Bump, this is still more then relevant.
The defining point of this argument is as follows
Levelling up a character past 30 should be difficult; the items needed to level up things are hard to acquire for example Ceramic Javs, this is a good thing.
Levelling up a crit past 30 gives HP bonus, and attack rate/miss rate bonus’s as any one who has some lvl 35’s will notice this is the BONUS of levelling up a crit.
Gaining experience past level 30 has no bonus’s, like it had no bonus’s for many of us with high exp crits before the new lvl system was released.
The experience cap on crits past lvl 30 is not blocking people from gaining levels, it is stopping people from gaining experience past level 30 as many of us used to do (obvious I realise).
There will be exactly the same number of lvl 30+ crits in 6 months time with cap on, as if it were to be removed. The difference is currently people are no longer using their crits that are capped because this game is based on gaining exp. Without those little numbers ticking over per hit it all seems very pointless, and in effect it is. Unless you are using your crits purely to hit boss’s (and the only people who do that already have lvled them all up)
I move to have the level cap removed past level 30, it serves no purpose but to put of newer players from training.
Then a little bit down the line when they eventually acquire a blade of time or other such item, they can use it to gain the lvl 30+ BONUS (hp etc) Like all of us with lvl 35 alts did. If by the time they get there Ceramic Javelin they have 540million exp and jump to lvl 32, good for them, in effect if you lvl up direct from lvl 30 it is easyer as you hit for more.
This system has no negative points.
As discussed with a number of staffers last night. Do not lock.
Edited by Snoopy, 10 August 2007 - 07:53 AM.