Arovet The Infindel
#1
Posted 02 January 2010 - 10:13 PM
#2
Posted 02 January 2010 - 11:15 PM
#3
Posted 03 January 2010 - 01:18 AM
#4
Posted 03 January 2010 - 06:38 AM
Maybe other coliseum bosses should be looked at first.
Isn't the whole point of the new system to make the coliseum bosses not have to be fixed anyway? 10 minutes of monster changing is wayyy too much to ask, 50+ hours of creating a whole new system with many extra crafting stuffs is more reasonable.
#5
Posted 04 January 2010 - 02:08 AM
#6
Posted 04 January 2010 - 02:54 AM
An interesting alternative to cleric leveling would be to open up the paci pyramid to clerics only and have the monsters, mini bosses or main boss to have a chance to drop a item or items needed to craft something to exchange for a token at a low drop rate..might need to tame things down a bit in there though so 1 cleric or a small group can make it through(I dunno how hard the stuff would hit without subdue and lots of paci armor lol).
Gnarkill- Multi and 1a
#7
Posted 04 January 2010 - 01:13 PM
#8
Posted 04 January 2010 - 04:37 PM
I like how the people that dont have to kill it are so apt to defend it.
Your right lets make it soloable and
Sad thing is that you would probably support this because your too busy trying to make the game as easy as possible and complaining about anything that might take a bit of work
In short:
I like it when you shut your mouth when somebody gives an opinion
#9
Posted 04 January 2010 - 05:11 PM
Your right lets make it soloable and
100010000 XP POD and it should give you gold everytime you go to fight it rather than paying to fight it...
Supported. Who said intergame suggestions are no good.
Edit: Oh, Ryan did. Pfft.
Edited by Tietsu, 04 January 2010 - 05:14 PM.
#10
Posted 04 January 2010 - 06:33 PM
I like how the people that dont have to kill it are so apt to defend it.
Your right lets make it soloable and100010000 XP POD and it should give you gold everytime you go to fight it rather than paying to fight it...
Sad thing is that you would probably support this because your too busy trying to make the game as easy as possible and complaining about anything that might take a bit of work
In short:
I like it when you shut your mouth when somebody gives an opinion
I like it when you jump on my sack and get your eyes all watery over a single line post.
/t alec , and i dont see how arovet is "extremely easy compared to the other token bosses", i've killed every token boss and i'd say it and guruk are the 'hardest' two.
#11
Posted 04 January 2010 - 06:47 PM
#12
Posted 04 January 2010 - 06:50 PM
#13
Posted 04 January 2010 - 07:01 PM
#14
Posted 04 January 2010 - 07:06 PM
#15
Posted 04 January 2010 - 07:23 PM
Of course you won't be responding I'm sure
Edit: Also don't grammar nazi, especially when I'm sure there isn't a single post on this board made by you without a grammatical error in it.
Edited by Prophet, 04 January 2010 - 07:28 PM.
#16
Posted 04 January 2010 - 07:39 PM
#17
Posted 04 January 2010 - 08:04 PM
i've killed every token boss and i'd say it and guruk are the 'hardest' two.
An opinion stated as if it were a fact, hence a 'fact'.
Waiiit a second - that was Gaddy I have only restated what he said.
15*15 is 3 hours 45 minutes, you're right that really is a LONG time. Say in comparison to 3hours 45 minutes how long have you spent gatesitting?
The game monster stats are still the same, so if I can do it with 8 clerics on main, I'm sure 8 seperate people can manage it fine. Besides I've played quite 1a alot more than you might think...
All of this is quite inconsequential because by your logic you're not responding and thus I'm theoretically talking to myself
Edited by Prophet, 04 January 2010 - 08:06 PM.
#18
Posted 04 January 2010 - 08:07 PM
Edited by Apocalypto, 04 January 2010 - 08:08 PM.
#19
Posted 04 January 2010 - 08:30 PM
#20
Posted 04 January 2010 - 08:30 PM
Edit: Maybe this is where your going wrong
Bet you've been trying to use mana crystals on your zerk as well
Edited by Prophet, 04 January 2010 - 08:31 PM.
#21
Posted 04 January 2010 - 08:48 PM
#22
Posted 04 January 2010 - 08:48 PM
Running pots? Its a cleric boss. You sure you've killed it?
