Opal Spheres
#2
Posted 04 May 2008 - 11:23 PM
-Proverbs 4:7
#5
Posted 21 May 2008 - 01:57 PM
Piggy Or Derlok ingame
#6
Posted 21 May 2008 - 02:19 PM
And there's.... there's even screen-shots!
Omgz0rs.
#7
Posted 21 May 2008 - 03:17 PM
xxx
#8
Posted 21 May 2008 - 03:20 PM
#9
Posted 21 May 2008 - 04:08 PM
#10
Posted 21 May 2008 - 07:23 PM
Main crits:
Crane
Europa
Don't kill the
#11
Posted 21 May 2008 - 09:49 PM
Kudos to Simon.
As I understood it, Opal Spheres is a completely different realm/game.
Retired... Now I know how it feels to quit NM and troll forums.
#12
Posted 21 May 2008 - 09:50 PM
-Proverbs 4:7
#13
Posted 22 May 2008 - 01:26 AM
#15
Posted 22 May 2008 - 11:06 AM
Pandilex was banned.
Pandilex left the game.
ggpwnedkthxbai
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#16
Posted 22 May 2008 - 11:28 AM
Piggy Or Derlok ingame
#18
Posted 22 May 2008 - 03:56 PM
Make the black = purple, grey = hot pink, lettering = white.
Retired... Now I know how it feels to quit NM and troll forums.
#19
Posted 22 May 2008 - 06:40 PM
Gnarkill- Multi and 1a
#20
Posted 22 May 2008 - 09:50 PM
looks like nm and rev did teh seckz.. interesting.
I was gonna say that when I was looking at the pics
But yet again, text based games all look the same since theres a limited amount of things you can put on the client
Piggy Or Derlok ingame
#21
Posted 22 May 2008 - 10:06 PM
Anyway...
I'm a little curious about Opal Spheres now, being around at the time it was actually being developed with Valerie (I think her name was), or something that began with V, and she was the artist if I remember correctly. Her husband played aswel but for the life of me I can't remember who it was. I'm pretty sure they also played Deity Online, the first version. I was going to continue development myself on Deity Online 2, but Sepherus lost the server code and Moonripper deleted his copy, and Thor was nowhere to be seen.
Anyway, i'd love to have another MUD in the family, since there isn't many of us (Nightmist, RoK, Rev, and Black Ages when it's released), so far the first 3 games are fairly different from each other, and I know Black Ages will also differ from them.
Opal Spheres looks good so far, but PLEASE get rid of those tree menus, they look aweful.
Edited by Zelimos, 22 May 2008 - 10:06 PM.
#22
Posted 22 May 2008 - 11:14 PM
The best thing about OS will be its monster/AI/npc/quest system which should see some fascinating monsters and bosses that require more than just macroing /a boss to defeat.
The tree menu stays, I think its far better than an ordinary list, especially as you can have objects within objects such as items on a table.
#23
Posted 23 May 2008 - 12:39 AM
The tree menu stays, I think its far better than an ordinary list, especially as you can have objects within objects such as items on a table.
I like that one very much!
Might I suggest that the current player (you) appears separately, possibly at the top of the tree? That way, it is easier to single yourself out for self-healing and the like, and so you can quickly see if you are invisible or not.
Main crits:
Crane
Europa
Don't kill the
#24
Posted 23 May 2008 - 11:58 AM
So Opal Spheres is definately back in progress? Any thoughts on a discussion forum, or is this not necessary until a steady work routine is in place?
#25
Posted 23 May 2008 - 01:09 PM
I also know of another MUD in the development that would fall under the same tree as the ones Zelimos listed (Rev., OS, BA, ect) that is being programmed in .NET - Now, I'm ignorant when it comes to programming but I know the screenies/features that have been revealed look pretty cool. Example, the GUI designed in the .NET Framework allows for some cool "eye-candy" effects like the border of the game glowing red when you're being attacked, ECT.
The ironic thing though is that a lot of the features of the game are based around a broad-band connection, like live streaming music in taverns and room voice chatting. Kinda interesting to see an old and new mix of text based and today's connection speeds.
#26
Posted 23 May 2008 - 03:09 PM
Easier just to keep music files on the clients computer.
#27
Posted 23 May 2008 - 03:33 PM
Also, wasn't that black ages online thing called revelation or something? sure I played it a few years ago.
Edit: ah I see, ignore me - different game completely.
Edited by Harky, 23 May 2008 - 03:47 PM.
#28
Posted 24 May 2008 - 01:12 AM
Also I intend to make the equipment system more like diablo/dungeon seige (monsters drop random loot) and also add heavy crafting elements too. Oh, and quests;)
#29
Posted 24 May 2008 - 01:21 AM
Main crits:
Crane
Europa
Don't kill the
#30
Posted 24 May 2008 - 02:30 AM
P.S. What's on the computer screen, not the complete mugshot!
Main crits:
Crane
Europa
Don't kill the
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