Player Killing Level Restriction
#1
Posted 30 January 2009 - 03:10 AM
On 1a, you have virtually no chance on a level 20 to defeat, let alone survive a fight with a level 30. Not only because of the level/hp advantage, but also because the level 30 is using equipment two sets above the level 20.
Seeing as characters get new equipment pretty much every 5 levels, I think it would make for better PvP’ing competition if at best a person could only attack a player one equipment set below them, and only be attacked by players one equipment set above them. Again, you get a new equipment set every 5 levels, with the exception of some items, thus the within 5 levels restriction.
The character difference between say a level 25 character and a level 35 character is even more dramatic due to all the double gains, and the level 25 has basically no chance.
At the least, when a character reaches level 30+ their level restriction should change from 10 levels to 5 levels to counteract the huge advantage they receive with the double gains and extra stamina. I think it makes sense to change the restriction for all levels though, to make for more competitive fights and basically no cake pks.
Thoughts?
#2
Posted 30 January 2009 - 03:23 AM
#3
Posted 30 January 2009 - 04:21 AM
Not supported.
Retired... Now I know how it feels to quit NM and troll forums.
#4
Posted 30 January 2009 - 04:25 AM
#5
Posted 30 January 2009 - 04:32 AM
I think 10 levels is enough for a player to say "Hm.. My training could be interrupted. And I'd prolly get clicked/rounded and lose this hard-earned exp and all this gold! Better be more careful"
IMO
Retired... Now I know how it feels to quit NM and troll forums.
#6
Posted 30 January 2009 - 04:43 AM
For 5 levels a player would say "At least I have a chance to defend myself outside of town."
Whereas at 10 levels a player might say "I've got no chance, I'd get clicked/rounded if I go out of town."
Lol it's just giving the person a chance. Players would still have the advantage with more hp's, and the next set of equipment.
#7
Posted 30 January 2009 - 04:56 AM
Supported.
#8
Posted 30 January 2009 - 05:05 AM
Honestly doesn't really make a difference to me either way, but I had thought the within 10 levels restriction was to make fights more evenly matched, and the lvl 5+ for PvP was to protect noobies. On main, where the level requirement first came into play, a person could be on a party of lvl 20's and still have a chance vs. a couple level 30's. Over here it's 1v1 and the character really doesnt stand much of a chance if it's that far below the attacker.
For 5 levels a player would say "At least I have a chance to defend myself outside of town."
Whereas at 10 levels a player might say "I've got no chance, I'd get clicked/rounded if I go out of town."
Lol it's just giving the person a chance. Players would still have the advantage with more hp's, and the next set of equipment.
Agree.
And Clay.. A character over level 30 that has gained its extra stam can easily take out any level 30. And for some classes that comes as soon as level 31. So even being 1 level lower then someone else could make a dramatic difference, being 10 is just insane.
Edited by Dekade, 30 January 2009 - 05:07 AM.
#9
Posted 30 January 2009 - 05:08 AM
Regardless, 1a is a pk server. 10 lvl limit is more then enough to protect the noobs. This is a jump towards nopk. IMO a jump in the wrong direction.
I voiced my opinion, that's where I stand.
Retired... Now I know how it feels to quit NM and troll forums.
#10
Posted 30 January 2009 - 06:25 AM
In my many journeys through out the realm I have found there are literally hundreds of little squares way off out in no mans land you can train. Go out and explore. Yes the swamps are the best exp for lower levels. But it is also one of the biggest pk traps ingame.
#11
Posted 30 January 2009 - 08:32 AM
No reason at all to change the current system.
In my many journeys through out the realm I have found there are literally hundreds of little squares way off out in no mans land you can train. Go out and explore. Yes the swamps are the best exp for lower levels. But it is also one of the biggest pk traps ingame.
Just to point out. That as there are many places to go explore, some/most of these are hard for a lvl 5-15 character to get to as to where the predator level 15-25 can do it easy.
#12
Posted 30 January 2009 - 08:46 AM
#13
Posted 30 January 2009 - 12:02 PM
I do not support this just because I played when there was no level restriction and had to deal with possible pks from any character from lvl 1-30. I did not support the level restriction when it was put into place, even though I had no great parties to protect myself with.
If you are really concerned with being pked by anyone, then train in the arenas. The arenas are an alternative to being pked. It is safe, you gain gold, and low and behold, you do not loose any of the foremntioned things already stated. Now you will say arena training is bullnuts, and it takes so very long. I agree, but the good stuff is outside town(exp/gold) so there is great risk/reward for exploring.