Edit: Maybe this is where your going wrong
Bet you've been trying to use mana crystals on your zerk as well
Obviously you have not played 1a as much as you think. Have you even done this boss on 1a? We take healing potions as well as mana crystals so that more stamina can be used to attack, thus making the boss take less time. And I have never done Infidel in less than 15 minutes, usually takes more time than that, depending on how many you can get to come.
Getting 10 people together (any fewer and it will drastically increase the time spent per token) for 3 hours and 45 minutes is not easy to do, but again you would not know this because you apparently have not done much on 1a that required a lot of people...
I'm still trying to figure out why you felt compelled to throw in your two cents on this topic.
Back on topic, it never made sense to me why a cleric token boss should be killed by attacking, as their main skill is healing..
Edited by Sarah, 04 January 2010 - 08:51 PM.
Corinne in-game.
#23
Posted 04 January 2010 - 08:56 PM
Edited by deadman, 04 January 2010 - 09:04 PM.
#24
Posted 04 January 2010 - 09:00 PM
I think making it healable would be way too easy, and if that is the case, it would have to heal to be made a challenge then. Knocking down it's armor a bit could settle this issue entirely.
This boss is not hard per say, but extremely tedious.
#25
Posted 04 January 2010 - 10:38 PM
I'm all for making some token bosses easier to an extent, but there are other ones that need it more than Arovet. Arovet can be killed with 4 Arch Clerics (I've done this more than once) or even less if gold isn't an issue. Same can be said for Guruk/Herald. I think bringing up Arovet is rediculous.
/t Ryan I rate difficulty on the number of folks it takes to kill a boss on a solo game. Is this how it should be looked at? Maybe not, but that's my opinion. It's cool if you disagree, lol.
/t Prophet It takes quite alot of pots to kill Arovet. You'd need to run like a set of lodes (maybe, depending on how many people), but usually a good 20:1 ratio (pots:mana) is used to kill it.
And maybe Walt is right. It is heavily armored, but I still don't see much of an issue with it in general. A SLIGHT decrease in armor is the only thing you'd find me agreeing with about this.
Edited by Tietsu, 04 January 2010 - 11:12 PM.
#26
Posted 05 January 2010 - 06:08 AM
I can slightly understand gristle healing since thieves have a cheap vamp weapon (rangers compensation! 350k 12 bd vamp bow for lulz, spider staff sux). The only reason I can see demilich healing is cause clerics are allowed, but they really shouldn't be anyway, though that's just my personal bias opinion since with the amount of players, damage + pots > cleric. If they must heal, I'd say atleast lower their hp so 2 less crits are needed. If they don't need to heal and it's removed, raise their hp by atleast 50%.
#27
Posted 05 January 2010 - 11:05 AM
I feel if there were as many characters (of the same level) attacking the Cleric boss as there are when we attack the Zerk/Pally boss, then it would probably take an equalish length of time to kill.
Someone said that Guruk is equally hard: Masta and God_of_Death can kill that just the two of us.
It's all relative to who's hitting it the way I see it. We could Nerf it now, and then loads of clerics would get to level 35 and it'd be a walk in the park. Personally I'm yet to see any real problem with it. If something needed to be changed, I'd be more inclined to think it's the bosses that can heal. But either way it doesn't matter because you can solo level for the same cost using the new system if a boss is literally 'unbeatable' for you.
#28
Posted 05 January 2010 - 12:13 PM
Obviously you have not played 1a as much as you think. Have you even done this boss on 1a? We take healing potions as well as mana crystals so that more stamina can be used to attack, thus making the boss take less time. And I have never done Infidel in less than 15 minutes, usually takes more time than that, depending on how many you can get to come.
Getting 10 people together (any fewer and it will drastically increase the time spent per token) for 3 hours and 45 minutes is not easy to do, but again you would not know this because you apparently have not done much on 1a that required a lot of people...
I'm still trying to figure out why you felt compelled to throw in your two cents on this topic.
Back on topic, it never made sense to me why a cleric token boss should be killed by attacking, as their main skill is healing..
