Theif Play Ground!
#1
Posted 07 April 2006 - 12:12 AM
#2
Posted 07 April 2006 - 12:28 AM
#3
Posted 07 April 2006 - 02:06 AM
#4
Posted 07 April 2006 - 02:14 AM
Metal/Tanis in game.
#5
Posted 07 April 2006 - 03:02 AM
no they dont, malaks is lame scarlets is lame swamps is super lameSwamps...Scarlet Daggers area..Malok Area... thieves have enough playground..
supported
#6
Posted 07 April 2006 - 12:16 PM
And why are they lame? because you said so? Thieves have there thief only areas and sarka is hardly a place for fighters and zerkers.no they dont, malaks is lame scarlets is lame swamps is super lameSwamps...Scarlet Daggers area..Malok Area... thieves have enough playground..
supported
Not Supported, give a class that dont have a class only area an area such as fighters or rangers maybe mages since there almost useless in a normal party (almost as in there useful for there vortex gate but nothing else really)
#7
Posted 07 April 2006 - 03:03 PM
Yea i agree with you, thieves have quite enuff area's to play...And why are they lame? because you said so? Thieves have there thief only areas and sarka is hardly a place for fighters and zerkers.
no they dont, malaks is lame scarlets is lame swamps is super lameSwamps...Scarlet Daggers area..Malok Area... thieves have enough playground..
supported
Not Supported, give a class that dont have a class only area an area such as fighters or rangers maybe mages since there almost useless in a normal party (almost as in there useful for there vortex gate but nothing else really)
Classes like druid,mages etc need places to play
Edited by Tru, 07 April 2006 - 03:04 PM.
Character Name: Wind on both servers!
#8
Posted 07 April 2006 - 04:09 PM
#9
Posted 07 April 2006 - 07:35 PM
Something that's a shame is that the original /web link became broken when Cyric's server was taken down (something like that), and no one ever bothered to fix it. Basicly, in that it said the area was for a group of low level characters, or a solo level 20 character. You probably just got a map from somewhere, and stormed the area, not paying attention. In which case, it isn't the best. With a few characters the baddies are easy, and the prize lame.
I put it to you, you attempt the area with a lower level character, and check every description, /examine, /read and wall.
Moan over.
Mages could do with a well thought out and produced area though.
#10
Posted 07 April 2006 - 08:03 PM
#11
Posted 07 April 2006 - 08:45 PM
I agree with Alone that SDG is one of the most unique and well-designed areas in game. If you actually look around, it is one of the very few places in game where almost no two squares are the same.
Thieves are already able to go into more class-restricted areas than almost any other class. Go explore and appreciate what is out there before demanding new areas.
#12
Posted 07 April 2006 - 08:59 PM
I know there is a thief only place already but it would be nice to see another. Maybe make a Jail area in one of the towns where you've got to use stealth to get past guards (chance to dodge trap but in RP sense) in order to kill a nemesis who's been sent to prison or something along those lines.
But i'm also all for Mage Fighter and Zerker areas, i just prefer thieves.
Edited by Venture, 07 April 2006 - 09:00 PM.
#13
Posted 07 April 2006 - 09:12 PM
Dont thieves have mansion too?Just incase people are forgetting Mages Druids and clerics can also enter scarlet daggers guild, it's not just a thief place.
I know there is a thief only place already but it would be nice to see another. Maybe make a Jail area in one of the towns where you've got to use stealth to get past guards (chance to dodge trap but in RP sense) in order to kill a nemesis who's been sent to prison or something along those lines.
But i'm also all for Mage Fighter and Zerker areas, i just prefer thieves.
#15
Posted 07 April 2006 - 10:04 PM
#16
Posted 07 April 2006 - 11:55 PM
More on topic, I think thieves are fairly set at the moment. Mansion could use a bit of a touch up. (Crane...that seems to be your speciality -wink-) Scarlet Daggers Guild is an awesome place as well. Really fun to do.
#17
Posted 08 April 2006 - 04:13 AM
well i'd like to take back my comments on scarlet its OK but it gets boring,Rangers and Druids have Natura. An all Berserker area would be a bit tricky, since without a cleric, berserkers go through hp like crazy. I like the idea of a Fighter only area. That would take planning and thought.
More on topic, I think thieves are fairly set at the moment. Mansion could use a bit of a touch up. (Crane...that seems to be your speciality -wink-) Scarlet Daggers Guild is an awesome place as well. Really fun to do.
maloks is boring too me, been a few times only killed once way way back when..
idk i like messiahs idea add something for zerks lol
for thiefs make it a good training place for 25-30 for me its hard to level thiefs thru those doubt anything will get added though since most of nm dissagress with thiefs bc you dont own them or juss dont like em?
i usually juss buy arches or something lol
tacit *cough*
yeah but lol i think we need an area for thiefs + new weps new equips lol
would like to see thiefs stronger harder to hit since pretty much anything can round a thief nowadays prolly my favorite/underpowered class
Edited by Josh00089, 08 April 2006 - 04:14 AM.
#18
Posted 08 April 2006 - 07:27 AM
Gnarkill- Multi and 1a
#19
Posted 08 April 2006 - 05:15 PM
Am sure people can come up with other ideas, just a couple of examples I thought of
#20
Posted 21 April 2006 - 06:06 AM
right now there is a thief area, but no place that a thief's abilities are used to their funnest potential. i believe it would have to be a lucrative training/gold earning spot where no one can cast vision. that way theives can actually steal to the limit of thier skill, and people hunting there will have to be ready for a fight/flight scenario in a seconds time.
it would just have to have some kind of characteristic of that sort. thieves by nature put themselves at great risks for thier rewards, ergo, anyone who enters should do the same.
what happened to make the thief areas in game now so dull is that there's no more risk or rewards for going there as apposed to anywhere else, and it's not that dangerous.
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