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Dragon Heir


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#1 green_mantis

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Posted 22 November 2004 - 05:40 PM

Dragon Heir:

A strange people only recently emerging from the deserts beyond the known world.
These people claim to be descendants of dragons that once ruled the lands. Though they have long since lost the individual race lines within their culture, all agree that they are quite strange.

Dragon Heirs resemble humans in almost all ways, apart from the leathery wings on their back, and their clawed hands.

Dragon Heirs are slightly tougher than humans (+1 Con), but are somewhat disturbing to look at (-3 Char). Their wings, though useless for flight, enable them to move quickly on the ground (+2 Dex). The proud Dragon Heirs retain some of their draconian intelligence (+2 Int), but their common sense has suffered (-2 Wis).

Dragon Heirs have a natural weapon:
Pair of hands is exchanged for claws which have a base damage of 3

So max stats would be: 19 21 21 20 17 16

Classes available would be: Fighter, Ranger, and Mage.
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#2 Cule

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Posted 22 November 2004 - 05:44 PM

That is actually quite good, i dont see it being overpowered or really awful ...

#3 Crane

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Posted 22 November 2004 - 05:45 PM

Nicely thought out race but the stats make Human and Halfling Fighters and Rangers a little bit obsolete.
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#4 Sean

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Posted 22 November 2004 - 06:03 PM

You should make the hands damage raise .5 or so every level and not let it carry a wepon. But I think this is a great idea but it wont happen because of what it shows on the fron of Jurians splash screen.
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#5 TimmyRamone

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Posted 22 November 2004 - 09:15 PM

I like it, except for the classes, I think they would make pretty good theives too.
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#6 Ryuku

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Posted 23 November 2004 - 03:32 AM

Holy crap, I will never need to roll a halfer again!

#7 green_mantis

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Posted 23 November 2004 - 04:29 PM

The classes that are on there are the ones an average Dragon heir would be trained in, that's why thief, zerker, pally, and clerics are not included. Their wings make them not very stealthy, they aren't pious at all, and they generally don't take a chaotic approach to things.


How would they be better than halflings? They should take more damage from spells unless halflings have less wisdom. Also they don't take well to healing magic, hence low charisma.
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#8 two

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Posted 23 November 2004 - 05:06 PM

i don't understand how flightless wings makes things go faster.

#9 Cule

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Posted 23 November 2004 - 05:29 PM

i don't understand how flightless wings makes things go faster.

*sigh*

#10 Sean

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Posted 23 November 2004 - 07:06 PM

Have you never heard of an Ostridge(Spel?)
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#11 two

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Posted 23 November 2004 - 08:35 PM

oh yeah you're right. the only bird to run on its wings. how foolish of me.

i've also heard of penguins, which don't run fast with the help of their little flipper wings.

#12 green_mantis

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Posted 24 November 2004 - 03:58 PM

A quick flap of the wings would give a boost of speed. They aren't strong enough to carry the Dragon Heir into the air, but they commonly use them for running, and when they dodge an attack.

Remember too, Dragon Heirs are flightless, the wings could fly if attached to something smaller.

Edited by green_mantis, 24 November 2004 - 03:59 PM.

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#13 Steam

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Posted 25 November 2004 - 12:45 AM

maybe lowering dex by 1? so then there are still reasons to roll lings
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#14 TimmyRamone

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Posted 25 November 2004 - 12:47 AM

Too bad this won't be added to the game. u_u
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#15 ushka

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Posted 25 November 2004 - 04:29 PM

maybe instead orf 21 dex have 19 but have a skill:

Wing Beat + 2 dex (5 secs)

You beat your wings hard and zoom to your enemy.
[player] beats his wings hard and zooms to his enemy.

so this would cost stam for the extra dex. making lings useful still.

:unsure:

#16 green_mantis

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Posted 26 November 2004 - 10:59 PM

I dont think the staff would add Racial abilities.

Anyway, who is going to remember to press the button to flap their wings? Not me, a real dragon heir would flap them instictually in order to dodge. Remember too that halflings have a defense bonus.
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#17 ushka

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Posted 27 November 2004 - 10:26 PM

fine its over powered then, makes lings near useless.

+1 str // equal dex // + 2 con
for the expense of 1 wis? LOL
if your gonna think of a race at least make it realistic.

Race: Mud Frog
Stats: 99 1 99 99 99 99
Well the 1 int justifies the other stats...
mud frogs have there own class called froggers, they hop across roads allday.
dude be realistic, and if some one actually thinks of a fair idea dont shoot it down :unsure:

I consider this post >> nerfed <<

#18 Malavon

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Posted 27 November 2004 - 10:31 PM

do you know what nerfed means? because the definition doesn't really fit the context in which you used it...

#19 Opie

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Posted 27 November 2004 - 11:18 PM

1.)Ushka, every time you talk, you sound dumber and dumber. It's -2 wis, and last i checked, that can affect alot.
2.)Alot of Race/Class combos are obsolete. Human Fighters pretty much ARE obsolete.
3.)This is a Well balanced, carefully planned idea, how does it help to say "Too bad it will never happen." The staff DOES read these things, whether you want to believe it or not.
4.)Sean, if it raised by .5 every level, at thirty, the base damage they could have would be 18. So obviously they would NEED to use weapons.

Edited by Opie, 27 November 2004 - 11:22 PM.

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#20 ushka

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Posted 28 November 2004 - 10:10 AM

ermmm opie.. i was comparing to lings so how is 18 - 17 = a 2 wis difference?

#21 green_mantis

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Posted 29 November 2004 - 05:06 PM

I think the wisdom really cannot go any lower, otherwise I would have to give them a lesser chance to fizzle, one even greater than gnomes, and I wont do that.

I think switching one point of dexterity for one point of wisdom may balance it a bit more.

Stats: 19 21 20 20 18 16

No racial bonuses or penalties just an unarmed attack with a base damage of 3

there should be an acceptable fizzle rate with these stats, and good mana gains, as well as hit points between those of a dwarf and a human.
Show some support for racial diversity.
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#22 ushka

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Posted 29 November 2004 - 05:57 PM

that looks nicer.
but i still think 20 dex + 20 con is bit steep maybe 19 con or 19 dex?

#23 green_mantis

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Posted 30 November 2004 - 04:29 PM

Im not going to turn them into humans.
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#24 ushka

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Posted 30 November 2004 - 07:33 PM

ermm it would have either a +1dex or +1 con bonus over humans...

#25 green_mantis

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Posted 06 December 2004 - 04:33 PM

If I keep changing them they will just become normal humans. They are good for mages, and should be easy to put in.

Staff please look into this possibility for a race, and give me your thoughts.
I am very sorry, if not for something I did, then it is for something I will do.




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