New Fighter Innate Ability
#1
Posted 15 November 2004 - 04:34 PM
The whole point behind the Fighter is that he/she is so well trained with weapons that they can inflict lots of damage.
This ability would not be shown on the ability list, because it would always be active.
Critical hit:
Critical hits deal 1.5-2X damage.
Chance for critical:
Lv1: 5%
Lv5: 10%
Lv10: 15%
LV15: 20%
Lv20: 25%
LV25: 30%
Lv30: 40%
This innate ability of fighters would wake them interesting to fight, especially at arch.
#2
Posted 15 November 2004 - 06:47 PM
#3
Posted 20 November 2004 - 06:23 AM
#4
Posted 20 November 2004 - 06:29 AM
1.5x dmg, yes
percentages should be tweaked. criticals shouldnt hit more often than 30% imo
An unspelled fighter might look something like this:
You attacked a monster with your halberd for 55 points of damage.
You attacked a monster with your halberd for 37 points of damage.
CRITICAL!
You attacked a monster with your halberd for 78 points of damage.
etc etc
#5
Posted 21 November 2004 - 08:00 PM
-Joe Strummer
#6
Posted 22 November 2004 - 03:06 AM
#7
Posted 22 November 2004 - 04:55 PM
Critical hits deal 1.5 damage.
Chance for critical:
Lv1: 5%
Lv5: 10%
Lv10: 15%
LV15: 20%
Lv20: 25%
LV25: 30%
That look good?
#8
Posted 23 November 2004 - 09:08 AM
#9
Posted 23 November 2004 - 04:38 PM
#10
Posted 23 November 2004 - 06:44 PM
That look good?
Better, but still needs a bit of altering imo.
What I would suggest is:
Lv5: 5%
Lv10: 9%
LV15: 14%
Lv20: 17%
LV25: 20%
Level 1 seems too lower level to actually be able to critical hit anything, as I don't think you'd be advanced enough to do so. 20% seems about right (maybe even too high). Think about it: 6 stamina, each attack has a 20% chance of criting with 6 hits your likely to get at least one crit in.
but yeah, its a good idea
Edit: " Fighters should ignore "some" armor imo, they are masters of fighting, and would know the weak spot of his opponents." is a good idea too hehe
Edited by Malavon, 23 November 2004 - 06:45 PM.
#11
Posted 24 November 2004 - 04:10 PM
#12
Posted 24 November 2004 - 04:43 PM
#13
Posted 24 November 2004 - 05:24 PM
#14
Posted 24 November 2004 - 09:27 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users