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Lvl 30 Exp Caps


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#31 Snoopy

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Posted 10 August 2007 - 07:48 AM

The reason i posted this on the other thread rather then this one, is that this one has been clouded by the issue of weather items to lvl up are fair, when that isnt the point at all. Read the post.


Bump, this is still more then relevant.

The defining point of this argument is as follows

Levelling up a character past 30 should be difficult; the items needed to level up things are hard to acquire for example Ceramic Javs, this is a good thing.

Levelling up a crit past 30 gives HP bonus, and attack rate/miss rate bonus’s as any one who has some lvl 35’s will notice this is the BONUS of levelling up a crit.

Gaining experience past level 30 has no bonus’s, like it had no bonus’s for many of us with high exp crits before the new lvl system was released.

The experience cap on crits past lvl 30 is not blocking people from gaining levels, it is stopping people from gaining experience past level 30 as many of us used to do (obvious I realise).
There will be exactly the same number of lvl 30+ crits in 6 months time with cap on, as if it were to be removed. The difference is currently people are no longer using their crits that are capped because this game is based on gaining exp. Without those little numbers ticking over per hit it all seems very pointless, and in effect it is. Unless you are using your crits purely to hit boss’s (and the only people who do that already have lvled them all up)

I move to have the level cap removed past level 30, it serves no purpose but to put of newer players from training.

Then a little bit down the line when they eventually acquire a blade of time or other such item, they can use it to gain the lvl 30+ BONUS (hp etc) Like all of us with lvl 35 alts did. If by the time they get there Ceramic Javelin they have 540million exp and jump to lvl 32, good for them, in effect if you lvl up direct from lvl 30 it is easyer as you hit for more.

This system has no negative points.


As discussed with a number of staffers last night. Do not lock.

Edited by Snoopy, 10 August 2007 - 07:53 AM.

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#32 Desendent

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Posted 10 August 2007 - 07:59 AM

once again i'd like to show my support for what lew is saying. it makes perfect sense. <3 lew :)
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#33 Freek

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Posted 10 August 2007 - 08:52 AM

I don't even play multi anymore, and this isn''t a problem in 1alt. This subject in no way effects me so don't assume I'm whining and complaining.

Yes, it makes you stop gaining exp, but if you lose some, you can gain it back. Since the levels were extended, devoted players who can't level this forces people to be able to go down all the way to 350mish until they can protect their exp by training after dying, which can be as much as 650m for some.


^^Lies! I've capped alot :). But lew makes good point even though multi = lame.
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#34 joanna

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Posted 10 August 2007 - 12:40 PM

good bump

lew's point fully supported

#35 Woodstock

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Posted 10 August 2007 - 02:53 PM

real simple way of putting it:

people pre lvl 31 were able to put over a billion exp on their characters without leveling, like aeryn, gaddy, lew, broc, giving them the upper hand here. why is it everyone from post-31 times have to get stuck and capped at a certain exp? i mean u didnt, why should they?
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#36 Gaddy

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Posted 10 August 2007 - 05:16 PM

I've grown rather passive on altering the exp cap; it is there for all other levels, and removing it---in my opinion---should have it removed from other levels as well.
That is reasonable since 'power training' can no longer be done on thieves, and that is really all the cap was put in for originally.

Basically, it doesn't seem to be helping the game to prevent exp gain, but that is also out of players not wanting to bother with getting what they need to, etc....which I can fully relate to. I'm not eager to run about NM anymore either.

...my top character has some 700m exp; I never trained archmasters, and I often killed them when they hit over 300m---for a time...I got over that phase a few years ago.
Please don't try to point fingers at everyone without knowing anything about how they play.
Everything that involves benefiting higher exp works against most of my characters due to the fact that my main party has been replaced three or four times; thus my exp is less than half of what it could be...but the critters are shiny, and that is what I like, and that is why I don't whine about the exp providing bonuses.


As for the case trial of "If you didn't have to, why should they?"---
When changes are made to a game; it usually changes things.
It is that simple.



All of the jibber about changing areas, drops, and requirements really seemed quite bias and unfair to me though, and that has had me quite distracted as far as the original topic here goes...
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#37 Snoopy

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Posted 10 August 2007 - 05:59 PM

I think we all got a little misdirected by the issue of lvling up items.

I feel using the items to lvl up is to gain the Bonus of increased HP etc, and you should be able to gain exp without lvling up as it has been.

I think the cap was also to stop people powertraining in the swomp although that may not be an issue any more
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#38 joanna

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Posted 11 August 2007 - 01:10 AM

I've grown rather passive on altering the exp cap; it is there for all other levels, and removing it---in my opinion---should have it removed from other levels as well.
That is reasonable since 'power training' can no longer be done on thieves, and that is really all the cap was put in for originally.

Basically, it doesn't seem to be helping the game to prevent exp gain, but that is also out of players not wanting to bother with getting what they need to, etc....which I can fully relate to. I'm not eager to run about NM anymore either.

...my top character has some 700m exp; I never trained archmasters, and I often killed them when they hit over 300m---for a time...I got over that phase a few years ago.
Please don't try to point fingers at everyone without knowing anything about how they play.
Everything that involves benefiting higher exp works against most of my characters due to the fact that my main party has been replaced three or four times; thus my exp is less than half of what it could be...but the critters are shiny, and that is what I like, and that is why I don't whine about the exp providing bonuses.


As for the case trial of "If you didn't have to, why should they?"---
When changes are made to a game; it usually changes things.
It is that simple.



All of the jibber about changing areas, drops, and requirements really seemed quite bias and unfair to me though, and that has had me quite distracted as far as the original topic here goes...



1) Power training to L30 can still be done. Maybe not on thieves stealing but definatly on spelled L25 theives/zerks in the swamps

2) Not being able to get certain items is not lazy, its what is known as virtually impossible. There are about 4 people (you and Lew being 2 of them) in game that can even hope in a million years to obtain a BoT, and even those 4 people are restricted to around 5 per month between em coz of spawn/drop rates. For everyone else its a big fat zero chance of getting it no matter how hard they try.

3) OK for me the problem item is BoT's but for others it might be different items. Some people have had problems with ED's (same drop/spawn rate as BoT, easier to get to but very restricted in terms of what classes can attempt it), CJ's (not in as much demand due to not many druids needing to be levelled, but it is still the hardest weapon drop in game to obtain, and cobalt bow has inflated prices) and Shamens Masks (anyone bar Gareth and Joe actually got that drop?)

4) I don't know if people are mis-hearing our point and thinking we are saying you should be able to level your alts without the special items. That is wrong. Our argument is that if you are unable to obtain the levelling items you should be able to gain experience normally (but stay at level 30) with no upper limit, until you do in fact obtain the items, and only then can you level your character up

#39 Trevayne

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Posted 11 August 2007 - 02:02 AM

This thread has become too confused. I'm locking this and moving the discussion to the thread below which will be more rigidly monitored:

http://www.nightmist...showtopic=25603
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