
More Fighter Abilities!
#1
Posted 04 October 2004 - 09:15 PM
A soldier also learns the importance of staying in excellent physical condition, this includes building a strong immune system, a warrior learns how to fight off diseases and poisons that would slow their bodies and weaken there limbs.
Blind-Fight:
somewhere between levels 20-25 a fighter learns how to fight even when blinded, this means that a fighter can ignore penalties from hypnotise and clerics divine light spell. Should a cleric cast divine light, he still spends the mana for the fighter, but the fighter suffers no penalty. Also, should a character become invisible, while the fighter is still there, the fighter can still see him, though no one else, can. I.E. A mage un-invisi's to hit a cleric, the cleric heals and blows all stam, the mage invises again, as long as he doesnt move, the fighter knows he is there and can still fight him, though no one else will see him until he comes out of vision again. Should the mage/druid/anyone with tarma potion move, the fighter cannot chase and still see. Also a fighter with a spyglass can see and fight characters invisible on the same square.
Resist Poison
A fighter has the ability around level 15 to get his constitution as a bonus to resist being posioned by a monster or player with ability, I.E. Rangers flaming arrow or spectre bow, or hydra thorn.
Just some suggestions, Blind-Fight may be pretty powerful, but it at least seems to make sense, possible a higher level to achieve it, 25-27.
Julius 1 alt
#2
Posted 05 October 2004 - 06:59 AM
#4
Posted 07 October 2004 - 03:51 AM
#5
Posted 07 October 2004 - 07:46 PM
-Joe Strummer
#6
Posted 10 October 2004 - 08:32 PM
#7
Posted 10 October 2004 - 08:53 PM

#8
Posted 10 October 2004 - 10:31 PM
Main crits:
Crane
Europa
Don't kill the
#9
Posted 11 October 2004 - 01:08 AM
all I own is ONE fighter perf and its only cus it has DAMN good hp (326) despite that and useing sgs aoh etc I still lost fairly quickly in triplex and are rarely any kind of usefull in fights... only time they are slightly usefull is if I am vs a zerker/thief person
Edited by Rappy_Ninja, 11 October 2004 - 01:09 AM.
#10
Posted 11 October 2004 - 08:22 AM
The only form of tactics a fighter could have would ne offensive, defensive, neutral, and blocking.
Offensive = +10 str, -25 ac
Neutral = no change
Defensive = -10 str, +25ac
Blocking = fighters armor protects 1 other person.
I guess a dual wielding could be introduced, but then the damage from 2 wepons, and the loss of armor should be fairly equalised.
Also a double stamina attack, but has a chance to 1 hit kill people, say a 2% chance. Other than that it is a little more accurate, and does +10% on normal 2 stamina attacks.
#11
Posted 11 October 2004 - 12:45 PM
Eternyte, on Oct 11 2004, 09:22 AM, said:
If you look at my other post it takes that idea and fills in on details.Blocking = fighters armor protects 1 other person.
Julius 1 alt
#12
Posted 11 October 2004 - 03:41 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users