Bosses
#1
Posted 15 March 2006 - 07:51 PM
Basically I noticed that the Rax had beed extended, and the DG moved. This got me thinking. After a Boss is defeated a few times, seems like he would pick up shop and relocate to somewhere new within his area. Now I realize that on some of the harder bosses that you have to travel FAR too and even bring large parties containing multiple users this might be a pain in the ass. I do think that switching it up a little more on some of the easier bosses (CG, BL, Mayor Etc) would make things more intresting. I think it would also make it easier for more people to get drops, as opposed to the same people "camping" bosses all the time.
Flame/comment/suggest away.
Existance - Main
#2
Posted 15 March 2006 - 07:56 PM
#3
Posted 15 March 2006 - 08:54 PM
Main crits:
Crane
Europa
Don't kill the
#4
Posted 15 March 2006 - 09:27 PM
Hansol ingame
#5
Posted 15 March 2006 - 09:35 PM
I'm not the one designing that area, and I have no maps, theme or plan of any kind from the area's developer; not much to work off!When are ya gonna sort the Rose Gardens out gareth!?!?
Main crits:
Crane
Europa
Don't kill the
#6
Posted 15 March 2006 - 11:17 PM
#7
Posted 16 March 2006 - 11:13 AM
#8
Posted 16 March 2006 - 12:17 PM
#9
Posted 16 March 2006 - 04:54 PM
Metal/Tanis in game.
#10
Posted 16 March 2006 - 05:39 PM
i agree with that does seem a bit small,I would definately love for the orc caves to be improved and maybe raise their POD a lil? Give the caves a purpose. CG idea is pretty good too. It is kinda easy to get to.
#11
Posted 25 March 2006 - 01:17 AM
#12
Posted 25 March 2006 - 06:30 AM
#13
Posted 27 March 2006 - 08:57 AM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
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