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Greater Pact For Pacifist


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Poll: Should Greater Pact for pacifist be made a self cast spell only?

Should Greater Pact for pacifist be made a self cast spell only?

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#1 trigger happy

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Posted 03 July 2004 - 04:44 AM

i think from my last poll i see people think GP should stay but be made a self cast spell...and i agree so iam making this new poll

#2 Mec

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Posted 04 July 2004 - 12:02 AM

Look, gp's "protect from players" would become useless if it was made a self-cast only spell. The pacifist's thingy is to prevent fighting. I think dispell should cancel greater pact.

It should remain castable on others. I think this post falls under the whine category. Do you people have to whine about anything that prevents you from doing what you want to do?

#3 Turmoil

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Posted 05 July 2004 - 07:51 PM

Nucca, GP is bull arn't pacifists sapposta be passive? So lets say a paci is at a boss and casts JZ and then keeps castin GP on other players from say other clans?? and bfore you call me a noob and say paci's cant join clans i mean the people that have the paci are in a clan say like TR and the paci casts GP on Dynasty so that TR gets the kill?? unfair advantage i say GP= self spell

#4 Squee

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Posted 05 July 2004 - 08:16 PM

Then that person is a poor Pacifist.

Not all Pacifists use Greater Pact to give people certain advantages. Believe it or not, there are some just and noble Pacifists out there.
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#5 trigger happy

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Posted 06 July 2004 - 04:51 AM

well tell me something...if not going to name anyname *caughPolocaugh* gets a friend to help him/her at cg or w/e and they sit there day after day like i've seen and heard they will be only ones geting kills...i got so mad i went and done it right back at them then they started whining..Mec i can see where you coming from but plz dont say iam whining cause your wrong..iam down right pissed... :)

#6 Mec

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Posted 07 July 2004 - 12:56 AM

I still keep my opinion, this is whining.

Look, if you are being greater pacted, simply wait till the paci runs out of mp, or just use dispell (if this gets added, of course). Big whoop, believe me, it's trouble t get a paci someplace, and it's no trouble getting a mage over there.

#7 trigger happy

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Posted 07 July 2004 - 10:38 PM

believe me if i was to take my pacifist full of advanced mana or lodestones and about 50k i wouldnt run out of mana for a while...and easy to get a pacifist anywhere..gp them selves..as you see its a useable spell but should be self cast only...

#8 Tatsu

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Posted 08 July 2004 - 12:12 AM

JZ is used to stop fighting. GP is used almost exclusively to stop people from killing bosses, ie as an indirectly aggressive spell, at least that is the only way ive seen it being used. so yeah, restricting it to the paci only would make sense.

/t Mec its not whining, its just that pacifists are supposed to be non aggressive peacekeepers, and i dont think rudely stopping people from getting drops comes under this category :P
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#9 Crane

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Posted 08 July 2004 - 12:55 AM

Wait a minute, how does Greater Pact stop players from killing bosses? Players can still attack with it cast on them, it is just that monsters won't attack them and other players will have a deity intervening if they attempt to attack them.
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#10 Gaddy

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Posted 08 July 2004 - 12:58 AM

Wait a minute, how does Greater Pact stop players from killing bosses? Players can still attack with it cast on them, it is just that monsters won't attack them and other players will have a deity intervening if they attempt to attack them.

Makes it a bit obvious that you either don't have alts other than a paci or just never go to bosses. Pacis can hit with GP on them. Normal crits cannot hit with GP, and it is retarded with how abused it gets.

Same goes for JZ.
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#11 Rappy_Ninja

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Posted 08 July 2004 - 01:01 AM

gp should only be usable on paci themself
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#12 Crane

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Posted 08 July 2004 - 01:10 AM

Wait a minute, how does Greater Pact stop players from killing bosses?  Players can still attack with it cast on them, it is just that monsters won't attack them and other players will have a deity intervening if they attempt to attack them.

Makes it a bit obvious that you either don't have alts other than a paci or just never go to bosses. Pacis can hit with GP on them. Normal crits cannot hit with GP, and it is retarded with how abused it gets.

Same goes for JZ.

Firstly, I do have alts, and quite a few of them, I do go to bosses, and I haven't been lucky enough to have a Pacifist cast Greater Pact on my regular crits. Seeing that Pacifists could still attack, I figured that other classes were able to as well.
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#13 Gaddy

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Posted 08 July 2004 - 01:18 AM

Crane, I don't have any problem with you and hope my post wasn't too ofensive. I'm pretty sure Europa is on one of my friendlists.

