunate enough to anger the weapon's maker.
Level needed to equip it: 27, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .


Alternate weapons could be:
Level 25
Rouge's Crossbow

Library info for Rouge's Crossbow:
Base damage: 12, Can be used by: Bounty Hunters, Description: In essence, this is nothing more than a Maple Crossbow with it's bolts dipped in the concentrated poison of the Spider King. Though the bow itself is powerful enough on it's own, the toxic poison of it's bolts make it a force to be reckoned with.
Level needed to equip it: 21, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0.4, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Level 21
Plated Crossbow
Library info for Plated Crossbow:
Base damage: 19, Can be used by: Bounty Hunters, Description: This large, bulky Crossbow is used when Bounty Hunters find themselves in hunt of large, powerful prey. Approximately 4 feet tall when placed on end and 3 feet wide, it doubles as a makeshift sheild in taking some blows, while sacrificing speed and agility.
Level needed to equip it: 20, Magical: No, Vamparic: No, Armor: +10, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: -1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Weapon Level

27 January 2005 - 08:09 AM

Weapon EXP: In the same aspect that you have level experience points, you could have weapon experience points. Because realistically, you can't just go from using a warhammer for the majority of your training to using a staff(druids) without so much as a slight learning curve, or go from the carefully timed swings and parry's of a broadsword to the melee fighting style of a pike/halberd.
There wouldn't really need to be a second EXP bar, players would just type /weapon exp and it would give the current weapon skill level and all relevant weapon information of that character's current equpipped weapon. So that way you couldn't train a Cobalt Staff of the Winds with a Berserker and toss it to a Mage.

Weapon attributes Make certain weapons deal more damage against others. Such as,

Swords/Daggers > Axes/Hammers > Polearms/Flails(halberd, pike, staffs) > Swords/Daggers

So if a Paladin has a Sword and attacks a Berserker with a Warhammer, the Paladin does about 10% more damage and has 5% increased chance to land his blows.
On the same token, if a Berserker wielding a Sword attacks a Fighter wielding a Halberd, the Beserker does 10% less and has a 5% chance of having his hit blocked. No damage/hit rate increase for bows or armor because they're either ranged weapons or don't interact with weapons at all.


NOTE: this isnt a drastic percentage, seeing as if you're attacking for 80's, this only bumps it up to a max of 88, and drops it for a max of 72. 5% hit rate increase is dropped to 2.5% hit rate increase when tied in with RF/Enhance.


Armor Attributes Certain armors would have certain attributes.

Enchanted Armor: Armor that deflects the amount of damage it blocks. Such as, if it's Armor Count is 40, and it blocks 10 points of damage, those 10 points of damage are deflected onto the attacker rather than just dispersed.

Dimensional Armor: Swaps current HP with MP, but drops magical powers down by level percentage. So, if you're a lvl 25 mage and 174HP and 256MP, you'd have 256HP and 174HP, and your spells would do 25% less damage. (again, beaming for 70's, you'd do 52's, but have extra HP). Of course, only magic classes can equip.

Some armors could have a higher chance to stop arrows while others could raise the resistance rate agaisnt magic types while lowering the resistance of others, such as elemental magic(druid), holy magic(cleric) and dark magic(mages).