To start, you have the choice of what race you roll, and you have the choice picking its strengths and weaknesses. Some races excel at some aspects yet are rather shabby in others. In essence, you rolled that character for a different purpose than the one you are complaining about. Lets start the racial breakdown.
Humans:
Will be all around balanced for all use in the game, at level 30 they arent likely to be rounded by mages or fighters and also have a decent hit rate with 19 dexterity.
Halflings:
Will excel in hit frequency and dodging but drop a little in the hit point total, strength, and magic resistance, making them easier to kill by magic users. They have an armor bonus that also helps against melee.
Elves:
Will excel in healing, magic damage, and magic resistance but are a bit more vulnerable to melee attacking and have a lower hit rate and strength.
Half-Elves:
While being a cross-breed between a human and an elf, they take a little from both, they have slightly higher magic damage and healing than a human and slightly less magic resistance and hit points than an elf. They excel a little over an elf in melee and a little over a human in magic.
Dwarves:
Will hit a good bit harder than any other race but not as frequent. Melee has a good chance to hit a dwarf as well due to the lower dexterity. They also have higher hit points than most so can afford the loss in dexterity and wisdom. Magic users will do more damage them as well, but again, the HP makes up for it. They dont make the greatest healers unless you are looking to soak up damage.
Gnomes:
Will hit weaker than anyone in melee but as hard as anyone else in magic. They also have a higher dodge rate and hit frequency than most as well, and can handle themselves decently against magic. they are roughly below average healers and dont get the most hp or mp either.
Half-Orcs:
Hardest hitting but lowest frequency to hit in the game, to go along with the lowest dodge rate, but in turn they have the highest hp to take the damage given out. They also have a minor armor bonus to make up for some of the melee they will likely take.
As you can see, Its your choice what kinda of character you want to make, so if you choose a race that isnt hot against mages, chances are, a mage will rip you apart. Same goes for a race that is weak against melee, a fighter or a zerk will have at you just as well. For the most part, many of the classes are fairly balanced bar a few tweaks that arent so obvious. By weakening anything in any one class will require full restructuring of the class to make up for what you take away.
And for the record, this is directed to the few people i see complaining about mages being overpowered, lets have a look at reasons given:
A mage's beam does around 57-60 damage on 19 wisdom characters. At archmaster (level 30) this is enough to drop most halflings, some low hp elves, most gnomes, and the occasional human or half elf. the time it takes to level to the required level for the best spell is strenuous and time consuming. Also keep in mind that mages have the lowest hit points and lowest armor base. Even a spelled mage without Aura of Protection still has rather low armor.
Some people have suggested making beam as weak as stormwrath. Why though? if that is done, a mage will be nothing short of a nerfed druid. Druids have melee counterparts in morphed forms, higher hp, higher base AND spelled armor, better hit rates, and they recieve stormwrath at level 10 rather than level 25. Weakening a mage's beam is not the answer to it, and nor does its strength make them overpowered.
What can a mage's beam actually drop? Any character below level 25 bar a zerk or some fighters can be dropped by 1 round of a level 26+ mage. That seems rather reasonable seeing they are lower level and it is the top mage spell, doesnt it? At level 30 only roughly half the total archmasters can be dropped in one round by a perfect round of beam. That doesnt happen all that often, and when it does, its more or less due to the race of the character, not the strenght of the spell being used against you.
Mages are not overpowered, and if you really think so, then roll one, by all means, and post your comments.
EDIT: also take into consideration a mage's uselessness in pvm. mages run out of mana far too fast and drain the group far more rapidly than any other class.
Edited by Woodstock, 16 April 2007 - 04:00 PM.