
Fighters!
#1
Posted 28 September 2004 - 08:52 PM
Ability: Guard/Cover
fighter: /cast guard/cleric
General public see: Fighter steps infront of Cleric, ready to deflect any onslaught.
Fighter sees: You stand before Cleric, ready to protect him in an instant.
Cleric sees: Fighter stands before you, becoming a living shield for you.
What it does:
Basicaly, when a fighter 'casts' his defense (I only say cast because that is how most abilities are generalized in Nightmist) on another player, all attacks made against that player automatically target the Fighter instead. the dodge/armor absorbtion modifier is carried over to the fighter.
Advantages:
1. Fighter has a purpose!
2. Will make pking a bit more interesting, you never know who the fighter will be guarding, so if you ambush someone you may not have the desired effect you were hoping for.
Disadvantages:
1. your fighter gets beat the crap out of, but thats ok, its his job.
2. Will be explained in detail:
In order to defend someone, a fighter must use the skill, which drops him/her to 1 stamina, this is to show he has taken a defensive action to truely guard someone, and from then on the fighter may attack, but cannot drop under 1 stamina.
A fighter that is guarding cannot move a party, would be very convienient if you get jumped to have your fighter run you out since he cant use his last stamina, however he still can follow in a group.
The fighter may target anyone to defend, though 2 fighters cannot defend the same person.
I can't remember now if there was any more, boring day at work so...too bad i didnt have a pen and paper to write it all down, i'll add it later if i remember.
Julius 1 alt
#3
Posted 28 September 2004 - 08:58 PM
Edited by Julius, 28 September 2004 - 08:59 PM.
Julius 1 alt
#4
Posted 28 September 2004 - 09:02 PM
I wonder how this'd go along with a Stance ability for Fighters (which is still a must have!).
I guess when a Fighter is defending someone, it inturn, can't be defended? Otherwise it could turn into a rather complex chain of defence ;p
#5
Posted 28 September 2004 - 09:28 PM
Julius 1 alt
#6
Posted 29 September 2004 - 12:16 AM
Edit: Okay, so I didn't read the entire thread. Shut up, I'm allowed one. XD
I kind of like this idea. ^^ Reminds me of Paladins in Final Fantasy using Cover which was something I really liked to do. ^^
I know I'd use this if it were put in game.
One question though, do you think Fighters could get exp. for covering another character? Obviously, at a reduced rate.
Edited by Squee, 29 September 2004 - 12:19 AM.

#7
Posted 29 September 2004 - 12:22 AM

Julius 1 alt
#8
Posted 29 September 2004 - 12:25 AM
#9
Posted 29 September 2004 - 12:30 AM
You are too weak to provide any form of protection for Squee.
Squee is too nieve to follow your instruction, preventing you from guarding him.
Edited by alone, 29 September 2004 - 12:32 AM.
#10
Posted 29 September 2004 - 12:38 AM
Julius 1 alt
#11
Posted 29 September 2004 - 01:07 AM
Good job.
#12
Posted 29 September 2004 - 01:13 AM
Lets see some support for fighters!
Julius 1 alt
#13
Posted 29 September 2004 - 01:30 AM
Making a fighter invis while protecting another crit might be odd, too. They'd definatly at least have to become visible after the first attack, in my opinion.
This could be odd to deal with in duels, which makes me like it quite a bit :-)
I think it should be stackable...however, there'd have to be some kind of limit..if you're in a party of a cleric and 5 fighters---the 5 fighters could all defend the cleric, but possibly some kind of through damage sometimes made, or the fighters could sometimes be caught unaware (possibly upping that % if people are invisible when attacking or using magic to attack)
-Proverbs 4:7
#14
Posted 29 September 2004 - 03:03 AM

#15
Posted 29 September 2004 - 06:34 PM
#16
Posted 29 September 2004 - 07:09 PM
Cule, on Sep 29 2004, 07:34 PM, said:
Not from an assassinate coming from covert - As you can't see the person. If the thieves is in the open, I think the Fighter should be able to get in the way.And ofcourse they could not protect from an assasination.
#17
Posted 29 September 2004 - 08:23 PM
Julius 1 alt
#18
Posted 30 September 2004 - 12:57 AM
#19
Posted 30 September 2004 - 09:02 AM
Julius, on Sep 29 2004, 09:23 PM, said:
Sorry that should be Can'tFighter can stop a shot coming from a visible player
The fighter can't guard against a covert assassinate
Julius 1 alt
#20
Posted 30 September 2004 - 11:52 PM
#21
Posted 01 October 2004 - 12:53 AM
Or, if a l20 druid tries to maim a l10 crit protected by a l5 fighter? again the fighter is been bullied but cant hit back
#22
Posted 01 October 2004 - 02:55 AM
Likewise, it's just not feasable for a low-level fighter to protect a character of such a high level. If the fighter dies as a result of it, it's the fighters fault.

#23
Posted 01 October 2004 - 07:55 PM
Squee, on Sep 29 2004, 01:16 AM, said:
I also love this idea.. although I play a PLD on Final Fantasy Online as well.. It would trouble me so if PLDs didnt get this ability instead lol..I kind of like this idea. ^^ Reminds me of Paladins in Final Fantasy using Cover which was something I really liked to do. ^^
PS what server are you on squee?
#24
Posted 01 October 2004 - 09:07 PM

#26
Posted 02 October 2004 - 12:17 AM
#27
Posted 02 October 2004 - 01:44 AM
There are alot of good suggestions that get overlooked. Its our jobs to point this out to those staff members. heh.
Julius 1 alt
#28
Posted 02 October 2004 - 04:14 PM
#29
Posted 06 November 2004 - 12:49 AM
I support
#30
Posted 09 November 2004 - 05:17 PM
Ryuku, on Oct 2 2004, 04:14 PM, said:
You SO nod your head in agreementFinal Fantasy > Other games

BTW support but since Simon is missing clases wont be getting balancing stuff pretty soon.

Edited by Sean, 09 November 2004 - 05:17 PM.
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