Clan House Quests
#1
Posted 22 August 2007 - 08:31 PM
Xx_The_Shadow_Xx in game.
#2
Posted 22 August 2007 - 08:42 PM
#3
Posted 22 August 2007 - 09:21 PM
putting monsters and traps in a clan house makes no sense to me. it's supposed to be a safe place to begin with. shouldn't have to load a party just to get through your clan house. if you wanna do initiations or anything of that sort, use existing areas and monsters as a test. for example, have them do chronos using adepts, or experts if you wanna make it easier. i just don't see the point in adding monsters in a clan house, a place where you're supposed to be free from all of that
I am not talking about putting them everywhere in the house just in designated areas that would only be accessible by completeing the quests. example the monster behind a locked door that a key would need to be obtained for. as far as having them complete an existing quest would test them it would not inform me of their reasoning and deduction abilities. I don't want to give say a founder position to just anybody therefore would want to test them in a way that I devised to tell me the things I need to know about them.
Edited by The Shadow, 22 August 2007 - 09:23 PM.
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