
Raise Damage Of Fighters
#1
Posted 20 September 2004 - 10:10 PM
how about instead of giving fighters a ability which i dont think they need...give them more damage for their attacking?...a fighter is all about attacking(as if they were a barbarion..) so they deserve to hit for the most damage with attack..other then zerks possibly...and druids(only if druid has gaea's blessing and morph)...
say with Cronik(arch halfing fighter) i do a round on a arch dwarf zerk basic 4stater and 500+hp...do around 40-60 every hit..that i hit and normaly miss atleast one or two times...or do low damage on one or two hits...thats w/o stat mods and stats on fighter is 18 xx 21 18 18 xx.
but when i go for a arch ranger or something like that i hit for 20-40's...thats just to low.....
this was my round on a arch h-orc zerk with 16dex
You attacked Carbon with your Halberd for 65 points of damage.
You attacked Carbon with your Halberd for 66 points of damage.
You attacked Carbon with your Halberd for 43 points of damage.
You tried to attack Carbon with your Halberd but missed.
You attacked Carbon with your Halberd for 56 points of damage.
You tried to attack Carbon with your Halberd but missed.
this was my round on a arch dwarf cleric w/o ANY spells on and mearily 55armor...
You attacked Callidus with your Halberd but Callidus's armor absorbed the blow.
You attacked Callidus with your Halberd for 31 points of damage.
You attacked Callidus with your Halberd for 48 points of damage.
You tried to attack Callidus with your Halberd but missed.
You attacked Callidus with your Halberd for 35 points of damage.
You tried to attack Callidus with your Halberd but missed.
now tell me that isnt underpower?.my stupid arch elf cleric can do that....lmao
plz give opinions on how much damage should be raised on fighters or why is shouldnt....ty
#2
Posted 20 September 2004 - 10:15 PM
#3
Posted 20 September 2004 - 11:09 PM
Ryuku, on Sep 20 2004, 11:15 PM, said:
There's not many weapons better than a Halberd!Wierd, maybe equip a better weapon?
Main crits:
Crane
Europa
Don't kill the
#4
Posted 21 September 2004 - 02:52 AM
Ryuku, on Sep 20 2004, 05:15 PM, said:
k go buy a cobalt with all of your badass crits and goldWierd, maybe equip a better weapon?
#5
Posted 21 September 2004 - 05:42 AM
#6
Posted 21 September 2004 - 09:44 AM
#7
Posted 21 September 2004 - 10:04 PM
#8
Posted 22 September 2004 - 03:02 AM
Hump in game.
#9
Posted 23 September 2004 - 08:27 PM
Vodka, on Sep 22 2004, 04:02 AM, said:
I agree with this too actually.I agree that their normal attacking should be increased to make them better.. as how they should be.
Our class balancer has gone though




#10
Posted 24 September 2004 - 01:27 AM

#11
Posted 24 September 2004 - 05:25 AM
Oracle, on Sep 23 2004, 09:27 PM, said:
So hire a tempary new one, Its not really that hard a job, Just hire someone who isnt going to overbalance to suit himself, and who isn't going to all of a sudden run around going hey look mi staff you have to respect me more than you did. Life will be fine.Vodka, on Sep 22 2004, 04:02 AM, said:
I agree with this too actually.I agree that their normal attacking should be increased to make them better.. as how they should be.
Our class balancer has gone though![]()
![]()
![]()
![]()
Edited by Lich, 24 September 2004 - 05:26 AM.
#12
Posted 28 September 2004 - 08:39 PM
Lich, on Sep 23 2004, 10:25 PM, said:
I agree. With him gone, that leaves Nightmist with a huge gap that needs to be filled. Creating classes/races, improving them.. etc.. is a big part of the game. I don't see why hiring a temporary staff member who knows what they're doing is going to hurt any.Oracle, on Sep 23 2004, 09:27 PM, said:
So hire a tempary new one, Its not really that hard a job, Just hire someone who isnt going to overbalance to suit himself, and who isn't going to all of a sudden run around going hey look mi staff you have to respect me more than you did. Life will be fine.
Vodka, on Sep 22 2004, 04:02 AM, said:
I agree with this too actually.I agree that their normal attacking should be increased to make them better.. as how they should be.
Our class balancer has gone though![]()
![]()
![]()
![]()
Hump in game.
#13
Posted 04 November 2004 - 10:50 PM
When attacking a ranger that has 100+armor 18 str isnt going to do much.
#14
Posted 05 November 2004 - 06:54 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users