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I don't mind seeing some expensive items put in game, but realize that it does then limit the kind of new boss drops that we can introduce. I'd rather see more difficult 31+ areas/bosses put into play than just a gold sink. --Trevayne
This is following on from that quote under "Suggestions For Multi". I'm not sure if Trevayne or another area designer has an area in the works (I started designing a kind of quest area, but since staff haven't mentioned anything to me privately I'm assuming that it's a no-go), but "Medora's Area" is the only one that I know has been in development for some time.
Anyway, I am wondering if it's an idea to have the player-base suggest item designs for the area's boss drops, and the best ones get implemented, with or without minor modifications. The area's general theme may have to be described (even if quite vague) so the item designs are more likely to be fitting.
Edited by Crane, 14 February 2009 - 05:51 AM.