Drow:
Backstory: It is rare, but not unheard of, for a Drow to forsake their underdark origins and join the denizens of the sunlit world, although that doesn't mean they let go of their roots easily. Their philosophy is very much survival of the fittest, thanks to being raised in a hostile, lightless environment; nevertheless, they struggle to adapt to sunlight, and so while they retain their strength and agility, they are not as resilient as they could be.
Natural Alignment: Lawful Evil
Maximum Stats: 19 20 20 17 20 16
Permitted Classes: Cleric, Fighter, Mage, Ranger, Thief
Strengths: Very good Strength/Dexterity ratio
Weaknesses: Low maximum HP, low Charisma
Racial Bonuses: +5% chance-to-hit while underground; +5% damage in shady areas
Half-Dwarf:
Backstory: It is not only Elves who find true love in a Human, sometimes a Dwarf does too, and their offspring are, unsurprisingly, Half-Dwarves. They face similar rejection issues as other half-breeds, but are nonetheless a very dependable minority. They are slightly taller than Dwarves, and stockier than humans.
Natural Alignment: Lawful Good
Maximum Stats: 20 19 18 20 19 18
Permitted Classes: Cleric, Fighter, Paladin, Thief, Berserker, Pacifist
Strengths: Sturdier than most other races
Weaknesses: Lower Dexterity and Charisma
Racial Bonuses: +2.5% damage while underground; +2.5% experience
Saurian:
Backstory: Not qute an endangered species, but very few Saurians are seen in everyday life - probably the most famous one is Drotar, although even he is an exception as most Saurians don't have wings. These reptilian humanoids hail from their dragon ancestors and retain much of their anatomy. Saurians are generally very naturalistic and individual - while they form small tribes, they almost never live in city-like proportions.
Natural Alignment: True Neutral
Maximum Stats: 20 20 17 21 17 18
Permitted Classes: Druid, Fighter, Mage, Pacifist
Strengths: Strong, resilient, reliable and intelligent
Weaknesses: Easy to attack due to poor magic resistance and dodge rate; will run out of mana quickly
Racial Bonuses: +10% chance-to-hit; -10% chance-to-fizzle
ADDENDUM: Possibly... Saurian Druids get different morphs based on reptiles - currently though, the only one I can think of that would fit is a Wyvern (a two-legged dragon that cannot breathe fire).
POST SCRIPTUM: +5% damage etc does not apply to spells, but does apply to Assassinate, Rapid Fire etc.
Edited by Crane, 19 August 2010 - 12:29 AM.