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#1 Terence

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Posted 30 September 2004 - 05:53 PM

Crits that got higher charisma gets healed more than crits that has lower charisma...
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#2 Aidon

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Posted 30 September 2004 - 05:54 PM

Was put in the game long long ago

#3 Terence

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Posted 30 September 2004 - 05:58 PM

LOL well I didn't know, I guess I am a a n00b then.
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#4 jurian

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Posted 30 September 2004 - 06:06 PM

guess you are :P it's like atleast 1 year old?
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#5 Crane

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Posted 30 September 2004 - 06:31 PM

Makes Charisma a more useful stat to non-healers.
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#6 Terence

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Posted 30 September 2004 - 06:43 PM

They should do something to intelligence and make it more useful too...
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#7 Matt

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Posted 30 September 2004 - 06:57 PM

This is an idea I posted a long.. long.. VERY long time ago. But it never got any real attention. Maybe it could be of use now?

I was thinking about intelligence and what it is used for. I came up with an idea for a extra use for this stat.

Intelligence is essentially how smart a person is right? So how could someone with a low 9 intelligence learn his skills, abilities or spells as fast as a 21 intelligence person?
I propose that intelligence be used to calculate the amount of exp. needed for level. So the regular boring 250mil exp. Needed for level 30 would differ from person to person.
I don’t mean to say that people with 9 intelligence should need some outrageous amount to level, or some 21 intelligence person should be able to level with ease, I mean a few percent change. Below is a chart or how I thought it might work.

21 – Minus 5% exp. Needed for level to level. So level 30 would take 248.75mil.
20 – Minus 4% exp. Needed for level to level. So level 30 would take 249mil.
19 – Minus 3% exp. Needed for level to level. So level 30 would take 249.25mil.
18 – Minus 2% exp. Needed for level to level. So level 30 would take 249.5mil.
17 – Minus 1% exp. Needed for level to level. So level 30 would take 249.75mil.
16 – 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
15 – 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
14 – Plus 1% exp. Needed for level to level. So a level 30 would take 250.25mil.
13 – Plus 2% exp. Needed for level to level. So a level 30 would take 250.5mil.
12 – Plus 3% exp. Needed for level to level. So a level 30 would take 250.75mil.
11 – Plus 4% exp. Needed for level to level. So a level 30 would take 251mil.
10 and Below – Plus 5% exp. Needed for level to level. So a level 30 would take 251.25mil.

Like I said, not a huge change. Just something to put a new use to a old stat :-P

Thoughts? Ideas? Comments? Please tell :P


Meh, this same idea could be changed a tad to make int affect what level you learn certain skills by a level or two depending.

Dunno.. shrugs

btw, i think the % exp +/- exp is wrong, like I said. It was a very long time ago.
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#8 alone

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Posted 30 September 2004 - 07:06 PM

The Charisma affect was added when Clerics got their re-vamp a very long time ago.

As for Matt's idea, I loved it then (I think, I should have anyway), and I love it now.
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#9 Oracle

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Posted 02 October 2004 - 11:24 AM

Makes things interesting but does that mean we have to let everyone be able to reset their crits again, so the people who always relied int will never be needed are not being cheated on?

#10 alone

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Posted 02 October 2004 - 06:51 PM

Resetting in the 'ingame' sense (/reset), won't need to be done, as there is no change to HP/MP. It's simply changing the amount of EXP you need.. So, possibly if there's a beserker with 9 int, and lvl 30 with 250mill, he'd now be under exp slightly.
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#11 Stigmata

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Posted 02 October 2004 - 06:52 PM

I like the exp idea - supported.
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#12 Oracle

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Posted 02 October 2004 - 08:32 PM

I meant re-rolling.

#13 jurian

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Posted 02 October 2004 - 08:38 PM

yeah if int gets a use suddenly ppl should be allowed to re roll it or something but then again i'd reroll my arch human with crappy stats for entirely good stats. and only rerolling int would make everybody have perfect int.

edit: also i read that int should be used for skills and stuff so maybe it could be done that like a perfect int crit would get for example rapid fire at level 22 instead of 23 and some crit with crappy stats would get it at level 24. something like that. dunno. (might ahve been said before but didn't feel like reading all replies :P)

Edited by jurian, 02 October 2004 - 08:41 PM.

