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Undead Area Creation


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#1 Gaddy

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Posted 21 February 2004 - 07:34 AM

Well, I would be willing to work on mapping, describing (w/ help), making a story line, and making monster statistic type things for this idea.

I don't know that I should post any real indepth stuff at the momment because the area would have to be changed if it were added to game and I had posted everything about it on forum. Also do not know if staff is considering adding anything at all at the momment.



If the area was made, i think it would be nice to have undead stuff that was made for clerics around level 24, with high hp rather than the low hp on demonics, vampire bats, and modern art sculptures. At the momment the only healing monster with high hp is the Torturer, and it is level 29+ only.

It would be nice if the new monsters have similar hp to a sand spider, arrowheads, and silversail defectors, or something. If they do damage like scarabs, silversail defectors, and wolves, and exp similar to modern art sculputures. Drop around 200 gold upon death. It would make the area a training area rather than a place to make gold. I would think the best spot for it would be further east of Blackthorn. Multiple monsters like desert would be nice (things that start with the same letter and are fairly similar in attack/hp, just for variety). Basically the monsters would have higher hp and attack for more than modern art sculptures and drop less gold, but I wouldn't think they should give much more exp than modern art sculptures, maybe equal to or +/- 5xpd. It is more of a way to detour people from wanting to train there too much because it isn't quite as easy or profitable as the museum, it would keep pacis from wanting to kill everything there also. More of a cleric, pally area, but I think it'd be better to allow all classes, or allow everything that can go past north west meadow.

Maybe make it like a better part of n/w meadow, but east of blackthorn still sounds best to me, however making it have class restrictions like nw meadow, to prevent people from being easily pked, clerics and pallys would be the main thing trained in the area i think and parties would be too easy to find when this area wouldn't require a key like the museum does, so making class restrictions would prevent a large invisible party from constantly annoying trainers.

I am not really sure, it might make the area too easy for people to train clerics, pallys, druids, pacifists, and the other classes. If I made it I would try to keep from being bias and keep the area from being a free ##### house.




Let me know if there is any way that the area would be added to game if I made it. I would be interested in making a map of multiple stories, monsters, storyline, a boss?, and class restrictions. Describing rooms probably would not be a strong suit for me, but I know I could get help, and could do it on my own if I needed to.

-Gaddy
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#2 Xien Pk

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Posted 21 February 2004 - 08:54 AM

too easy for people to train clerics, pallys, druids, pacifists, and the other classes.

-Gaddy

idk why you wrote it like that... but it must've been somthing going on to distract you.... but yea, I say why not do it? Because if it's easy for ppl to lvl up there, the only ppl that would prosper are the Pacifist's, because it would become a big Pk'ers spot... I like this idea. I'd draw all the Pk'ers togather to kill eachother over and over... :) :blink: :blink: :lol:
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#3 Gaddy

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Posted 21 February 2004 - 09:07 AM

too easy for people to train clerics, pallys, druids, pacifists, and the other classes.

-Gaddy

idk why you wrote it like that... but it must've been somthing going on to distract you.... but yea, I say why not do it? Because if it's easy for ppl to lvl up there, the only ppl that would prosper are the Pacifist's, because it would become a big Pk'ers spot... I like this idea. I'd draw all the Pk'ers togather to kill eachother over and over... :) :blink: :blink: :lol:

You seem to mis-understand. The idea was to make the area not quite so simple. It would probably be made a paci, pally, druid, cleric area like the meadow, but may not be. If it were not this type of area it wouldn't be easy to run around invis to pk people, and there is no area in game where you can gather all of the pkers, they run around faster than you would think.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#4 Xien Pk

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Posted 21 February 2004 - 09:13 AM

too easy for people to train clerics, pallys, druids, pacifists, and the other classes.

-Gaddy

You seem to mis-understand. The idea was to make the area not quite so simple. It would probably be made a paci, pally, druid, cleric area like the meadow, but may not be. If it were not this type of area it wouldn't be easy to run around invis to pk people, and there is no area in game where you can gather all of the pkers, they run around faster than you would think.

Oic, but I was talking about how you listed them odd... instead of just saying "The Pacifist, Cleric, Druid, and Pally classes would lvl ^ awsome here, when the others woud just enjoy lvl'ing up here." idk... I'm mostly "talking outta my ass" when it's 3:15AM here... lol!.. :)

yea I know it'd be hard to gather them All, but atleast it'd take out a good chunck of the huge lvl'ed ones... maybe... idk...
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#5 THC

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Posted 24 February 2004 - 08:28 PM

LOL what?
Not a bad idea Gaddy, Like you said Moderns do drop too quickly. But do we really need another cleric place? I mean, Theres always Aet - Thol to train on.
:)
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that i could actually heal you,
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#6 Samus

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Posted 03 March 2004 - 04:42 AM

I've been saying this forever gad lol. Medora said something a long time ago about expanding the museum but i haven't heard anything since. I would have developed an area like this myself but when i spoke to other staff about it I was told that the idea was already thought of and planned for another time, but it never happened. I doubt you will get an answer saying that it will definitly be added if you develop it, because JLH inspects all areas before adding them and during their developing stages. If you want to try getting one in just develop it, and send it to JLH. If he likes it he will add it, if he doesn't he won't it's just that simple.

