
Gravijara
#1
Posted 09 March 2004 - 08:20 PM
Gravijara
((Int+10)/3)+(lvl*1.2)= damage dealt
(42/(((lvl+wis)/2)*1.2))*9.5=chance of fizzle (as a percent)
((int+lvl)/2)/10=percent chance of stamina regeneration impediment
(dex*10)/25=amount of time stamina regeneration is impeded by (in seconds). If this is not agreeable, it could be altered to be "(dex*100)/25", and have the time impediment in hundredths of a second.
available to: Mage
available at: level 10
available for: 300 gold
for example, x 21 18 x 20 x Mage, level 10... 22 points of damage, with a 26.6% chance of failure, and a 2.05% chance that the player on which the spell is being cast on will have their stamina regenration slowed by 7.2 seconds (or 72 hundredths of a second)
Messages would look something like this...:
-You increase the gravitational field around Wolfgang, for 22 points of damage.
-Evolve cast Gravijara on Wolfgang
-Evolve cast a spell on you, making you feel as though a great weight has been dropped onto your shoulders, for 22 points of damage
if stamina regeneration is affected, it would appear like this:
-Wolfgang struggles under the continuous effects of Gravijara, temporarily impeding his actions
-Wolfgang struggles under the continuous effects of Gravijara, temporarily impeding his actions
-You struggle under the continuous effects of Gravijara, temporarily impeding your actions.
What the what?
#2
Posted 09 March 2004 - 09:05 PM
#3
Posted 09 March 2004 - 11:45 PM
My mind doesn't quite work like that, however, so I can't see those flaws... Sorry. =\

#4
Posted 10 March 2004 - 04:59 AM
I can see it getting abused as well, though the percentage chance of there being any side effect is low... *shrugs*
What the what?
#5
Posted 10 March 2004 - 05:28 PM
#6
Posted 10 March 2004 - 06:03 PM
Skippy the Peanut Butter Fiend.
#7
Posted 10 March 2004 - 07:08 PM
What the what?
#8
Posted 11 March 2004 - 02:25 AM
((21+10)/2)/10 = a 1.55% chance of affecting stamina for a level 10 mage.
For a level 30 mage, you'd have a 2.55% chance of affecting stamina.
I think your level should have a greater impact on the odds of affecting stamina... a 1% difference between level 10 and level 30 seems a bit low.
#9
Posted 11 March 2004 - 02:39 AM
I do agree though, the idea of only a 1% difference does seem kinda low. I'm experimenting with some different formulas right now. I'll post some when i get a decent one or two.
What the what?
#10
Posted 12 March 2004 - 02:08 PM
ScarletMuse 03/2/2005 11:20am
#11
Posted 15 March 2004 - 07:58 PM
What the what?
#12
Posted 20 March 2004 - 12:26 AM
The success rate formula (updated)
(((lvl*2)+int)/2)/10
This way... theres a 2% more chance of a lasting effect.

sorry it took so long. Any other/better suggestons or ideas for a formula would indeed be appreciated....
What the what?
#13
Posted 20 March 2004 - 03:59 AM

#14
Posted 20 March 2004 - 06:11 PM

#15
Posted 20 March 2004 - 08:38 PM
But uh... i'm thinking somewhere between 7 and 10 mana. So... How does 8 mana sound...? Or maybe 10.

And thank you Squee. I have put a lot of thought into this spell... and your approval does mean a lot to me.
I should say this. I can see people using this spell in hopes of affecting stamina, but the damage that this spell causes is very little damage. More than shock, less than flame. Not quite good enough to PK, and very unlikely of having any lasting effects. This spell was not created to be used on players, but to give mages another low level spell, which they could use to at least help the progression from level 10 to 15, much easier, and maybe help get them enough gold to be able to afford flame once they get to this level.
(note: the updated success rate is for the affected stamina.)
What the what?
#16
Posted 20 March 2004 - 09:32 PM
At level 10, I don't think a mage really has enough mana to use flame at a constant rate for long periods of time.
Then again...this spell is "better" than Flame...
I'm not sure. It's been a while since I've read through this thread and I've fogotten a lot of what's been said.

#17
Posted 21 March 2004 - 03:51 AM
#18
Posted 21 March 2004 - 08:04 PM
What the what?
#19
Posted 21 March 2004 - 08:16 PM
I just feel like this spell is better than flame in the sense that it actually does more than inflict damage so the costs should be almost equal.
A trade-off, if you will, between power and beneficial side-effects.

#20
Posted 24 March 2004 - 12:54 AM
as to the question of 6.5 mana being a possibility, I will have to ask a staff member next time I see one on... or am able to contact one.
What the what?
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