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Upgrade Paladins


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#1 §møké

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Posted 29 March 2006 - 05:54 PM

iam looking for ideas on how we could possibly improve paladins...my own idea is to very slightly up the damage done but make their hit rate ssooo much higher...i mean seriously...my paladin (krazybone) is 18 18 21 18 18 18 with holy speed i got 28 dex(forgot about sg's) and i seem to miss other players that dont have even 5 dex close to mine(holy speed) which i think is a little messed up

atleast with the low damage if you wasnt missing you would still do damage after all the hits do start adding up...

but plz...post your own ideas or flame on mine lol

#2 Dark

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Posted 29 March 2006 - 08:03 PM

They get to heal themselves, thats the pro to the con your suggesting changing, would that mean down there healing ability if uping the hit rate?

#3 Sneaky

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Posted 29 March 2006 - 08:25 PM

Make the 26 dex with holy speed start acting like 26, not 22.
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deimos the noob said no


#4 combusta

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Posted 30 March 2006 - 01:40 AM

Make the 26 dex with holy speed start acting like 26, not 22.

/nod

that would help rofl

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o shut up tony


#5 .?.

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Posted 30 March 2006 - 06:10 AM

ya holy speed asn't got much effect, champion's strength is wierd too, you seem to miss hell of alot more when its casted
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#6 Stigmata

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Posted 30 March 2006 - 09:32 AM

I've got 31 dex with holy speed, and it seems to make little to no difference at all - it seems to be too random, perhaps make it so it increases the paladins chance to block or something too.

As an alternative suggestion, why not make divine prayer give the same bonus to wisdom as it does to str and dex, to make it more useful.
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#7 Sneaky

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Posted 30 March 2006 - 12:09 PM

I think a lot of the problems would be solved with their stat-increasing spells doing what they're supposed to do. If I have 26 dex, I shouldn't miss a monster on 3/3 attacks.
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deimos the noob said no


#8 draykill

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Posted 30 March 2006 - 07:53 PM

Amen, and I was thinking the same thing about divine prayer giving a wisdom boost aswell. But I would prefer to see their hit rate increased.

Edited by draykill, 30 March 2006 - 07:54 PM.

Retired

#9 Boys Night Out

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Posted 30 March 2006 - 11:26 PM

All this would help make the new pally area One-altable?
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#10 Sneaky

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Posted 30 March 2006 - 11:27 PM

Have you been to the new area yet?
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deimos the noob said no


#11 fallen

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Posted 31 March 2006 - 12:32 AM

All this would help make the new pally area One-altable?

umm no nothing is gonna make them that good lolz
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#12 Rappy_Ninja

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Posted 31 March 2006 - 01:51 AM

said years back

let them spell stack like druids its only fair and then the stats that the game says the pally has it REALLY has
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#13 Gaddy

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Posted 31 March 2006 - 03:13 AM

said years back

let them spell stack like druids its only fair and then the stats that the game says the pally has it REALLY has

That would make them ridiculous.
We don't need any crits walking around able to single spell themselves to 30+ x 30 x x x then hitting with a Sov. Sword or mana leeching weapon.

Pallys are not all that bad if they're used in an individual sort of way, but they don't fit into parties well unless you want to use Champs to train certain crits.
They're very versatile, but cleanse, aid, and enhancements are all parts of other classes also.


I suggest that righteous fury not work in PvP (or take out RF all together, which I wouldn't like much, but -shrug-); it would make pallys much more commonly useful.
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#14 Sneaky

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Posted 31 March 2006 - 03:59 AM

I don't understand how you can say that something that has 26 dex. and misses 3 out of 3 times fairly often is useful. Can we get Moon and Stigmata together? Put dex amulet, boots, gloves, and 2x bracelet on one paladin, cast holy speed on the other, and see who hits the monsters more often.

Edited by Sneaky, 31 March 2006 - 04:01 AM.

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deimos the noob said no


#15 Rappy_Ninja

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Posted 01 April 2006 - 12:42 AM

said years back

let them spell stack like druids its only fair and then the stats that the game says the pally has it REALLY has

That would make them ridiculous.
We don't need any crits walking around able to single spell themselves to 30+ x 30 x x x then hitting with a Sov. Sword or mana leeching weapon.

Pallys are not all that bad if they're used in an individual sort of way, but they don't fit into parties well unless you want to use Champs to train certain crits.
They're very versatile, but cleanse, aid, and enhancements are all parts of other classes also.


I suggest that righteous fury not work in PvP (or take out RF all together, which I wouldn't like much, but -shrug-); it would make pallys much more commonly useful.

pally was my main for 3 years I know my stuff more probs than anyone else ingame with pallys it would TAKE pallys being able to spell stack all their spells then they would be maybe as respected as mages/druids in events (if they had best eq)
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#16 Kobra

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Posted 01 April 2006 - 06:15 AM

Lol I dont think spell stacking is a good idea you would be able to have so much dex and st that it would make you unbeatable plus with aid no-one could beat you!!!

#17 Prophet

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Posted 01 April 2006 - 09:56 AM

Lol I dont think spell stacking is a good idea you would be able to have so much dex and st that it would make you unbeatable plus with aid no-one could beat you!!!

Ever used a pally? hitting for 9 is a common thing if you don't spell them to the extreme.
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#18 Stigmata

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Posted 01 April 2006 - 12:12 PM

I don't understand how you can say that something that has 26 dex. and misses 3 out of 3 times fairly often is useful. Can we get Moon and Stigmata together? Put dex amulet, boots, gloves, and 2x bracelet on one paladin, cast holy speed on the other, and see who hits the monsters more often.

its different vs monsters - with 30 dex i'll pretty much never miss.

Vs players however it seems to make little to no difference having 20 dex or 30.
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#19 Prophet

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Posted 01 April 2006 - 01:11 PM

I don't understand how you can say that something that has 26 dex. and misses 3 out of 3 times fairly often is useful. Can we get Moon and Stigmata together? Put dex amulet, boots, gloves, and 2x bracelet on one paladin, cast holy speed on the other, and see who hits the monsters more often.

its different vs monsters - with 30 dex i'll pretty much never miss.

Vs players however it seems to make little to no difference having 20 dex or 30.

I took a Pally to the captain a few times, never managed to hit a 3/3 all the time I was there either missed or absorbed or some other stupid stuff, admittedly it was human so not so much dex, but just shows you how bad :\
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#20 Ryuku

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Posted 01 April 2006 - 07:29 PM

Spell stacking (29 x 30 x x x) would still make paladins pretty useless, but atleast it'd be a little better, make it so cleric spells can't stack with this (enhance/RF) and it'll all be good ;)

#21 §møké

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Posted 01 April 2006 - 09:28 PM

I don't understand how you can say that something that has 26 dex. and misses 3 out of 3 times fairly often is useful. Can we get Moon and Stigmata together? Put dex amulet, boots, gloves, and 2x bracelet on one paladin, cast holy speed on the other, and see who hits the monsters more often.

actually i did let ryan(moon) hold my paladin and try him out...vs me druid...of course i won simply cause druid>pally if got a mana leecher on...but he still seemed to miss and omfg his stats were unreal btw my paladin is 18 18 21 18 18 18

i still think something has to be done about their attack rate though...i mean seriously...with 28 dex should i honestly be missing anyone?...expecially a dwarf?

#22 Aries

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Posted 03 April 2006 - 03:59 AM

I think at the very least the attack rate should be raised and chance of getting hit should be lowered. I mean think about it, isn't that what dex is for?

#23 Stigmata

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Posted 03 April 2006 - 03:07 PM

http://www.nightmist...showtopic=18796

see that
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