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Achievement Suggestions


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#1 Crane

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Posted 12 July 2009 - 01:52 AM

I know they've just been introduced, but I have a handful of achievement suggestions if staff are interested:


Both servers:

Trophy Hunter - kill 100 different types of monster. (If possible, 50 for a Pacifist)
Genocide - kill 10,000 of any monster
You are a Legend! - Reach level 40


1-alt only:

Co-operative Crafter - Craft a Cobalt Bow


multi-alt only:

Patient One - Craft a Flawless Crystal Shard
Who Disturbs my Slumber - Defeat the Sleeper
Meet the Champion - Earn a Coliseum Statue


Will try to think of some more in time. Also, can it be made so buying a Trinity Blade and Scepter of Balance award you with Wilder Riches as well?

Edited by Crane, 12 July 2009 - 01:55 AM.

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#2 Masta

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Posted 12 July 2009 - 12:08 PM

This won't be possible without the dreaded C word BUT

Many coli bosses are NOT do-able on 1alt on the same crit. Ie I can only fight guruk with my fighter...

No-one would craft a cobalt arrow in a month of sundays crane. Imagine crafting three? Then the bow?

I do like your other suggestions especially the crafting a flawless shard :P

Edited by Masta, 12 July 2009 - 12:09 PM.


#3 Crane

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Posted 12 July 2009 - 03:58 PM

It was why I suggested that the Coliseum Statue is multi-alt only, and the Cobalt Bow is 1-alt only because it truly is a great challenge.

A few of them made it into the game, although with the "kill 100 different types of monster" still being 100 for Pacifists (I don't think it's possible with that class - Europa made 74!), as well as reaching level 10 and having to kill the King of the Magimoxes (I quite like that one). Thanks JLH.

Probably still needs some work, as a number of the achievements aren't applicable to 1-alt. It's impossible to get all of the bosses due to class restrictions, but this might be the intention so you can get as much as you can. I'm guessing it would be too much hard work to go over the entire list of bosses and class-restrict them, especially when some of the more recent bosses, like the Locksmith, have tricks that can be employed in order to get the kill on a crit that isn't meant to harm it (e.g. Getting the Drider Warlord on a Thief, or the Locksmith on a Paladin).


ADDENDUM:

Just a new one that sprung to mind... requires coding though:

How about a character gets +10 points on the character score for each completed achievement. This would give players something in return for committing suicide with a Reduction Agent (even though you would lose 25 points for withdrawing 25k to buy it, unless you happen to find an Unknown Brew that's a death potion)!

Edited by Crane, 12 July 2009 - 09:18 PM.

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#4 Masta

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Posted 12 July 2009 - 04:07 PM

Yeh server reset again. I lost 300 Brews I had dropped to fight guruk today. I meant the individual bosses sorry Crane not your suggestion.

Ie It says Masta has yet to Kill Demilich. Which he will never succeed in doing.

#5 Sarah

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Posted 12 July 2009 - 06:37 PM

It is possible to get all the colliseum boss kills on all on one character though, at the present time, because if you reset your character the achievements don't reset.
I don't know if this was intentional or not, just thought I'd point it out.

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#6 Oracle

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Posted 12 July 2009 - 06:40 PM

I expect that was unintentional and will be changed to be honest, but I'll point it out to the admins ty :P

#7 Sublime

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Posted 12 July 2009 - 07:53 PM

Big Spender - Buy a shop item worth 1 million gold.
Honesty is the best policy - Complete a trade via the trade system.
Decked out! - Fully equip your character.


EDIT - Also, once all of the bugs are worked out and people can complete the list's provided, i think they should be rewarded with a small prize at the end of their lookover, something like - "he is in a healthy condition. Sublime has completed all achievements!"
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#8 Crane

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Posted 12 July 2009 - 08:32 PM

"Decked out" is a decent proposal; both it and the 'honesty' one would be simple to complete but the latter might act as a good guide.

It isn't actually possible to complete all the achievements, because new ones will likely be introduced with new areas and bosses, and even if they didn't, there are still issues of class and level restrictions for some bosses.

I hope it's not too late, but I would like to rename the Flawless Crystal Shard one to "Diamond in the Rough" rather than "Patient One"... don't know really. This system has so much potential and versatility!

Besides the character point awards (not sure if +10 is too high or not, especially with boss achievements), might a new entry in the profile that reads "Achievements: 0" be permissible, replacing the 0 with however many achievements have been completed? So you can share your achievement progress with others (although not exact details).

To be honest I probably shouldn't rush the staff who are still trying to iron out the bugs in it!



Oh, I would advise removing "Witch" from the achievements boss list, because that's a quest boss, and possibly add "Scarlet Daggers Informant", because while that boss is very easy, it is sometimes missed, so the INCOMPLETE will be looming over you for eternity!

