Just A Thought
#1
Posted 01 August 2009 - 01:58 AM
Clyde,Crook 1a, Tex multi
#2
Posted 01 August 2009 - 02:17 AM
Just to point it out, im not being an ass towards you. It's the people that point out that you dont "innovate" enough. Or you dont move your expert crit that is getting own'd by the grandmaster thief to enough different training spots. I love how they ignore the problems we so kindly point out with hatorade about our training practices or dedication. or even MOTIVATION!! WOOT WOOT. Always the person who is 'complaining' who is at fault.
Edited by Apocalypto, 01 August 2009 - 03:01 AM.
#3
Posted 01 August 2009 - 04:45 AM
Player Kills and Attacks would be based on a system using increments, gradually reducing the gap in between, and balancing the fights more and more. The numbers could obviously be tweaked, but this is something to go on and seems at least more balanced to me than the current system.
Level 28 & Under - 10 Levels
Level 29 - 9 Levels (Most go down every other level, but the double gain would compensate for it changing from 9 to 8 more rapidly. This is how I feel anyway)
Level 30 - 8 Levels
Level 31 - 8 Levels
Level 32 - 7 Levels
Level 33 - 7 Levels
Level 34 - 6 Levels
Level 35 - 6 Levels
Level 36 - 5 Levels
Level 37 - 5 Levels
Level 38 - 5 Levels
Level 39 - 5 Levels
Level 40 - 5 Levels
As I said, perhaps the numbers could be tweaked and some may even be against this system, but it seems like it would work out better to me than what is in place now. This would allow the player to ease into being able to kill lower levels, rather than just suddenly being cut off from so many kills.
Edit: After talking, 5 levels should be the cap.
Edited by Tyler, 01 August 2009 - 04:22 PM.
#4
Posted 01 August 2009 - 10:38 AM
For 1a;
I've always thought as soon as they hit 31, it should go from 10 levels, to 5. Melee classes get an extra stam at 31 or 32, for some a 6th, which means even with their regain alone, not full stam, they'll be rounding those lvl 21-25s with ease. If you round with ease, atleast have to use more than your regain k. Not to mention this extra stamina is 2 or 3 levels after their last stam gain, when it's usually 5-7 levels.
Level 31 and 26 duking, 32 and 27, 33 and 28, ect, works for me. Increments work aswell, though I think lvl 40s should be able to attack level 35s.
For main..the stamina gained isn't as early past arch, plus being able to only wipe half of someones party could be annoying. Aswell as the fact if someone kills you, you can still save some of your party, on 1a, if you die, your whole party dies basically. I'd have to say main should stay a 10 level limit past arch.
Edited by Cruxis, 01 August 2009 - 11:19 AM.
#5
Posted 01 August 2009 - 11:08 AM
#6
Posted 02 August 2009 - 01:17 AM
I made a character, and within 3 minutes or so I had joined an archmasters party, and was killed at least a dozen times. Fun times.
Edited by Walt, 02 August 2009 - 01:18 AM.
#8
Posted 02 August 2009 - 09:59 AM
It is a good thing none of you ever played when there was no level restrictions.
I made a character, and within 3 minutes or so I had joined an archmasters party, and was killed at least a dozen times. Fun times.
Haha, me too!
I then taunted them from town, and I would go down to the sewers and back up rapidly while he tried to kill me. I believe it was "Death"--an archmaster fighter at the time, in The Resistance.
I also had Lateralus track me around town for ages to hack me to bits, if I left.
These were kind of entertaining at the time, though I don't know what joy they got from it...
-Proverbs 4:7
#9
Posted 04 August 2009 - 08:21 AM
#10
Posted 04 August 2009 - 02:44 PM
He is more on topic with his reply than you are with yours. And his reply has everything to do with level restrictions, as there were none when he first started and had to learn how to dodge all characters, not just ones within a 10 level cushion.Forum ban for Gaddy for going off topic much?
Good times Gaddy, good times.
#11
Posted 04 August 2009 - 03:46 PM
#12
Posted 04 August 2009 - 05:49 PM
Level 31-40 is more like 31-50, shouldn't the pking the balanced that way and treat 35 as if it's lvl 40? The only defense I've seen is "it's always been that way, and it's even been worse, we had to deal with it, so should you."
Of course changes are bad..oh wtf, when did we get pacifists and berserkers and more than 3000 squares ingame?
Don't be against change simply because you had to go through what's being taken away, it's called progress.
