I would like to know what the advantages for each class are if someone would kindly verify that for me.
What Are The Advantages Of Each Class?
Started by Pontoon, Oct 28 2004 02:18 PM
4 replies to this topic
#1
Posted 28 October 2004 - 02:18 PM
#2
Posted 28 October 2004 - 02:59 PM
it's in my nm helper http://home.quicknet...t/NMHelper.html
that version still has a buggy installer, you'll hav to manually locate the file after installation. you'll c what i mean.
that version still has a buggy installer, you'll hav to manually locate the file after installation. you'll c what i mean.
Edited by jurian, 28 October 2004 - 03:00 PM.
Even in death my hate will go on
#3
Posted 28 October 2004 - 05:59 PM
thx, it works fine, dont know what you were taking about but w/e i like the new version.
#4
Posted 28 October 2004 - 06:20 PM
It is hard to compare each class with the other classes, but I will try my best in giving a vague outline in their pros and cons... they're probably not very accurate; the best way is to play them and find out for yourself.
Cleric
Strengths: Powerful healing abilities and enhancing spells
Weaknesses: Weak attack. Tricky to train until level 18 is reached.
Druid
Strengths: Very self-sufficient, powerful offensive spell, can morph to give more powerful attack and hit rate, mediocre heal spell; Camouflage.
Weaknesses: Cannot cast other spells while morphed.
Fighter
Strengths: Very heavy armour, very strong attack. Easy to train.
Weaknesses: No special skills.
Mage
Strengths: Very powerful offensive spells; Invisibility (can be cast on others)
Weaknesses: Weak attack and armour (except when using the protection spells); low HP; use mana like popcorn; hard to train.
Paladin
Strengths: Very self-sufficient, good healing abilities and enhancing spells, strong armour... masters of defense.
Weaknesses: Bad hit rate.
Ranger
Strengths: Powerful attacks and attack styles (Rapid Fire etc.)
Weaknesses: Low hit rate; fairly tricky to train.
Thief
Strengths: Stealth, powerful ambushing attack (Assassinate)
Weaknesses: Not very self-sufficient. If ambush fails they are a sitting duck.
Berserker
Strengths: Unparalleled attacking power and HP.
Weaknesses: Not self-sufficient. Loses HP when berserking or smiting. Cannot wear anything except weapons (no armour or stat-boosts either).
Pacifist
Strengths: Very self-sufficient. Powerful healing and protection spells. Cannot be attacked by players. Regenerates HP/MP when killing undead monsters. Easy to train.
Weaknesses: Can only attack undead monsters. Tricky to train at the very early levels. Cannot team up with other crits.
Cleric
Strengths: Powerful healing abilities and enhancing spells
Weaknesses: Weak attack. Tricky to train until level 18 is reached.
Druid
Strengths: Very self-sufficient, powerful offensive spell, can morph to give more powerful attack and hit rate, mediocre heal spell; Camouflage.
Weaknesses: Cannot cast other spells while morphed.
Fighter
Strengths: Very heavy armour, very strong attack. Easy to train.
Weaknesses: No special skills.
Mage
Strengths: Very powerful offensive spells; Invisibility (can be cast on others)
Weaknesses: Weak attack and armour (except when using the protection spells); low HP; use mana like popcorn; hard to train.
Paladin
Strengths: Very self-sufficient, good healing abilities and enhancing spells, strong armour... masters of defense.
Weaknesses: Bad hit rate.
Ranger
Strengths: Powerful attacks and attack styles (Rapid Fire etc.)
Weaknesses: Low hit rate; fairly tricky to train.
Thief
Strengths: Stealth, powerful ambushing attack (Assassinate)
Weaknesses: Not very self-sufficient. If ambush fails they are a sitting duck.
Berserker
Strengths: Unparalleled attacking power and HP.
Weaknesses: Not self-sufficient. Loses HP when berserking or smiting. Cannot wear anything except weapons (no armour or stat-boosts either).
Pacifist
Strengths: Very self-sufficient. Powerful healing and protection spells. Cannot be attacked by players. Regenerates HP/MP when killing undead monsters. Easy to train.
Weaknesses: Can only attack undead monsters. Tricky to train at the very early levels. Cannot team up with other crits.
The Crane Temple Chairman
Main crits:
Crane
Europa
Don't kill themessenger mathematician!
Main crits:
Crane
Europa
Don't kill the
#5
Posted 28 October 2004 - 06:55 PM
oi sorry thought you met race bonus my bad
Even in death my hate will go on
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