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#1 The Joker

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Posted 27 September 2011 - 12:03 AM

Constitution Level 1-29 Level 30-40
18 8-12 16-25
19 9-13 18-27
20 9-13 18-27
21 9-13 18-27
22 9-14 18-29

These are fighter gains obviously, but uh...'the hell?

This is seriously the the recipe..

I think at the very least 21 con constitutes 10-13 gains.

DIVERSITY IN THE GROUPS...


THIEVES

To make thieves more useful, give them an passive ability, Treasure Hunter, any mob they successfully damage will receive a buff that makes the monster(specifically bosses) drop rate increase 10%(or different range for different bosses). Or a rare dagger, a Thieve's Blade, that does the same thing for them. End-game dagger, of course.
If our stamina comes, what, every 10 seconds? Make the buff last 8 seconds, so theres a small window where the group still gets boned, or they have to really watch their hits when the mobs mort and let the thief attack first. If not, they could potentially hit that 2 second window where the thieves buff is down, and he has no stamina yet.


MAGES

Make them worth putting in a party for some bosses. Give them a spell that actually does something for the party besides Invisibility.
Potential spells:
*+1 DEX or STR, costly, only last 1 min. Could be used on a large party at like 100 mp a pop at lvl 35 to really dig into that boss when he gets mort.
*Maybe a better another armor spell for teammates.
*Spell that increases a members HP or MP for a while.
*A MP or HP regen spell.
*A spell that counters mobs healing themselves for a short while, converting monsters heals to 1/2 healed HP worth of damage to said mob.
Something that makes them useful.

Making these two classes more party friendly.

Druids can Nourish,

I still say Fighters or Paladins..both?... should get a Provoke ability granting them easy passage into a need-to-have for a good party setup. (Maybe Fighters can be semi-tanks, Provoke one mob at a time, and Paladins can provoke room.)

Edited by The Joker, 27 September 2011 - 12:56 AM.

"LeTs PuT a sMiLe oN tHaT fACe!"

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#2 Abstract

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Posted 27 September 2011 - 04:13 PM

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Edited by Stig, 27 September 2011 - 07:52 PM.


#3 Cruxis

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Posted 27 September 2011 - 04:21 PM

I particularly like mages getting an ability to reduce a mobs healing effectiveness, would make mages useful on long trips with healing mobs/bosses, even as much as needing less characters to complete some of the "harder" bosses.

I wouldn't hold my breath for anything like these getting added, but good luck. Maybe one of your ideas will be good enough for JLH's time.

#4 ice_cold

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Posted 30 September 2011 - 03:11 AM

Paladins are fine the way they are now, just ask any player who's main is a paladin....oh, that's just me. Sovereign is level 31 and can hit most mobs (while I'm in a party) for 80-140 per hit. ontop of that they have the added benefit to Righteous Fury, Enhance, and Holy Speed making them hit everytime and having well over 30 strength.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am




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