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Charisma
#1
Posted 30 September 2004 - 05:53 PM
Beg JLH to unban your crits-5k letters
There are many things that doesn't have shortcuts
For everything else, there are macros
#2
Posted 30 September 2004 - 05:54 PM
#3
Posted 30 September 2004 - 05:58 PM
Beg JLH to unban your crits-5k letters
There are many things that doesn't have shortcuts
For everything else, there are macros
#4
Posted 30 September 2004 - 06:06 PM
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)
#5
Posted 30 September 2004 - 06:31 PM
Main crits:
Crane
Europa
Don't kill the
#6
Posted 30 September 2004 - 06:43 PM
Beg JLH to unban your crits-5k letters
There are many things that doesn't have shortcuts
For everything else, there are macros
#7
Posted 30 September 2004 - 06:57 PM
I was thinking about intelligence and what it is used for. I came up with an idea for a extra use for this stat.
Intelligence is essentially how smart a person is right? So how could someone with a low 9 intelligence learn his skills, abilities or spells as fast as a 21 intelligence person?
I propose that intelligence be used to calculate the amount of exp. needed for level. So the regular boring 250mil exp. Needed for level 30 would differ from person to person.
I dont mean to say that people with 9 intelligence should need some outrageous amount to level, or some 21 intelligence person should be able to level with ease, I mean a few percent change. Below is a chart or how I thought it might work.
21 Minus 5% exp. Needed for level to level. So level 30 would take 248.75mil.
20 Minus 4% exp. Needed for level to level. So level 30 would take 249mil.
19 Minus 3% exp. Needed for level to level. So level 30 would take 249.25mil.
18 Minus 2% exp. Needed for level to level. So level 30 would take 249.5mil.
17 Minus 1% exp. Needed for level to level. So level 30 would take 249.75mil.
16 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
15 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
14 Plus 1% exp. Needed for level to level. So a level 30 would take 250.25mil.
13 Plus 2% exp. Needed for level to level. So a level 30 would take 250.5mil.
12 Plus 3% exp. Needed for level to level. So a level 30 would take 250.75mil.
11 Plus 4% exp. Needed for level to level. So a level 30 would take 251mil.
10 and Below Plus 5% exp. Needed for level to level. So a level 30 would take 251.25mil.
Like I said, not a huge change. Just something to put a new use to a old stat :-P
Thoughts? Ideas? Comments? Please tell
Meh, this same idea could be changed a tad to make int affect what level you learn certain skills by a level or two depending.
Dunno.. shrugs
btw, i think the % exp +/- exp is wrong, like I said. It was a very long time ago.
#9
Posted 02 October 2004 - 11:24 AM
#10
Posted 02 October 2004 - 06:51 PM
#11
Posted 02 October 2004 - 06:52 PM
#12
Posted 02 October 2004 - 08:32 PM
#13
Posted 02 October 2004 - 08:38 PM
edit: also i read that int should be used for skills and stuff so maybe it could be done that like a perfect int crit would get for example rapid fire at level 22 instead of 23 and some crit with crappy stats would get it at level 24. something like that. dunno. (might ahve been said before but didn't feel like reading all replies
![:P](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/tongue.gif)
Edited by jurian, 02 October 2004 - 08:41 PM.
#14
Posted 02 October 2004 - 08:41 PM
People were not allowed to re-roll when the stats were changed a while ago.
Also, the exp change is not that terribly much, I don't see why people would fuss over a few million exp.
#15
Posted 03 October 2004 - 10:34 AM
However it would definately be a nice addition to bring some extra use to an underrated stat.
#16
Posted 03 October 2004 - 10:44 AM
the needing more exp or not isn't that big a deal but it would screw with crit prices. eventho i am against selling/buying crits i do think this could change the crit prices and some ppl will get srewed that way. look at the value of a 6 stat now it's insane even without int being usefull.
#17
Posted 03 October 2004 - 10:46 AM
Either way though it works, and I really can't see it messing with the prices of crits anymore to be honest.
#18
Posted 03 October 2004 - 05:47 PM
like that ideaThis is an idea I posted a long.. long.. VERY long time ago. But it never got any real attention. Maybe it could be of use now?
I was thinking about intelligence and what it is used for. I came up with an idea for a extra use for this stat.
Intelligence is essentially how smart a person is right? So how could someone with a low 9 intelligence learn his skills, abilities or spells as fast as a 21 intelligence person?
I propose that intelligence be used to calculate the amount of exp. needed for level. So the regular boring 250mil exp. Needed for level 30 would differ from person to person.
I dont mean to say that people with 9 intelligence should need some outrageous amount to level, or some 21 intelligence person should be able to level with ease, I mean a few percent change. Below is a chart or how I thought it might work.
21 Minus 5% exp. Needed for level to level. So level 30 would take 248.75mil.
20 Minus 4% exp. Needed for level to level. So level 30 would take 249mil.
19 Minus 3% exp. Needed for level to level. So level 30 would take 249.25mil.
18 Minus 2% exp. Needed for level to level. So level 30 would take 249.5mil.
17 Minus 1% exp. Needed for level to level. So level 30 would take 249.75mil.
16 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
15 0% Change, Average person so the 250mil exp. For level 30 would stay the same.
14 Plus 1% exp. Needed for level to level. So a level 30 would take 250.25mil.
13 Plus 2% exp. Needed for level to level. So a level 30 would take 250.5mil.
12 Plus 3% exp. Needed for level to level. So a level 30 would take 250.75mil.
11 Plus 4% exp. Needed for level to level. So a level 30 would take 251mil.
10 and Below Plus 5% exp. Needed for level to level. So a level 30 would take 251.25mil.
Like I said, not a huge change. Just something to put a new use to a old stat :-P
Thoughts? Ideas? Comments? Please tell
Meh, this same idea could be changed a tad to make int affect what level you learn certain skills by a level or two depending.
Dunno.. shrugs
btw, i think the % exp +/- exp is wrong, like I said. It was a very long time ago.
#19
Posted 03 October 2004 - 08:06 PM
If i train 2 rangers, one with like 15 int and another with 9, the 15 will get r/f at 23 like normal..all good..but the other gets it at 24...that sucks..now the one with 9 int progresses ALOT slower.
But I do like the exp shift, thats a good use for the skill.
Julius 1 alt
#20
Posted 05 October 2004 - 09:22 AM
Its a very minor change but makes the stat that much more important.
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