#7 alone

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Posted 03 March 2004 - 11:45 AM

If any other area is made, it'd have to be on par with the Museum, otherwise one will keep the other empty.

Sorry if you posted something similar, I have a headache and didn't read all of the posts/your post..
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#8 ice_cold

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Posted 04 March 2004 - 12:41 AM

If any other area is made, it'd have to be on par with the Museum, otherwise one will keep the other empty.

Sorry if you posted something similar, I have a headache and didn't read all of the posts/your post..

not neccaseraily, keys cost 40k for museum...a lot of people would got to an area with, say, 5 less exp and less gold just on the basis they dont wanna drop 40k on keys
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#9 Tatsu

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Posted 04 March 2004 - 03:16 PM

LOL what?
Not a bad idea Gaddy, Like you said Moderns do drop too quickly. But do we really need another cleric place? I mean, Theres always Aet - Thol to train on.
:)

the only problem with aet'thol is that he gives sucky exp, sucky gold and a sucky drop (since hades ammy came out). other than that tho, yeah, hes excellent :blink:

i like the idea of a new area for lvl 24+ healers, involving monsters with large hps. if its easyish to get in to then the exp shouldent be as good as modern art sculptures, but mbbe a bit more than the old demonics....x80 maybe. you could make them hit reasonably hard tho to stop this area from being too easy, maybe slow attacks of 70+.

this could be an area for all classes, altho it would have to be much further from town than grassy meadow if it was to deter pking a bit. but i do like the idea of restricting it like the zanitos area.

i think a 200 gold money drop is fine. 2nd floor zeum would be a lot better than this on money (due to lower hps/more money), but it needs to be if its harder to get too.

i like this idea :blink:
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#10 Wolfgang

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Posted 04 March 2004 - 07:18 PM

Library info for Amulet of the Lich:
Armor base: 4, Can be worn by: clerics, druids, mages, pacifists, Description: Previously worn by a lich of great power, the dark artifact emanates a sense of palpable evil. You cannot determine what manner of material the amulet is made of, but it is extremely light and abnormally cool., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

i fail to see what is wrong with this, as a drop.

Library info for Hades Amulet:
Armor base: 5, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: This Hades amulet holds inner evil for that it was created in the depths of hell and forged in the lake of fire. Though it may not look like much it carries deadly powers unbeknown to all. It radiates with a magical heat as a gift of the fires of hell., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

one more AC. but you have to wait ten levels to use it.

Edit: If you have a better idea for an Aet'Thol drop, post it.

Edited by Wolfgang, 04 March 2004 - 07:19 PM.

What the what?


#11 ice_cold

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Posted 05 March 2004 - 06:45 AM

everyone complains about the drop...but i like it. i just think that it needs to be dropped more, 5% is awfully low for a drop and boss such as is.

i like the idea of a new undead aea opening only if it had comperable exp to demonics, just larger, with no drop. i dont think the area should be restricted though, and there really isnt a need to detour pk'ing, we're talking about clerics who can heal themselves for 240+ a round. Gold should be lighter then museum, as well as damage should be higher, probably around 70's like, um, person said. You are trying to make it easier to lvl a healing class, they might as well have to use their healing abilities.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#12 Borken

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Posted 03 May 2004 - 11:18 PM

Just a thought, but if it's gonna be a training place not a goldmine, there should probably be monsters with higher HP aswell as less gold, so that you would gain more XP per kill and gain less gold for your time there. This combined with higher hits than other things people train on at the level you are aiming for will make it much better for training.
Also (and this will probably be a hated idea) to show that the area is for training purposes not gold, maybe to enter you need some sort of key that you would have to purchase. Nothing expensive and not a new boss drop, perhaps if you just need to buy a weapon that's about 5-10k in shops so there's no big deal but effort has to be made to enter. This would mean that time and money would need to be spent in order to access an area that hopefully makes up for that in XP.

Your friendly crossdresser,

-Borken-



edit: Sorry for bringing up such an old post :)

Edited by Borken, 03 May 2004 - 11:19 PM.

Whooaaaaaa this place has changed

#13 Gaddy

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Posted 05 May 2004 - 03:31 AM

Thought this post died a long time ago....well, know it did. Please don't bump up such old topics, this is no longer a consideration of mine.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#14 Ryuku

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Posted 05 May 2004 - 03:55 PM

I really like the idea. ::thumbs up::




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