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Sdg
#1
Posted 28 May 2006 - 09:34 AM
#2
Posted 28 May 2006 - 11:31 AM
#4
Posted 30 May 2006 - 02:00 AM
#5
Posted 30 May 2006 - 02:14 AM
#6
Posted 30 May 2006 - 04:15 AM
-Proverbs 4:7
#7
Posted 30 May 2006 - 04:18 AM
I'd like to see powertraining thieves again---it would make for more excitement, but as far as the SDG area goes---I would hate to see any of it changed.
Gaddy is right. teh SGD area should stay as it is. if anything add another thief guild in another city.
#8
Posted 30 May 2006 - 10:59 AM
lvl cap could be lvl 28 because tbh if u cud get arch thiefs in there it would get abused some how some way.
#9
Posted 30 May 2006 - 12:27 PM
I know a few people who go there sometimes, to train or to have a shot at Rel-thon's chest and some of the other numerous secrets lurking about within its dark corridors; I'm one of them!
Main crits:
Crane
Europa
Don't kill the
#10
Posted 30 May 2006 - 06:44 PM
Edited by Gnarkill, 30 May 2006 - 06:45 PM.
Gnarkill- Multi and 1a
#11
Posted 31 May 2006 - 12:25 AM
i really think it is best to return sdg to it's former glory as the most dangerous and rewarding area in NM. no other place in the game could offer the allure of power, the thrill of a real hunt, and the most dangerous game of hide and seek available. for those people who didn't get a chance to enjoy it as it was, you missed out.
#12
Posted 31 May 2006 - 12:38 AM
Main crits:
Crane
Europa
Don't kill the
#13
Posted 31 May 2006 - 01:10 AM
it really just needs to be unregulated by game features. it's rewards were great enough that players would try and keep things peaceful, often leading low lvl parties through the traps to rel-thon, and discouraging disruptive players from entering purely for the sake of causing trouble. with a lvl 20 cap, it's too difficult for players to gain control over the area, and the area would just be kind of chaotic. with 28+ crits, unruly players can be more effectively discouraged from pking everyone indiscriminately for the chance of high pay-offs, and people genuinely there to enjoy the area will be more likely to have a guide, or never know anyone was ever there. when people have 100k at risk, they don't want a fight, they don't want jerks around, and they will go to odd lengths to accomplish thier goals.
it's just good dynamic for the game to put bandits, trainers, and explorers in a small area with high stakes. it makes things interesting, and puts a very fitting theme into guild.
Edited by EvilDognapot, 31 May 2006 - 01:11 AM.
#14
Posted 31 May 2006 - 03:03 AM
#15
Posted 31 May 2006 - 08:12 AM
And even if I didn't, I'd still like to see it unchanged.
What the what?
#16
Posted 31 May 2006 - 04:50 PM
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