1alt Crafting Lvling System
#1
Posted 28 October 2010 - 08:33 PM
Rush in game 1a
^~t|-|ë FïRë WäRmT|-|~^
#2
Posted 29 October 2010 - 12:01 AM
*ahem*
Great insight Cole, I approve.
#3
Posted 29 October 2010 - 12:45 AM
But sometimes they don't make sense
Refrigerator
#4
Posted 29 October 2010 - 01:36 AM
/love Maarten
Somehow I think this is more of a nice game mechanic thing than a make total sense thing. The only thing that makes sense about Nightmist is that most things in Nightmist don't make sense.
Edited by Yggdrasill, 29 October 2010 - 01:38 AM.
#5
Posted 29 October 2010 - 02:39 AM
Rush in game 1a
^~t|-|ë FïRë WäRmT|-|~^
#6
Posted 29 October 2010 - 04:54 AM
All in all I don't mind if it gets changed tho, but you'd have to ask current staff.
But sometimes they don't make sense
Refrigerator
#7
Posted 29 October 2010 - 05:26 AM
I find it a little bit (/sarcasm) hard to believe that a lvl 1 gnome with 6 strength can carry 14 bags filled with 8 of these ant faces regardless of the feasible proportions to "half the size of a horse" you come up with.
So now, adding gold filament to, once again, a magical box, with magical things in it is *too* "fantastic" for the genre. My humble opinion is that if some recipe is *too* hard to figure out then it is lacking the proper clues. And somehow I don't think that putting things in a metal box *before* you add some gold to it is *too* hard too figure out.
On a completely separate note, I'm completely fine with and actually for staff adding some recipes that *do* make sense but have no clues. Nightmist is definitely lacking secrets lately. Though we have a few that *no one* I know of has figured out AND I'M NOT TELLING.
Again, /love maarten for the system regardless of any inconsistencies or any bad talking that could *ever* happen.
Edit: Actually after looking up what "gold-leafing" entails there's no doubt that adding a gold-leaf to a box full of anything imaginable wouldn't be a problem. So yea, realism ftl.
Edited by Yggdrasill, 29 October 2010 - 06:59 AM.
#8
Posted 29 October 2010 - 04:02 PM
Rush in game 1a
^~t|-|ë FïRë WäRmT|-|~^
#9
Posted 29 October 2010 - 06:01 PM
Coliseum would be changed when the 35-40 lvling stuff was done. And would offer a lot more custom stuff, and for a lot cheaper (could buy access vouchers for plain gold, but they could also drop for instance from mobs, all in diff. quantities (strip of 1, 5, 10)). And there would be different sets (light, dark, dragon, elemental etc) with their own colors, custom messages, and pictures that would complement for each set (mostly class dependant, but some sets had several classes that could wear it). So slowly you could craft your normal gear into that of set pieces. Even top stuff like yo could have a Blade of Time or a Cobalt, both would be able to craft into part of the set, so you could have the same set gear type (not exact names ofc) but with different weapons etc.
Come to think of it I also have other half done things that would spice things up a lot. But it takes such a long time to finish something, especially on your own, so never got to it all.
Staff should probably be managed a bit better so all active ones are working on the same thing, so it takes less time and has a lot more brainstorming, but it's just mostly whatever one sees fit, they make. But you got a new staffer now with probably new ideas, wish you guys well with him, seems like a good one.
But sometimes they don't make sense
Refrigerator
#10
Posted 29 October 2010 - 07:38 PM
But anyway, back in the day it was always pairs of staff members. Two-man teams for everything. I thought it was a pretty great concept...Xtreme Staffing for those who are hip with the business world lingo. Two people, working together on the same problem...doesn't always cut the time in half, but I'd bet it does most of the time.
Anyway, good thread, was fun.
#11
Posted 29 October 2010 - 07:49 PM
Rush in game 1a
^~t|-|ë FïRë WäRmT|-|~^
#12
Posted 30 October 2010 - 01:12 AM
But sometimes they don't make sense
Refrigerator
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