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Clerics And Druid Stam
#1
Posted 07 December 2012 - 04:24 AM
Adultery - Diabolic-Clorox
#2
Posted 07 December 2012 - 04:27 AM
I think all classes appart from pacifists should be removed, then we can all be hippies and play nice together
Inappropriate Avatar - Crane
#3
Posted 07 December 2012 - 05:10 AM
#4
Posted 07 December 2012 - 02:57 PM
#5
Posted 07 December 2012 - 03:18 PM
#6
Posted 07 December 2012 - 05:28 PM
#7
Posted 07 December 2012 - 08:00 PM
Gnarkill- Multi and 1a
#8
Posted 07 December 2012 - 09:42 PM
Retired... Now I know how it feels to quit NM and troll forums.
#9
Posted 08 December 2012 - 12:19 AM
its a well needed update.
Adultery - Diabolic-Clorox
#10
Posted 08 December 2012 - 05:26 PM
Edit:
As a side note, it's always been new equipment that has motivated me to level. When Speckled Band was first introduced I crafted a set, and then realized they were level 32 items. So I busted my ass to 32, by that time the platinum coin items had been added so at 33 I got Stalker's Mask. So I busted my ass to 33. And from then on it was kind of slow going as there was no new equipment to work towards and by the time higher level equipment was added, my druid was well past the required level.
Edited by Pureza, 08 December 2012 - 05:29 PM.
#11
Posted 08 December 2012 - 08:02 PM
ScarletMuse 03/2/2005 11:20am
#12
Posted 08 December 2012 - 08:22 PM
It always seems that way... people want things changed to make whatever character class is trending easier to use.. and then always go back on it when they're onto another class trend.
It shouldn't be about what is convenient for users of a certain class it should be what helps the game as a whole, The "Legendary" status at 40 is enough incentive for me.. It just seems like the less of a playerbase we have as people leave.. the more the remaining people want the game to be easier and want things basically handed to them.
I do agree that if any changes were made it should be implementing cool or unique level 40 equiptment for each of the classes.
Edited by Gnarkill, 08 December 2012 - 08:23 PM.
Gnarkill- Multi and 1a
#13
Posted 08 December 2012 - 08:34 PM
![:lol:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/smile.gif)
Rush in game 1a
^~t|-|ë FïRë WäRmT|-|~^
#14
Posted 09 December 2012 - 02:56 AM
When stamina changes originally came out, druids and clerics had 8 stamina. People complained about the stamina gains and said they'd rather have 7 stamina and keep it the old way, so JLH changed it back. Now that more and more druids are leveling up, now people are complaining about druid stamina again. It's just like thieves, everyone complained and complained about them, they got nerfed, now people want them back the way they were. I think both druids and clerics should stay the same as those who were druid and cleric users requested it that way, and now that theyre over the 'hump' they want it back the way it was.
so you want cleric and druid users to suffer for our low IQ playerbase? you play a pally. lets lower their stam. they too OP! drop fighters back to 8 stam and loose CS!
updates to the game will NOT be tolerated! nuts everyone!
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Adultery - Diabolic-Clorox
#15
Posted 09 December 2012 - 06:44 AM
Druids- 180ac, option to stormwrath heavy armored foes like themselves, and can also morph and hit nonstop with dex not being a matter... hmm seems balanced to me? Gaeas blessing or thornshield/stoneform would have to be removed.
Clerics- 180ac, clerics do have holy might... gives them 5 stam regain already? so by clerics ur saying not only do you want the +dex but you want +6 stam regain for 2mins... lol and with the dex.. do you think the 40mana for 2mins of spell is worth it? i damn sure do but im all for making 3 cleric bosses 2 clerics and 2 clerics 1 cleric bosses... go ahead and hand it to us! Holy might would have to be removed.
IM ALL FOR GIVING Clerics stam just removing holy might for pvp reasons.
edit: the way i view druids is a mage with +50 ac and can dmg for 30-110 without using mana. In no way shape or form do they need the extra stam pvp or pvm.
LVL 40 ITEMS WOOOTT... just dont make me pay tooo much
![:lol:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wink.gif)
Edited by Chronic, 09 December 2012 - 08:27 AM.
#16
Posted 09 December 2012 - 12:33 PM
Druids should be able to cast one of their armor spells on other characters too. Druids are usually more of a support class too, on Nightmist they're all attack. W T F mate.
Clerics have their "haste" like spell already, which buffs stats AND lasts quite awhile. They're purely a support class though, they deserve it that much, but they don't need more.
Edited by Cruxis, 09 December 2012 - 05:01 PM.
#17
Posted 09 December 2012 - 01:05 PM
and yes level 40 items NEED to be put into the game. main has a milion and one new items 1alt has nothing
Adultery - Diabolic-Clorox
#18
Posted 09 December 2012 - 05:14 PM
The top druids/clerics ingame are what level? 37 and will prob stay that way. I mean what are they going to spend another 13 mil to level to 40 for? Not to mention how much of a pain in the arse it is to get demi tokens!
I say either give them a 8th stamina or atleast some badass 38+ equipment. I dont know about clerics but druids pretty much have the same equipment from level 30+. Yet on main theres all these cool equipments for 32+. I can hear it now..."oh the stat mods would make 32+ and 35+ way to OP.
Just my 2 cents.
#19
Posted 29 December 2012 - 06:43 PM
#20
Posted 30 December 2012 - 06:10 AM
don't agree.. maybe some more level 40 to equip items in the game would do the same job.. i.e. you want the item you need to gain level 40
No worries Joe; everything gets another stam at level 40 on Main.
On 1-Alt, the balancing is much more important for single characters. Giving extra stam there can really change a class quite a bit...I'm skeptical at best.
-Proverbs 4:7
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