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Poll: Do you think taking Righteous Fury away from player vs. player fighting would help Nightmist?

Do you think taking Righteous Fury away from player vs. player fighting would help Nightmist?

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#1 Gaddy

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Posted 29 October 2004 - 06:20 PM

Anyway, I was thinking about how to make paladins more useful, and this is the best idea I came up with. Making it so that RF doesn't work in player verse player combat would make many many duelers want to use paladins (I would think). Though, the problem I see there is that you wouldn't have hance on the crits in the first place then.

Anyway, I know many people already think RF overpowers too many crits in PvP combat. This would take that away.

However, it would not ruin the cleric spell or make training/boss killing take longer, though maybe both ought to. This is because RF would still work vs. monsters, just not player to player.


I think this makes sense because of the spell name- Righteous implies (to me at least) that it is a type of goodness power. I would suggest that RF go away before you attack any players.
So, I have RF on, and suddenly I am being attacked. I start to hack back at them, and RF wears off of my crits before each of their rounds goes off.

Your body lost it's righteous empowerment.
You rapidly fired at Gaddy for xx points of damage. x3



This would prevent people from running around with spells on crits and invis simply rounding all sorts of people and such.
Obviously people with zerks might complain about this making them less able to round people in duels, but ya know....it weakens every other class in a duel too. Use a pally :-D


I expect people to post here sharing their opinion of consquences that would happen with this change. Please refrain from insulting one another. Countering points is a good thing, but simply calling something dumb will not do, it's rude and causes a post to go way down hill.
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#2 jurian

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Posted 29 October 2004 - 06:21 PM

It would be good, but won't happen because not much does. is what i voted :P
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#3 Rappy_Ninja

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Posted 29 October 2004 - 06:22 PM

makes fights take longer supported
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#4 Ryuku

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Posted 29 October 2004 - 06:43 PM

I like it, people won't use hoards of zerkers anymore.

#5 Despair

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Posted 29 October 2004 - 06:52 PM

This topic has come up many times and has never been taken notice of . . . Im hoping that this time admin will see that RF unbalances things hugely . . .

However Im very sure that yet again no notice will be taken and in another 6 months this exact same topic will be brought up again :P
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#6 Angelic

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Posted 29 October 2004 - 06:54 PM

Supported.
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#7 Stigmata

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Posted 29 October 2004 - 07:21 PM

No righteous fury? lets use more alts instead
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#8 deadman

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Posted 29 October 2004 - 07:27 PM

no it should not be takin away there is no need for it to be its a cleric spell and besides if you cast it at a boss and then ppl come and you hit its still there isnt it?
just let it go not everything has to be changed to make things easier for you the game is supposed to be a challenge leave it that way.



no offense to Ste and his post was jus my opinion
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#9 Ryuku

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Posted 29 October 2004 - 07:28 PM

/nod stigmata

#10 Gaddy

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Posted 29 October 2004 - 07:28 PM

-RF would still work against bosses though....so it wouldn't really encourage more alts.
-People running around invis can only use as many crits as they can keep invisible so it doesn't work out well to use more.
-And duels are already set at 3v3, so people can't exactly sneek an alt in.

I know what you mean, but I don't think it'd result from this.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#11 Gaddy

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Posted 29 October 2004 - 07:31 PM

no it should not be takin away there is no need for it to be its a cleric spell and besides if you cast it at a boss and then ppl come and you hit its still there isnt it?
just let it go not everything has to be changed to make things easier for you the game is supposed to be a challenge leave it that way.



no offense to Ste and his post was jus my opinion

Ste was saying that he didn't like the idea. I am near positive of that since he doesn't like alts, at least not as many as people use today.---as I understand it.


RF doesn't really make it easier for most people. When it comes to monsters, training, and bosses it makes it easier and faster, but it would still work against monsters and bosses.

PvP wouldn't be easier tbh. Both players lose RF; so really it doesn't prefer any one player over another. I personally have always fought with RF on...it'd hinder most people who have done so for so long, but only until they got used to it or started using a pally, which I bet I still probably wouldn't :-X
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#12 Ryuku

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Posted 29 October 2004 - 07:32 PM

Some people 5v5, and some even 10v10, I laugh at these people though.

