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Faster Rejuv Hp/mp


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#1 Harley_Davidson

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Posted 06 March 2007 - 06:10 AM

just a thought while i half asleep... wud be cool if there was an item u cud equip that wud either multiply or speed up hp and/or mp rejuv. warcraft 3 has an item like this and works well... just a thought... what yall think?
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#2 deadman

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Posted 06 March 2007 - 06:30 AM

No need to steal off other games just because they have it. Anyways it really isn't needed on here in my opinion. Stam/hp/mp rejuvenation is fine the way it is.
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#3 shomer

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Posted 06 March 2007 - 06:30 AM

if it did get added, i'd imagine it would be quite expensive if it's a shop item
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#4 DragonHeart

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Posted 06 March 2007 - 06:34 AM

i think its a fine idea.wouldn't be no worse than cobalts.
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#5 Ryuku

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Posted 06 March 2007 - 09:53 AM

Edit: Although the game will not have any major system changes, I wrote it anyway :)

Many games have this, not just warcraft, anyway, here's 2 suggestions.

1) I agree the regeneration is a little slow and unbalanced, mages has only 400ish mp but get 4 back (to my knowledge, I heard being in certain places will double mp regeneration, maybe only for mages) and zerks have 500hp with only 2hp regain.

I think if it's possible, it should go by how many alts you're on, 10% of hp/how many alts you're on should be hp regeneration.

5 minutes for 1alt to fully regenerate, or 100 minutes for 20 alts.

2) The only problem I could see if 1 poisin pretty much stops hp regain, but if you're on 1alt or more, depending on total hp/lvl, it'll pretty much be gone. Possibly change poisin to a %, the normal 1 damage poisin could be 10% of total hp/how many alts you're on, and up it depending on how much the damage is. I'm sure "most" of you get what I'm saying.

Lets say 10 damage poisin, porpotionally, it should be 100%/how many alts. Lets say 10 alts, would be 10% damage, gaining 1% of hp back, so 30ish damage, 3ish hp back, 27 damage. It doesn't work out, but I'm really tired so I'll make it right tomorrow.

Edited by Ryuku, 06 March 2007 - 09:57 AM.


#6 deadman

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Posted 06 March 2007 - 02:04 PM

To overpowering on alex's idea it's fine the way it is.
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#7 Dark

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Posted 06 March 2007 - 10:47 PM

I like idea of given items extra stat or two for the hp/mp regen idea, would be nice for items to be lil more unique from each other, would put some spice into the current game.

#8 Gaddy

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Posted 07 March 2007 - 05:43 AM

I think it would get a lot of interest, but I doubt it would be put in game.
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#9 Crane

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Posted 08 March 2007 - 01:11 AM

It is a nice idea, but I feel that Nightmist is not sophisticated enough to truly benefit from such an item, plus it is made less useful by the presence of multiple alts. If mana is precious, the healer is somewhere else, you are quite badly injured and you are hiding from someone out for your blood and who is far more powerful than you, then using a regeneration item will give you quite an advantage, but for Nightmist I fear it will not be as useful as people would like it to be.
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#10 Throwback

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Posted 08 March 2007 - 02:18 AM

simply, it wouldnt make a noticable effect in a large party because the extra one stam wouldnt make a huge difference. However, moshs, duels, triplex, etc. and 1 v 1 it would make a HUGE difference. It would be like having holy might/mana shroud on a fighter/ranger/thief and not wasting mana. If an item like this did exist a slight -15 armor may be needed to help balance it.

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#11 Dark

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Posted 08 March 2007 - 03:28 PM

You should prob reread the post lol.

#12 joanna

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Posted 10 March 2007 - 10:00 AM

I think he means increacing the rate of HP and MP regeneration, NOT stamina!
As for poison,, if you want to go through with this idea make it so any poison stops hpregen completely

#13 Throwback

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Posted 11 March 2007 - 11:50 PM

yea i am retarded

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#14 Vanquished

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Posted 12 March 2007 - 04:27 PM

I like it, but it shouldn't be a store item, should be a boss drop. Supported.
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#15 JLH

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Posted 20 March 2007 - 06:35 PM

nm1a will be capable of all sorts since it is effectively going to turn into nm2, you can expect the automap and a few other things already coded for nm2 to make there way into nm1a soon.
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#16 Piggy

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Posted 22 March 2007 - 07:44 AM

Can't wait

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#17 Penguin

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Posted 23 March 2007 - 05:10 AM

Dare I say... w00t?




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