Edited by Lethal_Dose, 22 October 2008 - 05:17 AM.
Cheaper Clan Rooms
#1
Posted 22 October 2008 - 05:14 AM
1 last taste to mourn & cry
Scores & shoots, the lights go dim
Just 1 shot to do him in
#2
Posted 22 October 2008 - 05:18 AM
supported
Love is a 36' carbon tip chainsaw and rib spreaders....nuff said.
#3
Posted 22 October 2008 - 05:27 AM
Dude 1alt
Edited by Kratos, 22 October 2008 - 05:30 AM.
#4
Posted 22 October 2008 - 05:33 AM
coding shouldn't be much ofa problem. only the gold values have to be changed in the code (if it's an incremental calculation then it's not hard to change either. just make the incremental value smaller). hardest will be finding a good value for the rooms.
#5
Posted 22 October 2008 - 06:54 PM
*sniffles*
Mike what a wonderful idea! supported!
#6
Posted 22 October 2008 - 07:01 PM
It's not like we even have 10 crits to use, but I'm not gonna ask for 1/20th of the price, 1/2 is good enough ;p
Of course then all the exspensive bought items, aswell as bought clan houses would disrupt the playerbase and they'd be calling bias everywhere, so I see niether happening.
Then again, without an alt limit even (20+ chars), cobalt was just a booby item that wasn't meant to be bought. Though when only 1 crit is allowed, people are still managing to buy them with some time. If coblalt wasn't meant for a game where you can log on 20+ alts, and people using 1 character can eventually afford it, is there any problem with gold making?
Anyway, basically everything that would be said for clan houses applies for all items ingame, prices are all from main, should everything be decreased? Probably not, but I'm all welcome of making the game easier.
Edited by Cruxis, 22 October 2008 - 07:03 PM.
#7
Posted 22 October 2008 - 07:12 PM
Gnarkill- Multi and 1a
#8
Posted 22 October 2008 - 08:50 PM
You guys have been doing fine this far with the same ratio of increase no reason for it not to keep going that way. Most people only use 1-3 main crit, so thats only 1-3 crits to full equip and level on average, and there already has been how many? Atleast 2 cobalts that I can think of off the top of my head that have been bought could be more by now... you guys don't seem to have any problem making money. Im sure you guys can think of a different way to handout/sell clan house rooms. Why not have a set ammount the player has to pay not matter the cost of the room? Like they must atleast donate 150k (first ammount that came to my head) + the cost of what ever they want the room to be? The 1alt sever is based on teamwork right? Then why not help out your other clan members if you don't want them to pay so much?
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#9
Posted 22 October 2008 - 09:16 PM
on CH rooms..
Far to many ingame to change now..
On leveling...
If cobalts are ingame the system is not to poor to pay for leveling.
So I say not supported on either....
Elf
Meeting you was fate,
Becoming your friend was a choice,
But falling in love with you was beyond my control..
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