New Class
#1
Posted 31 December 2004 - 09:33 PM
We got the clerics/fighters/mages...but we need a monk
Post what you think, and feel free to post suggestions.
It would be nice if they could wear all the same armor, but just not a weapon, unless it were some type of glove or something.
Have fun :-)
(You can just say supported/no)
Play Time : 1 year 10 months
#2
Posted 31 December 2004 - 09:38 PM
P.S: Nothing major will be changed in this nm from now on.
#3
Posted 01 January 2005 - 09:57 AM
#4
Posted 01 January 2005 - 10:59 AM
#5
Posted 01 January 2005 - 05:05 PM
a) as for shiny, pandilex always has some wonderful stuff in development, and is just waiting for me to get some more coding done first so that he can let the creativity flow.
client will be free to download.
http://www.nightmist...opic=10292&st=0
Read that thread and you'll see it is likely to go ahead.
#6
Posted 01 January 2005 - 05:59 PM
Main crits:
Crane
Europa
Don't kill the
#8
Posted 01 January 2005 - 08:28 PM
#9
Posted 01 January 2005 - 08:41 PM
Then you need to read more.. Buddhist monks.Every so often someone comes up with Monk as a class, obviously taken directly from D&D since I have never ever heard of ninja monks in my entire life outside of D&D...
...uniqueness guys, uniqueness...
A history of the Buddhist monks Korea's Ancient Warriors,
However, an army of over 9,000 Buddhist monks massed together under one leader, a monk named Won-Hyo Sosan, in time to play a major role in repulsing the Japanese. These fighting monks comprised a major portion of an army called ui bying (righteous army), a militia force formed partly through a defensive need and partly from a strong sense of loyalty and patriotism.
Since Korea's one army was poorly equipped to fight the well-organized Japanese invaders, it became the task of Won-Hyo Sosan and his lieutenant, another fighting monk named Sa-Myong-Dong, to organize and train Buddhist monks in the martial arts necessary to defend their nation. They were successful in repulsing the Japanese, and from that time, Buddhist monks were collectively known as defenders of the nation, playing prominent roles in the defense and martail arts of Korea. Only in Korea were Orthodox Buddhist monks allowed by their religion to actively learn and practice a fighting art.
Many staff and cane techniques seen in modern Kuk Sool Won training forms draw their roots from the teaching of Bulkyo mu sool monks and from the needs of Korea's so-called beggar monks.
When a monk first became ordained in Buddhism, he was given the task of proving his lack of attachment to material things by begging for alms from village to village. The roads between villages were often prime areas for the activities for robbers and thugs who would attack anyone, including the poor begging monks. For their protection, along with staff and cane techniques, special joint-locking and pressure-point fighting tactics were used for purposes of submission, not killing (Buddhism prohibits the wanton taking of lives).
These submission techniques have become one of the foundations of modern Korean martial arts, such as Kuk Sool Won. They are commonly employed by Korean police units, as safe methods of disarming and apprehending dangerous felons.
Meet your first Ninja monks.
Edited by Exilus, 01 January 2005 - 08:44 PM.
#10
Posted 02 January 2005 - 04:45 AM
#11
Posted 02 January 2005 - 04:45 AM
Back to Crane, they would just be able to wear some basic armor like the fighter class, I guess JLH could code the bare hands for Monk to attack higher than like a fighter w/o weapon if it does work, not sure on abilities atm...will think of some, probably not spells though
others, sorry, I did not know the Monk Class has been brought up before, but I would still like to see it in the game.
Thanks for your support always,
Tyler a.k.a. Ambushed
Play Time : 1 year 10 months
#12
Posted 02 January 2005 - 05:48 AM
ask and ye shall recieve.Every so often someone comes up with Monk as a class, obviously taken directly from D&D since I have never ever heard of ninja monks in my entire life outside of D&D...
...uniqueness guys, uniqueness...
#13
Posted 03 January 2005 - 08:01 AM
Ste for staff!!
#15
Posted 03 January 2005 - 11:43 AM
have monks runnin here lol i think it will be funny
Character Name: Wind on both servers!
#16
Posted 03 January 2005 - 03:16 PM
#17
Posted 04 January 2005 - 04:33 PM
It would be nice to have a class that was able to go around with nothing on them at all.
I would propose a self-healing ability (or possibly faster regeneration) , and a stunning ability if it were added (cripple, maybe).
My necromancer was a lot different from other people's.
But I can make something original
Edited by green_mantis, 04 January 2005 - 04:35 PM.
#18
Posted 05 January 2005 - 07:20 PM
That i wouldn't be sue...smiles.. But i would imagine, Inorder for it to work it would have to be coded that they got Higher DMG with bare hands just on that class...Interesting story, I didn't know that.
As for producing a class out of it, do we copy fighter and limit it to staves and sticks only? It doesn't sound feasable.
And if you start bringing Ki into it...
Something say
GetPlayerDamage = Int(GetPlayerSTR(index) * 3.14159265358980)
Or Just make that one single class similar to a zerker with a higher str Like zerkers just a tad bit higher but no weapons. and if you give them weapons make it so that they can only use low base dmg weapons which would compinsate for the high str.
This class would also have to have a lower Armor Base but higher than an a zerker as they wore cloth and bambo armor types.
Edited by Exilus, 05 January 2005 - 07:23 PM.
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