The spider tunnels are also lvl restricted too. You will not be pked by anything higher then a level 22 character down there. so basically you are pretty safe from level 1-22. The swamps are also level restricted, and you will not be attacked by anything higher then a level 25.
Maybe someone can go to Jahana and reinvest in the deserted town, and open up just the training arenas, giving 15-25% of the exp and gold from the "real" desert.
Maybe players and staff can come together and see if an area that is already in place can be set to a lvl 26-30 cap. Or better yet, why not take the pking factor out altogether. Because if this is put in, that is surely the next step.
Yes, my opinion is biased because I do pk. But this is my opinion, and I am entitled to it.
#14
Posted 30 January 2009 - 03:55 PM
Frankly I'd support removing all the level restrictions too. /shrug
#15
Posted 30 January 2009 - 05:40 PM
Supported.
For all those that log on to PK, why dont you think of it this way....
You carry on PK'ing lowbies with something double their lvl it drives them out of the game.
You carry on Pk'ing lowbies your gonna mess up the playerbase.
You carry on PK'ing YOU WILL HAVE NOBODY LEFT TO PK.
Whats 5 lvls if you think you can take on -Anybody-?
Edit: Would also like to add... People enjoy playing the game, why should you go ahead and spoil their fun by hunting people 24/7?
I no longer do things on nightmist no more but sit around and chat to people, i just hate that wherever you go you have a party of 2-3 people running round hunting.
IMO all clans should be deleted and leave lvl restriction as it is.
Edited by Cadabra, 30 January 2009 - 05:46 PM.
#16
Posted 30 January 2009 - 05:42 PM
Frankly I'd support removing all the level restrictions too. /shrug
Then start a post about that and lets improve the game rather then step yet another step backwards.
#17
Posted 30 January 2009 - 05:44 PM
edit: i dont see what it would hurt, still, though.. but at the same time, i dont know that it would have enough positive impact to change.
edit2: in response to matty's "no clan" idea, i agree that would be awesome ..
Edited by Achilles, 30 January 2009 - 05:51 PM.
#18
Posted 30 January 2009 - 05:46 PM
#19
Posted 30 January 2009 - 07:49 PM
As for the whole no clan idea, that'd not matter as all of the clans would just /nopk their friends and use a different chat as their clan chat.
#20
Posted 30 January 2009 - 09:02 PM
This isn't meant to be an attack on high level characters, only to make fights more evenly matched. Our friends shouldn't need our help if the person attacking them is only a maximum of 5 levels higher (or below) them and they should be able to hold their own or at least have a chance. Worst case scenario the attacker has equipment set better than them, along with five levels of hp/mp and possibly one stamina. Obviously there is a grey area though, seeing as not all equipment comes perfectly every five levels. There's a similar grey are with stamina gains. As a whole though, this would only create better fights, and sadly for some of you, eliminate your method of attaining your pks.
I do see somewhat what you mean though deadman with the level 35+ characters, or really even with any characters above level 30. As characters climb the ladder there are fewer and fewer characters as high a level as them. With the majority of players hovering around level 30ish there's a fair chance that if our friends are being attacked by a party, that some, if not the majority of them, could be too low of level for us to help them on our main characters.
A solution for that? I'm not sure I have one. What I do know though, is that people keep lowbie characters right now for the purpose of pking players that are below their main characters 10 level restriction. All that this would do is make people create or buy characters for a smaller window of levels if they wanted to partake in those fights.
Bottom line is that this would make fights more competitive. Something I think would be a great thing.
#21
Posted 30 January 2009 - 09:23 PM
Lvl 30-40 is basically 30-50 because of double hp/mp gains and stats, bar stamina.
That is probably why people want a 5 lvl limit instead of 10, because a lvl 35 against a 30 might as well be a lvl 40 against a 30, anything lvl 36 or above is way too much for an arch to handle. A lvl 36 of any damaging class can round any lvl 30 effortlessly. The only exception is a thief assassinating a zerk, because the zerk isn't an armor dependent class, thieves main attribute is useless to them. Even so, a simple hance would change that.
Being fair, there should be a 10 lvl limit from 5-30, but a 5 lvl limit from 31+ (i.e., 31 can only attack 26, and so on).
I don't support all pking being 5 lvls apart, but for lvl 31+ I do.
Kinda supported.
(This will..slightly keep thief users happy, and zerks, for they both get an extra stam at 35. As such they can ezpk anything 1-5 levels below them and still keep a decent fight for anything higher level. The trend used to be keep a lvl 25 for pking the just about everyone with ease, aslong with having their highest character, an easy feat. With this it would be keeping a lvl 25, and 35, and your highest lvl character, which, odds are, is 35 anyway)
Edited by Cruxis, 30 January 2009 - 09:37 PM.