ADDENDUM:

Question... why is the King of the Magimoxes a separate, special achievement and not a regular boss achievement? Just to make it stand out more because he's so hard to find in, or as a subtle way to get players to collect more shards?!


ADDENDUM DUO:

Sorry for being on a role today, but just a couple to complement reaching level 10, namely to mark the milestones in levelling:

Bow before the Master - Reach level 30
The Upper Echelons - Reach level 35

(And I would still like to propose the level 40 one again).

Edited by Crane, 12 July 2009 - 09:22 PM.

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#9 Masta

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Posted 12 July 2009 - 09:19 PM

+1 to about everything on that list.

The Bunny one is having 1alt players in a frenzy in the meadow lol:D

Would like to ask what the plans are with 1alt and multi, whether staff think the lists will differ (As they need to)

Cheeky edit - best player in class (Ie best ranger / thief / fighter) Would be a nice touch. Would be graded on experience

Edited by Masta, 12 July 2009 - 09:22 PM.


#10 Crane

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Posted 12 July 2009 - 09:24 PM

Unless I'm mistaken, achievements can't be taken away again after they're rewarded, or at least they shouldn't be unless you reset the character, so one that's based on the best in the class is too volatile, if you ask me.
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#11 JLH

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Posted 13 July 2009 - 12:46 AM

some good stuff here, i'll keep an eye on this thread
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#12 ice_cold

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Posted 13 July 2009 - 02:16 AM

what about visiting places?

Visited the Troll Under the Bridge... could be interesting for some of the less vistied areas in game, have people running all over nightmkist trying to get achievements or 1 achievement with numerous places i.e. Visit the troll, look over harabec city, visit the cabin. could be an achievement and you would have to visit the troll under the bridge, the tower in harabec castle, and the abandoned cabin south on resthaven

One for time too. I would say 100 days of game time. one for being on a full day would be cool too.

an achievement for thunderbomb would be nice too, since thats pretty much the hardest thing in alchemy or one for the templum venen)um

To wrap this up:

Visited the Troll Under the Bridge
Has seen what Nightmist has to offer (for visiting numerous places, i would say 5-6)
The real world isn't for me (for having 100 days play time)
Who needs sleep (for being on 24 straight hours on a crit)
Alchemy Master (for creating thunderbomb)
Expensive ride back home (for creating templum venenum)
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#13 Crane

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Posted 13 July 2009 - 09:18 AM

Templum Venenum is dropped by the Sleeper sometimes, so I'm not sure if "Expensive ride back home" would work or not, but nothing drops the Thunderbomb and that's probably the hardest recipe out there. "Who needs sleep" is, if you ask me, a bad idea because of the risk to players' health. True, if they want to stay up playing Nightmist for 24 hours straight, that's their choice, but it shouldn't be condoned or encouraged.

"The real world isn't for me" and "Has seen what Nightmist has to offer" are cool ones.


Jewel Miner - collect 5 different raw gems.

Black Sapphire, Amethyst, Dragons eye Gem, Giant Aquamarine, Large Emerald, Sapphire Gem (not the shard), Small Ruby, Wraith Essence (dubious)

Edited by Crane, 13 July 2009 - 09:30 AM.

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#14 Pandilex

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Posted 13 July 2009 - 12:10 PM

The genocide / kill different types of monster were on the list already but weren't implemented until the last reset :P

Some good ideas there.

Once the bugs are straightened out, the achievements will be altered so they are ALL obtainable, and no resetting will be required. In fact, resetting will probably wipe your achievements in the future.

One or two achievements are not implemented, sadly the blow yourself up with a potion one I don't -think- is implemented and I forgot people would try blowing themselves up lol...
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#15 Masta

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Posted 13 July 2009 - 03:03 PM

Quick query to Crane, You say Raw Jewels in the description but Sapphire Gem is crafted not raw? Perhaps leaving it as shard wouldn't be bad as there are Aquamarine, Sapphire Ruby and Essence aren't exactly easy to come by.

#16 Crane

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Posted 13 July 2009 - 03:22 PM

Heh, nice coincidence there, Pandilex.

Good point regarding 'raw' jewels. I disregarded the Sapphire Shard because it's a shard, not a gem. Mind you, it isn't watertight because the Orc's Granite is considered a 'Gem' but is otherwise just a lump of rock (and should probably be counted on 1-alt, as it doesn't have other uses).

If too many achievements are created, might it be an idea to split them into several categories? Even if just 'easy', 'medium' and 'hard' or something. I still think awarding character points for completed achievements would be a nice incentive and may help to tip the balance of the score away from stored gold a bit more.


Another idea:

Extreme Warrior - Have at least 21 Strength and 21 Dexterity (not using spells). (You should keep this award even after you remove the items that give you the required stat boosts)


EDIT: Clarified award, in case one jumps to 22 Dexterity as opposed to 21, say.

ADDENDUM: Should probably exclude Mages and Pacifists from that one, as they don't require Strength or even Dexterity that much. Maybe Clerics too...