The stats of the boss on 1a must be different to main, because I would not use pots at all, on the main one this would be ridiculous it doesn't hit anywhere near hard enough or fast enough to require pots for healing to save stam, in fact if you were to use pots this would save small amounts of stamina and barely speed the process up at all. Say your taking 10 clerics so with holy might that is 40 stam every 10 seconds. He hits 4 times every 5 seconds (Poisons on some attacks for 25 which is minute considering its every 30 seconds) his hits don't do much damage and most of them miss or are absorbed by armor. So remind me again why you would use pots? That means if you have 10 clerics and 40 stamina at most 3-4 stamina are going to be used but most of the time won't be (the stamina cost of casting enhance and holy might is neglible because you'd cast that whether you were using pots or not); so say it takes you 15minutes with pots its now going to take you 16 and a half minutes for each token if you just heal instead, so for 1 and half minutes your willing to spend that much more on pots not to mention the time it takes to run the pots in the first place. I'm just really confused why you would use pots for this boss...
Edit: This is all assuming the stats are the same if they are completely different then I can understand
Edit2: Just read Cruxis' post, but even with 8 clerics its not that much different, pots are just a waste of money for a relatively short time gain especially when you have to counter balance that time gain against the time running pots(and the possibility of someone deleting those pots).
Edited by Prophet, 05 January 2010 - 12:19 PM.
#29
Posted 05 January 2010 - 05:25 PM
I
/t prophet Maybe you should log on 1a and see if the stats are different. By your description i would say they are. For one, the poisons are 45 on 1a, and i'd assume it would be harder in other aspects aswell.
edit:so remind me again why you felt compelled to throw your two cents in on this topic? /wink
Edited by Apocalypto, 05 January 2010 - 05:55 PM.
#30
Posted 05 January 2010 - 06:41 PM
Obviously you have not played 1a as much as you think. Have you even done this boss on 1a? We take healing potions as well as mana crystals so that more stamina can be used to attack, thus making the boss take less time. And I have never done Infidel in less than 15 minutes, usually takes more time than that, depending on how many you can get to come.
Getting 10 people together (any fewer and it will drastically increase the time spent per token) for 3 hours and 45 minutes is not easy to do, but again you would not know this because you apparently have not done much on 1a that required a lot of people...
I'm still trying to figure out why you felt compelled to throw in your two cents on this topic.
Back on topic, it never made sense to me why a cleric token boss should be killed by attacking, as their main skill is healing..
The stats of the boss on 1a must be different to main, because I would not use pots at all, on the main one this would be ridiculous it doesn't hit anywhere near hard enough or fast enough to require pots for healing to save stam, in fact if you were to use pots this would save small amounts of stamina and barely speed the process up at all. Say your taking 10 clerics so with holy might that is 40 stam every 10 seconds. He hits 4 times every 5 seconds (Poisons on some attacks for 25 which is minute considering its every 30 seconds) his hits don't do much damage and most of them miss or are absorbed by armor. So remind me again why you would use pots? That means if you have 10 clerics and 40 stamina at most 3-4 stamina are going to be used but most of the time won't be (the stamina cost of casting enhance and holy might is neglible because you'd cast that whether you were using pots or not); so say it takes you 15minutes with pots its now going to take you 16 and a half minutes for each token if you just heal instead, so for 1 and half minutes your willing to spend that much more on pots not to mention the time it takes to run the pots in the first place. I'm just really confused why you would use pots for this boss...
Edit: This is all assuming the stats are the same if they are completely different then I can understand
Edit2: Just read Cruxis' post, but even with 8 clerics its not that much different, pots are just a waste of money for a relatively short time gain especially when you have to counter balance that time gain against the time running pots(and the possibility of someone deleting those pots).
You make it way to easy to slam..
Healing takes mana, so instead of taking the extra mana crystals to heal you take pots so you can spend more time attacking... And who he hits is completely random. You probably do it on main with however many 30+ Clerics. On 1a it is made up of mostly 25-30s which makes half of the clerics roundable. You really should stop trying to be the know it all, just because you have put how ever many years of your life into main. 1a is a "completely different game then main".
Basically, quit trying to tell people that they are retarded when clearly most people don't even try to tell you how much of and idiot you are because its just to easy. Just by saying "The stats of the boss on 1a must be different to main" shows that your ignorant enough to come on here and rant without knowing.
Edited by Guess, 05 January 2010 - 06:42 PM.
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