Skin Testing Environment
#1
Posted 14 August 2004 - 05:53 PM
I propose something simple....
1.Take the client project in vb.
2.delete all forms except the main one
3.delete all code except that that loads up skins
4.add a menu option to load a new skin
voila. a skin testing environment
this will far simplify the making of skins, and will therefore allow even AOLers to manage it
#2
Posted 14 August 2004 - 05:58 PM
I feel insulted...this will far simplify the making of skins, and will therefore allow even AOLers to manage it
#3
Posted 14 August 2004 - 06:21 PM
but anyway I don't really see a point since its easy enough as it is....
#4
Posted 14 August 2004 - 06:38 PM
#5
Posted 14 August 2004 - 06:41 PM
#6
Posted 14 August 2004 - 06:46 PM
Now that would be DAMN GOOD! but the amount of work required for such a program is phenominal (sp?). id be happy with the first prog atmI'd love to see a program designed specifically for making new skin layouts. Something simple which lets you move around and resize the various bars/windows/items and sends the output when you're done to a .skn file for ingame usage.
altho you could have it with another form on which you put a load of textboxes for each property so you have a step-by-step update environment?
dragging stuff around i would say is hard work however, and in JLHs postiion, i would be keen to avoid.....
#7
Posted 15 August 2004 - 12:42 AM
i'll do it when i get bored sometime
#8
Posted 15 August 2004 - 01:45 PM
i have once thought about making a program to do this, then i gave up, lol
i'll do it when i get bored sometime
#9
Posted 16 August 2004 - 05:49 PM
contact me in-game, ill help u work on itNow that would be DAMN GOOD! but the amount of work required for such a program is phenominal (sp?). id be happy with the first prog atmI'd love to see a program designed specifically for making new skin layouts. Something simple which lets you move around and resize the various bars/windows/items and sends the output when you're done to a .skn file for ingame usage.
altho you could have it with another form on which you put a load of textboxes for each property so you have a step-by-step update environment?
dragging stuff around i would say is hard work however, and in JLHs postiion, i would be keen to avoid.....
Poker in-game.
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