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Progression Beyond Level 30 Idea


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#1 joanna

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Posted 30 September 2004 - 10:02 PM

Got bored, so typed up another idea for progressing alts beyond level 30

When your crit gets to 325 mill xp you have the option of resetting as a new class. Each starting class has a choice of 2 new classes. When you reset you will lose all your xp. Levels as the new class take twice as much xp (so 500 mill would be arch).

The character resetting is completely optional, like the /reset command now.

Heres the new classes (and what class you need to be to choose it), and comments on each one.

Fighter - Warrior {+damage, chance of double damage critical hit determined by int)
comment - Upgrade to fighter to make them more potent in combat

Fighter - Guard {+2hp/level}
comment - would be toughest class in game, probably most useful in moshes

Paladin - Knight {+1hp/lev, +damage, +hit rate}
comment - More powerful in combat, people may use them more

Paladin - Grand Paladin {+1hp/lev, aid as cleric}
comment - Still keeps the +1hp/lev (which i think normal pallies should have anyway), cleric aid makes them very good party crits

Ranger - Scout {covert while tracking}
comment - Rangers currently are best symbolised by a military tank.... This would make them more like.... rangers

Ranger - Repeater Ranger {int/100 chance of repeating attack after rapid fire}
comment - Powerful upgrade that restores rangers as one of most feared classes

Zerker - Barbarian {+1hp/lev}
comment - Zerks are pretty good atm and dont need big upgrades, small hp increace would help them against getting rounded by rangers/other zerks all the time

Zerker - Enforcer {double smite hit rate}
comment - mage masher!!!!!

Cleric - Priest {+50% heals}
comment - Simple upgrade to keep clerics as best healing class in game

Cleric - Monk {+100% damage}
comment - Monks would be very poweful duelling class

Thief - Assassin {extra damage when assassinating from covert}
comment - would help counteract all the extra armour and hp other classes are getting

Thief - Rouge {can steal unequipped inventory items}
comment - Theres plenty of suggestions on how to implement this on forums

Druid - Double Druid {offensive spells double damage/cost}
comment - The druid upgrades allow you to choose between a spell-based or combat-based druid

Druid - Grand Druid {morphs extra effectiveness}
comment - Could do with better names though

Mage - Sorceror {+20% spell cost and damage}
comment - Mages upgrades give either strength or stamina. This one is strength, the mage can hit harder, but burns through mana quicker

Mage - Wizard {+3 mana/level}
comment - This mage is more for the long haul, and for moshes ect where the mage need carry less mana giving more room for pots

Paci - Paci of Law {+10% jz damage}
comment - Most useful for people who use pacis to get gold and fight bosses

Paci - Paci of Chaos {l25 spell 'Chaos Zone', same cost as JZ, makes all jz's on square simply not work}
comment - For people who use their pacis for more sinister things.....

Also:

Since the new crits are in fact above level 30, they are barred from all level restricted areas (So no training in swamps). However they are still barred from min lev req places (so they cant go to dragon until they are master ect)

Since new crits are over l30 they cannot be classified as 'newbies' and dont need pk protection. All second-classes can pk all other second-classes regardless of level (archies can kill lvl5's ect)

#2 Cule

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Posted 30 September 2004 - 10:18 PM

Something similar has been bouncing in my head too, i like the idea, but it needs a bit work tho.

#3 alone

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Posted 30 September 2004 - 10:22 PM

With Cule - Very nicely thought about. But would still need more work.

Examples of each classes final result would be nice - Max hit from a cleric. What new top HP could be, etc, etc..

Edited by alone, 30 September 2004 - 10:22 PM.

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#4 Simulation

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Posted 30 September 2004 - 10:22 PM

I like the idea very much, but don't you think some of those are over-powered, could round a crit in 2 hits on some of them...
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#5 dognapot

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Posted 30 September 2004 - 10:36 PM

i like getting rid of pk protections, but i don't support adding more leveling. we've got 30 boring levels already, i'd like to see something happen there aside from changing equipment, buying books, and what-have-you.
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#6 Bun

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Posted 30 September 2004 - 11:15 PM

Druid - Double Druid {offensive spells double damage/cost}
comment - The druid upgrades allow you to choose between a spell-based or combat-based druid



gota get me a 100 per stam druid man they could round zerkers with sw
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#7 Crane

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Posted 30 September 2004 - 11:25 PM

Pacifist of Chaos... not much of a Pacifist then, are they!
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#8 joanna

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Posted 01 October 2004 - 12:36 AM

Pacifist of Chaos... not much of a Pacifist then, are they!

Neither is jzing and using your laptop/a freind to log a mage and invis you, wait for the pk party to hit your mage then laugh heartily as they all tusk themselves..... but people do it...

Or standing at cg, dropping jz so your clan rangers can floor all the opposing clerics, then putting jz back up so the return rangers all tusk themselves.....

Pacis can be fun if you use them.... chaotically :P
Or annoying when its done to you......


as for the double druid... yea two stormwrath is a bit ott...... how bout triple jolt? might make the most useless spell in the game useful ^_^

#9 Gaddy

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Posted 01 October 2004 - 02:17 AM

seems far too overpowering and simple to me....i'd like to see it simplified...something like---you can reset the crit and it get's a new set of rolls, so if it get's nutsty hp you can retry at it. Problem here is it's only an advantage to crits with really nice stats and/or bad hp...which...I guess is kind of way too just me wanting to fix my crits :X
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#10 Terence

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Posted 01 October 2004 - 02:27 AM

i like getting rid of pk protections, but i don't support adding more leveling. we've got 30 boring levels already, i'd like to see something happen there aside from changing equipment, buying books, and what-have-you.

