Anti-pk Devices
#1
Posted 01 June 2006 - 03:14 AM
#2
Posted 01 June 2006 - 03:21 AM
#3
Posted 01 June 2006 - 03:22 AM
Not Supported , stupid idea IMO , if your sick of gettin pkd work on it and pk them back.
Gnarkill- Multi and 1a
#4
Posted 01 June 2006 - 03:27 AM
(not sure why that didn't quote right...)
Err, yes, I am getting tired of trying to train level 20 crits, when 1 arch walks up, and 1-3 party members on thier first round of attacks.
Exodia:
Also a good point. Well, why would you risk your crits to gain 0 exp? If other than for a rank? The risk of losing exp based on a rank image... would be a serious tradeoff.
Edited by Oldwin, 01 June 2006 - 04:01 AM.
#5
Posted 01 June 2006 - 03:31 AM
Edited by Gnarkill, 01 June 2006 - 03:31 AM.
Gnarkill- Multi and 1a
#6
Posted 01 June 2006 - 04:04 AM
Then either learn to run or train in less obvious areas, I can kill a arch with 3-4 lvl 20s lol heal fast,use pots fast or run fast PKing part of the game we have all been through it at one point.
Well, if you haven't figured it out yet, people travel just about any decent exp area. So, you can take 4x as long training, and lower the risk (slightly), of getting PK'd, or, you can hope for the best, and 'try' to avoid what you can. But, fact of the matter, if the Arch also has pots, then, the level 20's have no chance. As the Arch can surely round at 'least' 1 level 20 (at the very least), in 1 round, where as the level 20's, would have to combine at least 2-4 rounds, to even add the damage to the Arch's HP (Not even factoring in the pots). But, when was the last time, you saw 1 arch, by himself, PK'ing? Doesn't really happen very often, and the entire situation, was 'example' at best.
Edit:
There may or may not be more than 1, especially when dealing with invis. And at the first sign of something like that, would be time to leave... so, not sticking around to 'count' the number being used.
Edited by Oldwin, 01 June 2006 - 04:05 AM.
#7
Posted 01 June 2006 - 04:52 AM
Gnarkill- Multi and 1a
#8
Posted 01 June 2006 - 05:07 AM
#9
Posted 01 June 2006 - 05:18 AM
What difference does it really make? If someone were to come across me, while training, and had the capability to pk, they would most likely do it, but, not for the reason of posting here.
Wanna bet? People will pk you because of posts. Trust me, they will.
#10
Posted 01 June 2006 - 10:20 AM
Main crits:
Crane
Europa
Don't kill the
#11
Posted 01 June 2006 - 12:20 PM
What difference does it really make? If someone were to come across me, while training, and had the capability to pk, they would most likely do it, but, not for the reason of posting here.
Wanna bet? People will pk you because of posts. Trust me, they will.
So True
#12
Posted 02 June 2006 - 05:58 PM
What difference does it really make? If someone were to come across me, while training, and had the capability to pk, they would most likely do it, but, not for the reason of posting here.
Wanna bet? People will pk you because of posts. Trust me, they will.
lols Karla
#13
Posted 02 June 2006 - 07:12 PM
How about, something that would activate, when the holder died? Something like a handgrenade, equiped on the character, and when that character died, all crits on the square die as well? Would be a nice anti-PK device... (and hopefully, not used in a mosh.... LOL). As it is now, a large party of thiefs/druids/mages, can run around invis, and clean up anything they come across, while others are training. Granted, it would kill everyone on the square (including your other crits), but, it would remove the attackers as well (perhaps, a no item drop death, or no gold, to prevent 1 random person from walking in and picking up 200 lode's or pots.... lol)
That is a bit over the top reasoning. But, perhaps something near/close to those lines, as an added concept? Perhaps a new item, that would prevent instant deaths from attacks?
Exp:
Zerker Smite:
It does randomly does damage when it doesn't kill the target, perhaps something that would just prevent the instant killing, but perhaps the non-killing damage, would be more than remaining HP, and kill anyway? I mean come on, who wouldn't want their cleric to resist assassinations?
#14
Posted 03 June 2006 - 06:25 AM
*awaits flames with his fireproof shield*
#15
Posted 03 June 2006 - 11:30 AM
#16
Posted 03 June 2006 - 07:31 PM
Find a new spot to train
yeah, here's an anti-pk device, how about after you get killed, you are forcibly prevented from returning to the general vicinity for 4 hours. that would probably keep the pking down a little bit. i know most of my victims were regular customers who could've used a rule like that.
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