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#14 Matt

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Posted 02 October 2004 - 08:41 PM

Curious, why?

People were not allowed to re-roll when the stats were changed a while ago.

Also, the exp change is not that terribly much, I don't see why people would fuss over a few million exp.
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#15 Stigmata

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Posted 03 October 2004 - 10:34 AM

I'd agree that re-rolling wouldn't be required in this case, as the effects of the addition would be so small.


However it would definately be a nice addition to bring some extra use to an underrated stat.
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#16 jurian

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Posted 03 October 2004 - 10:44 AM

/t matt last stat change wasn't just one stat. and the thing is that high stat int crits would suddenly gain in value so ppl who want tos ell crits with bad int cuz they thought they wouldn't need it are missing out.

the needing more exp or not isn't that big a deal but it would screw with crit prices. eventho i am against selling/buying crits i do think this could change the crit prices and some ppl will get srewed that way. look at the value of a 6 stat now it's insane even without int being usefull.
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#17 Stigmata

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Posted 03 October 2004 - 10:46 AM

I thought we were talking about charisma?

Either way though it works, and I really can't see it messing with the prices of crits anymore to be honest.
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#18 Consumed

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Posted 03 October 2004 - 05:47 PM

This is an idea I posted a long.. long.. VERY long time ago. But it never got any real attention. Maybe it could be of use now?

I was thinking about intelligence and what it is used for. I came up with an idea for a extra use for this stat.

Intelligence is essentially how smart a person is right? So how could someone with a low 9 intelligence learn his skills, abilities or spells as fast as a 21 intelligence person?
I propose that intelligence be used to calculate the amount of exp. needed for level. So the regular boring 250mil exp. Needed for level 30 would differ from person to person.
I don’t mean to say that people with 9 intelligence should need some outrageous amount to level, or some 21 intelligence person should be able to level with ease, I mean a few percent change. Below is a chart or how I thought it might work.

21 – Minus 5% exp. Needed for level to level. So level 30 would take 248.75mil.
20 – Minus 4% exp. Needed for level to level. So level 30 would take 249mil.
19 – Minus 3% exp. Needed for level to level. So level 30 would take 249.25mil.
18 – Minus 2% exp. Needed for level to level. So level 30 would take 249.5mil.
17 – Minus 1% exp. Needed for level to level. So level 30 would take 249.75mil.
16 – 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
15 – 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
14 – Plus 1% exp. Needed for level to level. So a level 30 would take 250.25mil.
13 – Plus 2% exp. Needed for level to level. So a level 30 would take 250.5mil.
12 – Plus 3% exp. Needed for level to level. So a level 30 would take 250.75mil.
11 – Plus 4% exp. Needed for level to level. So a level 30 would take 251mil.
10 and Below – Plus 5% exp. Needed for level to level. So a level 30 would take 251.25mil.

Like I said, not a huge change. Just something to put a new use to a old stat :-P

Thoughts? Ideas? Comments? Please tell :P


Meh, this same idea could be changed a tad to make int affect what level you learn certain skills by a level or two depending.

Dunno.. shrugs

btw, i think the % exp +/- exp is wrong, like I said. It was a very long time ago.

like that idea
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#19 Julius

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Posted 03 October 2004 - 08:06 PM

If a ranger will low INT got rapid fire at level 24 instead, there would be no point in training half of the lower level rangers in game anymore, getting to rapid fire is imo the hardest part.making it take that much longer because of a low stat is far too much of a penalty. Skills in Nightmist is nothing like skills in d&d, we don't get to pick 20 skills and specialize in them, we get the few that everyone has, will unbalance too much.

If i train 2 rangers, one with like 15 int and another with 9, the 15 will get r/f at 23 like normal..all good..but the other gets it at 24...that sucks..now the one with 9 int progresses ALOT slower.

But I do like the exp shift, thats a good use for the skill.
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#20 Wafer

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Posted 05 October 2004 - 09:22 AM

Supported, the exp idea.

Its a very minor change but makes the stat that much more important.




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