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Clan House Quests


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#1 The Shadow

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Posted 22 August 2007 - 08:31 PM

While configuring my clan house I had the inspiration of making a quest for my members to complete mostly as a sort of "Gauntlet" challenges and obstacles for members to get through to earn advvancement in the clan. My initial thought was of having a room deal damage. Not killing damage but dmage to members when entered. Also thought of being able to add a monster of sorts to a specific room in my clan house that would be Kill to pass or passable by chairman with a password. These things could be added to the Real estate agent as a purchaseable option for the clanhouses. I welcome any input from players and staff. And just to clarify I am wanting to do this on the multi alt server.


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#2 shomer

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Posted 22 August 2007 - 08:42 PM

putting monsters and traps in a clan house makes no sense to me. it's supposed to be a safe place to begin with. shouldn't have to load a party just to get through your clan house. if you wanna do initiations or anything of that sort, use existing areas and monsters as a test. for example, have them do chronos using adepts, or experts if you wanna make it easier. i just don't see the point in adding monsters in a clan house, a place where you're supposed to be free from all of that
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#3 The Shadow

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Posted 22 August 2007 - 09:21 PM

putting monsters and traps in a clan house makes no sense to me. it's supposed to be a safe place to begin with. shouldn't have to load a party just to get through your clan house. if you wanna do initiations or anything of that sort, use existing areas and monsters as a test. for example, have them do chronos using adepts, or experts if you wanna make it easier. i just don't see the point in adding monsters in a clan house, a place where you're supposed to be free from all of that



I am not talking about putting them everywhere in the house just in designated areas that would only be accessible by completeing the quests. example the monster behind a locked door that a key would need to be obtained for. as far as having them complete an existing quest would test them it would not inform me of their reasoning and deduction abilities. I don't want to give say a founder position to just anybody therefore would want to test them in a way that I devised to tell me the things I need to know about them.

Edited by The Shadow, 22 August 2007 - 09:23 PM.





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