#22
Posted 30 January 2009 - 09:58 PM
Honestly, one of the worst ideas I have ever seen try to be pushed across, to put it as lightly as I can. All the 5 level restriction does it make it so those that have high level characters can barely pk at all or do anything to those that are picking on our friends, it'd be abused simply put. In my opinion it's just an attack on those that have high level characters because those that don't can not do the damage we can and are jealous. We don't want 1alt to be a nopk server which is what this would be a step in the direction of. It'd ruin the whole idea of the 1alt server because those with level 35+ would have to make another character just to be able to help their clan or their friends out when they are being pked by lvl 29 and below. It's one of those if you can't contend with them try to hinder them as much as you can. Find better places to hide and train at low times of the enemy, it really is not that hard.
As for the whole no clan idea, that'd not matter as all of the clans would just /nopk their friends and use a different chat as their clan chat.
that would be a pretty good point if the other people posting didnt have high lvl characters too... and i am ever so jealous of you tony .... but anyways i agree, "moose"-a nopk..... and i also agree that it would be abused to pk lower crits at crystal giant, or even just training, and bigger players could not defend the attackers... but idk, i dont really see it as an attack at us people with higher lvls at all.. guess he got a lil deffensive .. but ya, not a bad idea in theory, but i think it would be a pain tbh..
#23
Posted 30 January 2009 - 10:00 PM
#24
Posted 30 January 2009 - 10:24 PM
I don't really see any problem with pking with levels 5-30, butttt
Lvl 30-40 is basically 30-50 because of double hp/mp gains and stats, bar stamina.
That is probably why people want a 5 lvl limit instead of 10, because a lvl 35 against a 30 might as well be a lvl 40 against a 30, anything lvl 36 or above is way too much for an arch to handle. A lvl 36 of any damaging class can round any lvl 30 effortlessly. The only exception is a thief assassinating a zerk, because the zerk isn't an armor dependent class, thieves main attribute is useless to them. Even so, a simple hance would change that.
Being fair, there should be a 10 lvl limit from 5-30, but a 5 lvl limit from 31+ (i.e., 31 can only attack 26, and so on).
I don't support all pking being 5 lvls apart, but for lvl 31+ I do.
Kinda supported.
(This will..slightly keep thief users happy, and zerks, for they both get an extra stam at 35. As such they can ezpk anything 1-5 levels below them and still keep a decent fight for anything higher level. The trend used to be keep a lvl 25 for pking the just about everyone with ease, aslong with having their highest character, an easy feat. With this it would be keeping a lvl 25, and 35, and your highest lvl character, which, odds are, is 35 anyway)
^Agreed. I think that the 10level limit should be kept from levels 5-30 as explained above and should be changed to 5levels at level 31+ as explained above. This keeps the 1a server from going to a "Nopk" bullnuts.
If not I like Walters idea of a 25-30 area.
For Tony.
"All the 5 level restriction does it make it so those that have high level characters can barely pk at all or do anything to those that are picking on our friends, it'd be abused simply put."
So your saying all you do is run around on you lvl 36 thief and pk level 26's? Or do most of you kills not come from someone who is level 31 or higher?
"It'd ruin the whole idea of the 1alt server because those with level 35+ would have to make another character just to be able to help their clan or their friends out when they are being pked by lvl 29 and below."
Your telling me people don't already have crits in there account they can log on to so that they can kill characters that are -10level from their mains?
Edited by Dekade, 30 January 2009 - 10:26 PM.
#25
Posted 30 January 2009 - 10:32 PM
#26
Posted 30 January 2009 - 10:36 PM
I don't understand how people wouldn't see this as a good idea. Are people seriously that worried about fighting people only five levels below them rather than ten?
#27
Posted 30 January 2009 - 10:37 PM
Also, "Once again seems those complanining are those without higher level characters so it won't hurt them only their competition. The idea is not needed, there should be no level limit on pking."
I'm pretty sure the person who even made the topic is a level 34 druid.
#28
Posted 30 January 2009 - 10:42 PM
Yeah one person is level 34, mostly the rest are not. It's not about flexing our "muscles" but why should our pking rights be hindered just because we worked our butts off to get to a high level. You can do the same exact thing, just you aren't hiding well enough or something that us high levels can find you and kill you.
#29
Posted 30 January 2009 - 10:48 PM
Not to mention that you agreeing with the fact that most your kills do come from level 31+ makes one of your "strong" points invalid.
Learn to read Tony. And thanks for posting that in fact most your pk's do come from level 32-35.
Edited by Dekade, 30 January 2009 - 10:49 PM.
#30
Posted 30 January 2009 - 10:53 PM
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