It simply seems that you would realize that people wouldn't have a problem with pacifists casting greater pact on their crits if it allowed them to hit without any chance of being hit back...I mean..come on.
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#14 BlueCrew

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Posted 08 July 2004 - 02:33 AM

keep it as is...maybe restrict paci from all bosses that they cannot attack. Paci cast GP on a player protecting them and Joe Blow pker dispells and drops the newb being helped buy a paci. Come on now let this be a friendly game for those who want it to be.

#15 Vodka

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Posted 08 July 2004 - 04:47 AM

I still stand by my opinion of it. I'm still for it being a self casting spell.

Whoever said it serves no purpose that way.. you're wrong...

If you go out to the recent paci area or to museum... or anywhere else that the damage done to a paci effects it's hp majorly... you'll more than likely need this spell.

It's just that it's being casted on people.. when it shouldn't be.. making it unfair for others.
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#16 Oracle

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Posted 08 July 2004 - 07:17 AM

I still think it's best to leave it and make a mage spell counter it.

#17 Xian

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Posted 08 July 2004 - 11:40 AM

Forcing people to log on yet another alt just to counter the effects of a pacifist?

I think this should be self-cast only, to have a crit thats completely invulnerable able to stop you attacking anything is the worst balance mistake in the game atm.

Either that or make paci's pkable... :P
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#18 Gaddy

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Posted 08 July 2004 - 02:50 PM

I still stand by my opinion of it. I'm still for it being a self casting spell.

Whoever said it serves no purpose that way.. you're wrong...

If you go out to the recent paci area or to museum... or anywhere else that the damage done to a paci effects it's hp majorly... you'll more than likely need this spell.

It's just that it's being casted on people.. when it shouldn't be.. making it unfair for others.

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#19 Angelus

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Posted 08 July 2004 - 02:57 PM

Forcing people to log on yet another alt just to counter the effects of a pacifist?

I think this should be self-cast only, to have a crit thats completely invulnerable able to stop you attacking anything is the worst balance mistake in the game atm.

Either that or make paci's pkable... :P

yay, you said exactly what i wanted to say...kudos to you :P
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#20 BlueCrew

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Posted 08 July 2004 - 05:33 PM

wait a minute....new solution. Instead of destroying the spell or making it self casting why dont we alter it. make greater pact a spell that prevents monsters and players from attack the person yet still allowing that person to attack monsters and not players. This would bring a end to the problems at bosses and would still give paci that like to protect the right to do so.

#21 Prophet

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Posted 08 July 2004 - 05:59 PM

But that would mean ppl could cast this exclusively on the crit they wanted to. Making it like that would be very similiar to Jz, therefore Gp would be cast on a clan they have alts in and then allow for the rest to kill each other...
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#22 Tatsu

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Posted 08 July 2004 - 11:37 PM

if players can attack monsters, monsters should be able to attack back. however, you could make it so when cast on other people it means they can attack monsters and get hit by monsters, just not be attacked by or attack players.
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#23 Xian

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Posted 09 July 2004 - 12:28 AM

But then, if I wanted to, I could bring my paci to a boss, GP the majority of someone's crits then pk the other ones, without them being able to fight back.
I think the main issue is that its unavoidable by the other player, not its effect. If they could party it could be cast on party only, but I can't think of a way for it to only be cast on people who want it. If someone could think of a way that'd be the best solution imo, as people (probably) still cast gp on others for legitimate reasons.
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#24 BlueCrew

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Posted 10 July 2004 - 05:11 AM

hmm ok /no gp on makes it that paci cannot cast gp on you and /no gp off makes all effects still possible

#25 Gaddy

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Posted 10 July 2004 - 05:57 AM

Lesser Pact is all that is needed to be casted on players. Along with JZ.

Lesser Pact = 1 min where player cannot attack or be attacked by other players. (I am pretty sure on this, but it's been a while since I've used or seen it used)
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#26 joanna

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Posted 10 July 2004 - 10:04 AM

Pacifists dont have to be passive.... they can actively try to stop fights between both man and man, and man and orc

#27 Mec

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Posted 17 July 2004 - 09:31 PM

I totally agree with Joanna.

I think Dispell should get rid of GP.

Maybe make GP cost like... 3 stamina or something. There's your solution. Bingo!

#28 Xian

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Posted 18 July 2004 - 08:23 PM

Pacifists dont have to be passive.... they can actively try to stop fights between both man and man, and man and orc

They don't have to be passive? Why can't they join clans or parties then?

If their deity will allow them to interfere with me I damn well wanna interfere with them.
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#29 Guest_Simon_*

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Posted 19 July 2004 - 04:20 AM

I still think it's best to leave it and make a mage spell counter it.

I agree with oracle here i mean exactly wht use is greater pact if you cannot cast on anyone but a paci? its a spell that protects from players and monsters! if it was only allowed to be cast on pacis than the whole player aspect of it would be useless. I would say a mage spell to counter it would be better.




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