#13 Stigmata

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Posted 29 October 2004 - 07:47 PM

I'm neither for or against the idea really - simply stating that regardless of what changes are made people will always find other ways of getting around limitations.
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#14 deadman

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Posted 29 October 2004 - 07:57 PM

its fine the way it is just let it go already.
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#15 Tom

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Posted 29 October 2004 - 07:59 PM

i said no b/c it is easy to counter, try using dl/ar, tbh taking r/f seems only to benefit those 'new' to duels
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#16 Dark_Vengence

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Posted 29 October 2004 - 08:09 PM

One disadvantage would be that if you cast RF on one of your alts for purposes of training, and then are attacked by other players, by fighting back you waste the mana you just used to cast the spell. It's a small thing really but it could get annoying. *shrugs*

#17 Epic

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Posted 30 October 2004 - 01:20 AM

"Yes"

#18 Exodia

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Posted 30 October 2004 - 02:44 AM

if u say rf unbalances the game, and it should be taken away, u should take away every spell there is then, cuz 1 spell dont unbalance the game, they all do ... like armor spells, they unbalance the game, but noone complains bout them cuz they like em the way they are, juss like ppl like rf, so it cant be juss 1 spell unbalancing the game, its plenty of them
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#19 Exor

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Posted 30 October 2004 - 03:33 AM

if u say rf unbalances the game, and it should be taken away, u should take away every spell there is then, cuz 1 spell dont unbalance the game, they all do ... like armor spells, they unbalance the game, but noone complains bout them cuz they like em the way they are, juss like ppl like rf, so it cant be juss 1 spell unbalancing the game, its plenty of them

can you say that again in english?
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#20 Gaddy

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Posted 30 October 2004 - 06:26 AM

I didn't really mean that RF unbalances all of Nightmist. I felt that it would help make paladins a good choice as a class and solve a lot of our problems with PvP being a big alt battle where everyone rounds everyone.

Rather than rounding everything, people would need to attack quickly and get a decent round in. Right now, any crit can be 1 clicked, and I feel that is dumb. I know that my opinion doesn't serve for all of NM, but it is why I made the post.

RF in PvP causes you to hit harder and more often; to me, that works for monsters, but causes player vrs player combat to be too easy. So to say----I don't think players should die as easily as the currently do against other players.
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#21 Rappy_Ninja

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Posted 30 October 2004 - 02:20 PM

I say remove rf

it will make fights more long and old schoolish
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#22 Prophet

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Posted 30 October 2004 - 02:34 PM

Yeh less of this rounding crap :P which im sorry but it takes away the fun and skill from dueling if you get rounded.


Edit: Would balance out Zerks aswell I mean 154 damage on a dwarf with a hally is a bit extreme when spelled.

Edited by Prophet, 30 October 2004 - 02:36 PM.

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#23 Redheart

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Posted 30 October 2004 - 02:54 PM

Leave the spells alone ffs! They don't last that long anyhows.
I Don't see how it unbalances the game.......anyone can have a cleric and use it so that doesn't make any sense.
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#24 Rappy_Ninja

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Posted 30 October 2004 - 03:01 PM

Leave the spells alone ffs! They don't last that long anyhows.
I Don't see how it unbalances the game.......anyone can have a cleric and use it so that doesn't make any sense.

5 year old = 3 expert zerkers 5 year old casts rf

5 year old rounds fastest and most skilled player ingame by clicking off all his crits

5 year old = winner




rf and zerkers dont unbalance the game ?



leave nm newb :P
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#25 Prophet

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Posted 30 October 2004 - 03:36 PM

And if your gonna bring up the argument about using zerkers. Then its a simple answer if everyone should do that just get rid of the other classes and lets just have clerics and zerkers :P
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#26 Gaddy

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Posted 09 November 2004 - 05:35 AM

I'd still like to see a few other peoples' opinions on the idea of taking RF away from PvP. To me it seems like a simple solution to many of the 'problems' that I see in Nightmist. Though, of course, not everyone views the same things as problems that I do, I really think it's more a matter of greed and wanting a powerful account that causes people to be against the change.
I really haven't seen an arguement other than "People whine too much.", "It would make my zerk have to get a little bit lucky to round a person if they have arches!", and "I am an idiot posting something dumb."...though I've seen that for both arguements (for and against).

Most everyone is just out to better their own situation...it kind of ruins the whole idea of making a suggestion that would change up the way certain things happen. I should stop bothering with trying to suggest things for this damn game full of hipocrits, myself included there, and a--h---s. (filter didn't get a word that I thought it would)

Edited by Gaddy, 09 November 2004 - 05:36 AM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#27 ice_cold

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Posted 10 November 2004 - 01:04 AM

-yes-
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#28 Terrier

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Posted 10 November 2004 - 08:26 AM

rf shouldn't work vs players !!:P O.o
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#29 Malavon

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Posted 10 November 2004 - 01:34 PM

I voted yes. Either removing RF or half everyones damage in PVP... anything to make the fights last longer/have more strategy to them.

#30 Chewbob

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Posted 10 November 2004 - 04:41 PM

Just because the fights are longer doesn't mean that then require more strategy. When it comes to PvP, Nightmist is a game that requires little to no strategy.




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