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Randomise The Hp Gains For Each Class


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#1 Raylen

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Posted 09 June 2005 - 09:46 PM

Ok, so at the moment, if a crit has lame hp as a cleric, you know that it will get lame hp as any one of the other 5 classes listed above. I suggest that every crit should be given a different set of level-up gains for every possible class that crit can take.

This should help stop crits with nce stats from being screwed by bad gains :P

Not that i'm bitter or anything...



Raylen's stats are:
Race/Class: Male Human Paladin. Str: 19, Int: 19, Dex: 19, Con: 19, Wis: 19, Chr: 19, Lev: 23, Exp: 24,014,096, HP: 219, MP: 261, Stm: 4.

It's bugged, but it did also have 405hp as a lvl 27 zerker ^_^


Edit: To clarify, with this new system, i could reset Raylen to be a ranger, with every chance of getting decent hp gains :)

Edited by Raylen, 09 June 2005 - 09:48 PM.

+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#2 Deathwish

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Posted 09 June 2005 - 09:56 PM

But then again.. The people will just reset to a different class, then reset back again to their original class to get better gains again. Or am I wrong.. lol
Out, out brief candle. Life's but a walking shadow, a poor player who struts and frets his hour on the stage and then is heard no more.

#3 Evergrey

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Posted 09 June 2005 - 09:58 PM

It sounds fair enough, but it will cause people who sold bad hp'd 6 stat's to whine alot most likely, and I'm not sure JLH would want to bother... But as far as I am concerned... Supported
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#4 GnR

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Posted 09 June 2005 - 11:45 PM

how many times could they reset? there would have to be a limit...otherwise supported

#5 Dark

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Posted 10 June 2005 - 01:14 AM

em if its wot im thinkin.. suppor....... meh i dont care never had good stats with bad hp , never had goood stats either lol

#6 Omniscient

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Posted 10 June 2005 - 02:38 AM

But then again.. The people will just reset to a different class, then reset back again to their original class to get better gains again. Or am I wrong.. lol

If I'm not mistaken, HP gains are pre-determined when the crit is first created, correct? So if this suggestion was implemented, simply create a different set of gains for each class. If a crit has crap HP as a ranger, it will always have crap HP as a ranger, even if it is reset to a different class then reset back. But if reset to a different class, it might not be crap anymore.

#7 Thunderja

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Posted 10 June 2005 - 03:55 AM

Correct
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#8 Payne

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Posted 10 June 2005 - 07:16 AM

not supported sounds gay
<------

Edited by Payne, 10 June 2005 - 07:17 AM.

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#9 Thunderja

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Posted 10 June 2005 - 07:17 AM

lol
I wouldn't mind stabbing you in the face, if that's cool with you?

#10 Gaddy

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Posted 10 June 2005 - 09:56 AM

Not supported...though I've suggested it before? :-X
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#11 Raylen

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Posted 10 June 2005 - 03:31 PM

Yeah, Omniscient has the idea. I simply suggested this because, face it, it makes logical sense. If it doesn't get put in, i won't be losing any sleep ^_^
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#12 Muse

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Posted 10 June 2005 - 03:39 PM

Not supported get bad hp gains learn to live with it ^_^
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#13 Deathwish

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Posted 10 June 2005 - 03:51 PM

Thanks Omni =D have some pai..
Out, out brief candle. Life's but a walking shadow, a poor player who struts and frets his hour on the stage and then is heard no more.

#14 Simulation

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Posted 10 June 2005 - 11:40 PM

Supported xInfinity
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