With dognapot in this one - Don't agree in adding any more new classes...I see that we are still having problems balancing the classes and making each class more perfect...We are not at the point where we need new classes. What we need is perfection is this game. This goes to all the area developed too, I am just outraged by the staff allowing so many new areas to come out and many areas still have not reach the point of perfection yet. The only satasfied areas are Bishops's Necromancer Tower and Scarlet Daggers. Look at Pandilex's Blackthorn...No description at all, a 9-year old can do those...Well I guess this is a 9 year old game after all...
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#11 Crane

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Posted 01 October 2004 - 02:39 AM

I wouldn't be too harsh with the new areas - quite a few, like Harabec and Chronos, are pretty well put together, but I do agree that some were put together in a bit of a rush.

I do agree that we should perfect what we have already rather than introducing new things that require adjustment later on.
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#12 Terence

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Posted 01 October 2004 - 02:45 AM

I wouldn't be too harsh with the new areas - quite a few, like Harabec and Chronos, are pretty well put together, but I do agree that some were put together in a bit of a rush.

It was good work, but for Harabec, I don't see much use of it..Any of you goto Harabec other than buying armor and weapons?
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#13 Consumed

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Posted 01 October 2004 - 04:25 AM

like it...
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#14 Gaddy

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Posted 01 October 2004 - 04:58 AM

i like getting rid of pk protections, but i don't support adding more leveling. we've got 30 boring levels already, i'd like to see something happen there aside from changing equipment, buying books, and what-have-you.

With dognapot in this one - Don't agree in adding any more new classes...I see that we are still having problems balancing the classes and making each class more perfect...We are not at the point where we need new classes. What we need is perfection is this game. This goes to all the area developed too, I am just outraged by the staff allowing so many new areas to come out and many areas still have not reach the point of perfection yet. The only satasfied areas are Bishops's Necromancer Tower and Scarlet Daggers. Look at Pandilex's Blackthorn...No description at all, a 9-year old can do those...Well I guess this is a 9 year old game after all...

Sounds as though you only go to areas for level 20 and under crits? Have you been to Chronos, Under Harabec, to the Gnome Caves, or through the whole Museum?

The game's descriptions are hardly ever even read, but many of them have a great deal of thought put into them. Why are you bashing the descs instead of doing /bug on the squares and typing one up?
You know that JLH says to bug squares if the desc. is weak or messed up, right?

I agree that we shouldn't add classes without having the current ones balance out a bit; however, people haven't been complaining as much about the new classes have they? Zerks rounding crits is still annoying, but becomming overlooked; pacifists' ability to ravage undead creatures to make gold has, for the most part, been solved. I still don't see much reason for new classes at this time though.

We're not going to have a perfect game, and if it is made perfect for one person, others will dislike it.
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#15 jurian

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Posted 01 October 2004 - 07:12 AM

works for me,

i have suggested something the same about unlocking a new class at a certain amount of exp but yes this is worked out alot better then my idea ^_^

i like it :P

only thing is that i read stuff about influence of stats like critical hit determined by int. while now int is rather useless unless your a mage.
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#16 Stigmata

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Posted 01 October 2004 - 12:28 PM

It's been suggested many times before in various forms, and it will never happen for this version of the game - too much work involved to change everything round.

Also consider the downside to such changes - EVERYTHING mentioned would have to be balanced completely (The reason the original version got changed was due to so many balancing issues) so in my opinion adding more variations of the classes isn't the answer, although it should definately be considered in some form.

What i'd prefer to see is more additions aimed at the longitivity of the game - skill levels / random item drops / random stats on each item dropped / jobs / sidequests for each class / race/class/gender specific areas - The list goes on.

Although I like the idea of having a different class to choose from when you hit the max level, i'd much prefer to see no leveling system at all. What makes a game fun for me is discovering different types of builds for a certain class - One person could make a cleric and specialise in healing - leveling up the spell itself and other skills which could give it bonuses, where as another could develop a pure aura cleric where the party spells are it's main concern.

The main problem I see with this version is that everyone is the same - there's little variety.

Imagine how fun it would be to hunt for a blade of time if the stats were random.

One person could get a blade with 20 base damage and 10% life vamp, and another player could aquire one with a 30 base damage and 2% life vamp.

Obviously the stats would be limited, and not completely random - but adding variation leaves it to the players to hunt down the best stuff, giving us more replay value and longitivity. Not to mention a VERY extensive and interesting market!
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#17 sayadin

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Posted 01 October 2004 - 01:18 PM

i don't like it... sorry.. i believe lvl 30 is good enough..
The Greater the Difficulty, the More the Glory in Surmounting it. -Epicurus

#18 jurian

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Posted 01 October 2004 - 03:39 PM

try getting 16 crits to level 30 and then not get bored.
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#19 alone

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Posted 01 October 2004 - 09:24 PM

joanna, what you stated is misuse of the current skills, what was suggested was something that's actual purpose was to promote badness- Which is against pacifism.

Well put, Ste.
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#20 Gaddy

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Posted 02 October 2004 - 06:27 AM

I kind of like what Ste said, at least most of it.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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