Edited by Crane, 13 July 2009 - 03:29 PM.

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#17 Sublime

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Posted 13 July 2009 - 04:35 PM

If too many achievements are created, might it be an idea to split them into several categories? Even if just 'easy', 'medium' and 'hard' or something. I still think awarding character points for completed achievements would be a nice incentive and may help to tip the balance of the score away from stored gold a bit more.


I like the idea of having multiple categories, adding some class specific achievements would be very cool to go along with what we have now.

Why not take each set of achievements, and split them up into 4 categories (not including the boss achievements) named "Apprentice, Expert, Archmaster and Grandmaster." Giving you plenty of things to do while you level your char, this could come especially handy at higher level when there isn't as much to look forward to, other than making gold and training.

I think adding character points for completed achievements is a good idea, but i wouldn't have any achievement add more than 5 points, as we really don't know how many achievements will be added in total, you could be giving people very high character scores just for finishing achievements, when those who actually hold a few million gold in the bank can be left in the dust after the achievement of getting that gold to begin with.
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#18 Crane

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Posted 13 July 2009 - 05:22 PM

Agreed... 5 points sounds much better than 10. With all the achievements, especially boss kills, it quickly adds up. I had thought about just 1 point, but that's almost not worth it, especially if you've been PKed a few times.

ADDENDUM: You might be out of luck unfortunately, Walt, as it is still buggy and under testing, and like beta software, the creators can't be held liable for its use. I'm also wondering if it would account for throwing a bomb at yourself rather than simply using it.


ADDENDUM DUO: Regarding what Pandilex said... would it be the likes of class-restricted or weapon-restricted bosses (like the Drider Warlord) who get purged from the list? And what will happen to level-restricted bosses? Part of me thinks it will be a nice case of "tough luck" if you failed to get a low-level boss on your list before levelling up, although admittedly some low-level bosses, like the Bristlemane Wolf, were introduced after I passed level 15.

If Pacifists are to have achievements too that are all obtainable, they may have to have a different list, as most of the bosses aren't undead, several of the new areas are locked out to them, and there aren't 100 different kinds of undead monsters for them to take (even 50 is very hard, but doable, I think)... they also have some challenges unique to them, namely Aglon the Scourge and Ganymede. I hope I'm not over-complicating and over-analysing this!

Edited by Crane, 13 July 2009 - 06:39 PM.

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#19 Crane

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Posted 13 July 2009 - 10:11 PM

Just an expansion on the achievements, although this one may be a bit too awkward to program, although I'm sure there's a way.

Some achievements are harder to get than others, so perhaps those are worth more character points upon completion?

For example, if most are worth 5 points... (the black would be white in-game)

* Sugar Rush - Eat 10 cookies
* Pest Control - Sell 100 rabbit furs
* Expensive Tastes - Use 10 Nightshade Elixirs
* Sugar Honey - Give a cookie to 5 different members of staff (25 points)
* Just the Usual - Local in 10 different taverns
* Meet Your Maker - /wave to JLH & Pandilex (10 points)
* Loyal Nightmistian - Log on during the month of Nightmist's anniversary
* Gladiator - Win a mosh event
* Triplex Champion - Win the Triplex (10 points)
* Wild Riches - Win the jackpot using the slot machines
* Wilder Riches - Purchase a Cobalt Staff of the Winds (10 points)
* Absent-Minded Alchemist - Blow yourself up with a potion
* What lurks below - See what lurks beneath Boar's Tusk Inn (25 points)
* The Cake is a Lie - Use your crafting skills to create a delicious cake (25 points)
* Brown Trouser Time - Put on a pair of brown trousers
* Homicidal - Obtain 1000 player kills (50 points)
* Coming of Age - Reach level 10
* Trophy Hunter - Kill 100 different types of monster (10 points)
* Genocide - Kill 10,000 of a single monster (25 points)
* Too Old for Fairy Tales - Kill the King of the Magimoxes (10 points)
* Bow before the Master - Reach level 30 (10 points)
* The Upper Echelons - Reach level 35 (25 points)
* You are a Legend! - Reach level 40 (100 points)
* Diamond in the Rough - Craft a Flawless Crystal Shard (50 points)
* Who Disturbs my Slumber - Defeat the Sleeper (50 points)
* Meet the Champion - Earn a Coliseum Statue (100 points)


(For 1-alt)

* Co-operative Crafter - Craft a Cobalt Bow (100 points)

(There might be a neater way of displaying the points value)

Might it be worth putting an asterisk and a space before each achievement in the list, as done above, so it still looks neat when ones scroll onto more than one line when displayed?

Edited by Crane, 14 July 2009 - 12:36 AM.

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#20 Sublime

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Posted 15 July 2009 - 12:59 AM

Totally agreed, some achievements are naturally going to be harder than others, some type of a swinging point system could work well.
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