#13
Posted 04 August 2009 - 06:00 PM
If the problem is higher levels taking down people much lower then them, then who says simply making it impossible is the only solution? How about adding penalties to killing something that's X levels below you etc. You are still allowed, but there would be consequences, which for now, could be practically anything.
Every thread lately has been one team trying to push it through and another team pushing it back. How about we all start pushing it towards a common goal?
But sometimes they don't make sense
Refrigerator
#14
Posted 04 August 2009 - 06:32 PM
People seem to be against most changes, especially to pking. Pkers want to be able to go and kill someone without much effort or any consequence, the only effort that is put forth, and has been stated to me by a few that they enjoy it more than the actual killing, is the hunting. That's what Nightmist has become for them. Sadly a majority of 1a are like this, and adding any kind of consequence that matters to a lvl 35, will mean the lvl 35 loses out more than the lvl 25 he pks, unless the 25 has a nice chunk of change on him. So it really can't be anything that relates to actual gameplay (a lvl 35 losing 500k exp like a lvl 25, will not matter much at all, and even losing that much, would take pking to be about -1000 pod)
The only thing I can think of that wouldn't effect the 35s very much, but still deter them from pking..is time of play. Maybe for every level under 5 you pk someone, you spend another second on the ethereal plane? (e.g. if you pk someone 10 levels under you, you add 5 seconds to the ethereal plane, if it's 5 levels under you, you add no time). Everytime you die and spend your time on the plane, it is reset back to whatever your level is, unless you pk more
I have my doubts about it, but you motivated me to post this idea. God speed sir
Edit: Sorry if this idea is too Rev like.
Edit2: I just came up with this one, although I wouldn't say it's as good.
Maybe there's a way that if you pk someone, you do half damage on them for the rest of the hour, and keeps going in that fashion, 1/4, 1/8, ect until the next hour starts, to stop from pking the same person over and over. People would still just gang up on you, and with 4 or so people, you'd need to be pk'd by them around 15 or so times before they'll all doing 1/8 damage or less on you, and by that time, the hour would probably be close to a close.
Edited by Cruxis, 04 August 2009 - 06:52 PM.
#15
Posted 04 August 2009 - 07:12 PM
Maybe there should be some cool off time once a pker passes a gaurd in one of the cities. 1 pk gets you a certan amount of time in that towns jail, 2 gets you more, etc, etc. I myself would have no problem with a solution something like this. You l=kill someone, you get tossed in jail once a gaurd spots you.I thought about consequences to pking instead of making it impossible, but I didn't think it'd work out well.
People seem to be against most changes, especially to pking. Pkers want to be able to go and kill someone without much effort or any consequence, the only effort that is put forth, and has been stated to me by a few that they enjoy it more than the actual killing, is the hunting. That's what Nightmist has become for them. Sadly a majority of 1a are like this, and adding any kind of consequence that matters to a lvl 35, will mean the lvl 35 loses out more than the lvl 25 he pks, unless the 25 has a nice chunk of change on him. So it really can't be anything that relates to actual gameplay (a lvl 35 losing 500k exp like a lvl 25, will not matter much at all, and even losing that much, would take pking to be about -1000 pod)
The only thing I can think of that wouldn't effect the 35s very much, but still deter them from pking..is time of play. Maybe for every level under 5 you pk someone, you spend another second on the ethereal plane? (e.g. if you pk someone 10 levels under you, you add 5 seconds to the ethereal plane, if it's 5 levels under you, you add no time). Everytime you die and spend your time on the plane, it is reset back to whatever your level is, unless you pk more
I have my doubts about it, but you motivated me to post this idea. God speed sir
Edit: Sorry if this idea is too Rev like.
Edit2: I just came up with this one, although I wouldn't say it's as good.
Maybe there's a way that if you pk someone, you do half damage on them for the rest of the hour, and keeps going in that fashion, 1/4, 1/8, ect until the next hour starts, to stop from pking the same person over and over. People would still just gang up on you, and with 4 or so people, you'd need to be pk'd by them around 15 or so times before they'll all doing 1/8 damage or less on you, and by that time, the hour would probably be close to a close.
Or, something along the lines of what you where going at. You loose some exp everytime you pk someone. A person who pks like myself may have to stop pking for a short time to make up for lost exp if I happen to find a party along the way and get a few kills.
Edit:
Maybe even a gold penatly could be taxed on after you kill someone?
Edited by Walt, 04 August 2009 - 07:16 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users