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Undead Creatures


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#1 Gaddy

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Posted 04 June 2004 - 07:47 PM

I think it would be nice to put more undead creatures around. Not changing whole areas to suit them and stuff, just putting them around in normal areas.

You've got Vampire Bats in Orc Caves, which for the longest time I didn't know you could heal for damage.

I think it'd just be nice to have the monsters in, allowing clerics and such to train along side your other characters...

This would be my suggested creature for the desert:
Dark Raven
1300 hp
70xpd
A Dark Raven clawed at you for (50-65) points of damage.
A Dark Raven beats its wings blowing sand all around, hitting you for (10-30) points of damage. (hit's about 30% of people in square)
High Dex due to being a bird.


Forest (like around rax and decreasing frequency as you get further and further away from them up until you're pasted the path that leads south towards ranger guild)-
Dead Oak's Swarm (as in a lot of small bugs that defend their home (a dead oak))
55 hp
60xpd
A Dead Oak Swarm leeches you of (12-18) health. (if it would work for monsters, make this actually leech about 25% of the damage they do).

A Dead Oak's Swarm retreated to the tree. (when killed)

I don't think they should go invisible or move around (def. not move around or follow in my opinion, i think they should stay near their original spot because they live in a tree, say they're protecting their home as reason of them attacking players....or that's just how i see it.)

They could however, go "invisible" in a way. If it was desired they could retreat to tree occasionally then come out later, then just change how they die I suppose.



I can think of others obviously....let me know what you guys think about having undead monsters mixed in to some of the areas that do not have them. Realize I am not saying put them everywhere, not that I would see that as terrible, just doesn't make sense to have them everywhere.

-Gaddy
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#2 Xian

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Posted 04 June 2004 - 11:11 PM

I agree, I don't like how few areas clerics are able to train in, compared to other crits or in other games where exp is done differently.

(I like the specific monsters also- but they'd need descriptions.)
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#3 Squee

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Posted 04 June 2004 - 11:33 PM

I'll give you that they're aren't a lot of undead monsters for clerics to train on but I dislike having them put in for every area.

Part of training a cleric that makes it unique is the difficulty.
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#4 Bean

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Posted 05 June 2004 - 06:17 AM

He didnt say every area. He said some areas.

I see no problem with this, but Im guaranteeing some retard is gonna post this 'Yeah but they have the zeum, thats the best!'.

I can see it now /me does the oracle bit.
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#5 Penguin

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Posted 05 June 2004 - 10:04 PM

I don't know about the dark raven... I don't want paci's hanging out in the desert too :)

#6 Gaddy

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Posted 07 June 2004 - 09:23 AM

There are easier places for a character that cannot party or hit living monsters to train than the desert, can you imagine trying to train off of one select type of monster in the desert? You drag several of the monsters with yourself and they kill you, it would be very hard for a paci to manage...greater pact wears sometimes and costs a lot of mana to cast, doubt many people would want to take their paci to desert often.

edit- And to cut off my irritablity (butchered that word) at night..I'll leave it at- I said in the last paragraph that I don't think it would make sense to put them in all areas, just in some to train your clerics with your hitters. Combination of undead with living rather than how everything undead is just that type (2nd floor all undead, areas of undead under dungeon all undead, rax, illum. tunnels....). There are no areas where undead monsters are combined with living monsters to make it so clerics can hit some stuff and not other stuff and...well, hitters can hit it all as usual i guess... (i may be wrong, now that i think about it i think some stuff in gnome caves might be mixed, not sure what all is healable down there though)

Edited by Gaddy, 07 June 2004 - 09:27 AM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#7 Deval

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Posted 07 June 2004 - 11:06 PM

I can see where you are coming from, and this is only my opinion, but I would imagine that living breathing creatures would have a natural aversion to unnatural and/or evil creatures such as the undead, which is why (in my mind), it would be unusual to find them together.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#8 Zatra

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Posted 08 June 2004 - 04:15 PM

it doesnt matter if its unusual you could still put a few undead monsters in certin places, the large forest definately needs some i hate haveing to train my cleric in a place my fighters cant go, or train fighters in places my clerics get no xp - the dark raven is a good idea, it would be hard for a paci to make it to the desert - granit beasts




edit : and monsters are mixed in the orc caves... sort of, theres vampire bats in there, thats all tho

Edited by Zatra, 08 June 2004 - 04:16 PM.





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