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Should Nightshade Pots Be Changed


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Poll: Should Nightshade Pots Be Changed to one stamina regain per pot? (28 member(s) have cast votes)

Should Nightshade Pots Be Changed to one stamina regain per pot?

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#1 Despair

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Posted 04 September 2005 - 12:59 AM

The damage inflicted by a 5 stamina regain potion is kinda stupid and over powered and I think should be reduced to 1 stamina instant regain per pot

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#2 Rappy_Ninja

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Posted 04 September 2005 - 01:06 AM

supported
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#3 Sneaky

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Posted 04 September 2005 - 01:45 AM

Not Supported.

I like the way Nightshade Elixirs work. Just remove them from events.

The practical use of nightshades is keeping 1-2 on a healer at a tough boss..it decides to be a little nasty, you have the extra stamina to keep up with the heals.
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deimos the noob said no


#4 Wind

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Posted 04 September 2005 - 01:49 AM

Not Supported

i also like the way they work.

and i dont think they should be removed from events.
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#5 combusta

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Posted 04 September 2005 - 01:57 AM

STOP CRYING CUZ U GET OWNED BY NIGHTSHADES GO LEARN HOW 2 GET THEM!

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#6 draykill

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Posted 04 September 2005 - 02:02 AM

I say keep them the way they are and keep them in events, they not hard to get either.
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#7 Despair

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Posted 04 September 2005 - 02:03 AM

STOP CRYING CUZ U GET OWNED BY NIGHTSHADES GO LEARN HOW 2 GET THEM!

a ) I don't get owned Nightshades

B ) I know how to get them

c) Instead of making stupid personal attacks like an immature little boy why not make a point to your argument. Say why you think that having 10 costant stamina on a mage (upto 700 damage in a round on a mage) isn't over powering....

lol I should have made this a poll only :(

edit: fixing :ph34r: smiley

Edited by Despair, 04 September 2005 - 02:05 AM.

If I were the rain... that binds together the Earth and the Sky, whom in all eternity will never mingle... would I be able to bind two hearts together?

#8 Carbon

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Posted 04 September 2005 - 02:08 AM

You'll find most people won't have a prob wit them cuz they like how they work... as for me i couldn't care less, just keep tappin those pot macro's i guess?

#9 El DaN

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Posted 04 September 2005 - 07:22 AM

keep them the way they are

#10 PrimeX

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Posted 04 September 2005 - 07:04 PM

remove from events plz
ur mom sux

#11 Kalypso

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Posted 04 September 2005 - 07:27 PM

remove bill and ed from game plz
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#12 .?.

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Posted 04 September 2005 - 07:29 PM

remove bill and ed from game plz

Best idea ever jen good work :(
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#13 PrimeX

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Posted 04 September 2005 - 07:42 PM

o god that was hilarious.... not, to bad u fags cant get ur wish :(

Edited by PrimeX, 04 September 2005 - 07:43 PM.

ur mom sux

#14 .?.

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Posted 04 September 2005 - 07:54 PM

o god that was hilarious.... not, to bad u fags cant get ur wish :ph34r:

Not smokeable sorry :(
Though I walk through the valley of the shadow of death, I will fear no evil, for You are with me.

#15 PrimeX

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Posted 04 September 2005 - 07:59 PM

i kno ur a pole smoker i kno i kno
ur mom sux

#16 Payne

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Posted 04 September 2005 - 08:09 PM

remove bill and ed from game plz

the chances of that are the same as you not doing yeyo anymore

SLIM TO NONE
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#17 .?.

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Posted 04 September 2005 - 08:11 PM

remove bill and ed from game plz

the chances of that are the same as you not doing yeyo anymore

SLIM TO NONE

ya like useing that comment dont ya rob?

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Sandwurm: are slim to none
Sandwurm was killed by Rancid.

..cough..

Edited by .?., 04 September 2005 - 08:11 PM.

Though I walk through the valley of the shadow of death, I will fear no evil, for You are with me.

#18 menardi

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Posted 04 September 2005 - 08:20 PM

rofl gw dev u killed a journeyman
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#19 Payne

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Posted 04 September 2005 - 08:20 PM

no comment i cant reply to people whos IQ is lower than thier shoe size
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#20 draykill

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Posted 05 September 2005 - 12:18 AM

Learn to spell if your gonna make that statement.
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#21 deadman

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Posted 05 September 2005 - 12:47 AM

Changing them is not the answer. They are fine the way they are, but they ruin events. Yeah, they are easy to get, and sorry noone "crys" on a text based game... it was funny in the beginning now the word is used for everything like someone is actually doing it... lame.. back on topic... they ruin events because they are overpowerful which makes it to easy to win. The events were made to win by skill and teamwork not who has more nightshades.. sorry.



If you do not have an explanation for why you want them to stay, and why they are not overpowered then please don't post.. its just uneeded clutter that does nothing.

Edited by deadman, 05 September 2005 - 02:41 AM.

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#22 combusta

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Posted 05 September 2005 - 06:50 AM

Ok, perfect example why they needa say. Ask Mike what happend when he used 2NS+his 5 stam round on a master mage against my zerk, i kept it alive and WON w/ my vamp pot.

now, if i can not die from 2 NS+reg stam whats stopping all of u women from getting killed from 1NS+Stam?

thats why dont remove them from events, no other point 4 them in my eyes.

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#23 deadman

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Posted 05 September 2005 - 06:57 AM

one word sums that up.... "ZERKER" anything else would have died. they overpower and ruin events simply put.
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#24 Gaddy

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Posted 05 September 2005 - 08:10 PM

Nightshades have saved me too many times over when I've been jumped or down on stam against a boss...so obviously I don't want them changed.
They may be a bit strong, but that is when they're used in an organized duel.


Perhaps simply take them away from the PT/Triplex/Other duel thing?
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#25 Amy

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Posted 06 September 2005 - 11:55 AM

I understand your point Despair, they do make a crit temporary overpowered. However, I vote to not remove them from events or from the game. Every person in game has an opportunity to get them, and use them. They are no different from a person going to an event with a vampiric weapon, a healing potion, or anything else that is available for use for the whole game if they desire to retrieve them.
They work one time only, not for an extended period. Can also be bought if one wishes not to retrieve them, and can be used across the board on all classes for whatever reason the player deems necessary.

Just my two cents.

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Amy of Draco
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#26 combusta

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Posted 07 September 2005 - 05:26 AM

I understand your point Despair, they do make a crit temporary overpowered. However, I vote to not remove them from events or from the game. Every person in game has an opportunity to get them, and use them. They are no different from a person going to an event with a vampiric weapon, a healing potion, or anything else that is available for use for the whole game if they desire to retrieve them.
They work one time only, not for an extended period. Can also be bought if one wishes not to retrieve them, and can be used across the board on all classes for whatever reason the player deems necessary.

Just my two cents.

Good day and journey safely,
Amy of Draco

Amen.

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#27 Prophet

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Posted 07 September 2005 - 02:19 PM

I understand your point Despair, they do make a crit temporary overpowered. However, I vote to not remove them from events or from the game. Every person in game has an opportunity to get them, and use them. They are no different from a person going to an event with a vampiric weapon, a healing potion, or anything else that is available for use for the whole game if they desire to retrieve them.
They work one time only, not for an extended period. Can also be bought if one wishes not to retrieve them, and can be used across the board on all classes for whatever reason the player deems necessary.

Just my two cents.

Good day and journey safely,
Amy of Draco

Except by using them in duels, it turns it into whose macroes are faster.
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